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#1 |
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Mmm...tasty!
Join Date: Oct 2001
Location: Piedmont Triad, North Carolina
Posts: 6,255
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In the base game, the Privateer does not have a national affiliation, so they don't start war when preying on other civs. How do I change this in a mod so that the Privateer is civ-specific and thus can trigger wars? I looked in the Editor, but couldn't find an appropriate flag.
Thanks |
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#2 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,827
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Isn't the flag "Hidden Nationality"?
__________________
Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#3 | |
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Mmm...tasty!
Join Date: Oct 2001
Location: Piedmont Triad, North Carolina
Posts: 6,255
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Quote:
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#4 |
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Warlord
Join Date: Sep 2003
Location: Nijmegen, Holland
Posts: 238
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I think u missed it. Hidden Nationality is under Unit Abilities at the Units tab.
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#5 |
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Mmm...tasty!
Join Date: Oct 2001
Location: Piedmont Triad, North Carolina
Posts: 6,255
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Ok, thanks for the help!
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