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#1 |
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Chieftain
Join Date: Sep 2003
Posts: 35
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I Need Unit Instalation Help
Okay, so I downloaded a Crusader unit and am trying to incorporate it. All the files in the Crusader file are named Crusader{whatever}.
I made a civlopedia entry for it (by copying knight and just replacing the word knight or knights with crusader or crusader). Next I did the same thing for the pedialcons in both parts, #ICON_PRTO_Crusader art\civilopedia\icons\units\x_crusader.pcx art\civilopedia\icons\units\x_crusader.pcx and #ANIMNAME_PRTO_Crusader Crusader. I haven't been able to get it to work. I've tried assigning the x_ part a number and that has not worked (when adding a new unit, what is that part supposed to be?). I've tried adding crusader to the text and civlopedia files in both the play the world and regular files (which one should I be adding crusader to?) And I still haven't seen the icon for it in the editor even though I make sure the Crusader unit that I add with the add unit button looks exactly the same as a knight except for it's name and PRTO_Crusader. In some of the tutorials (I try to peace instructions from seemingly incomplete tutorials, though it may just be my own fault for not understanding), I have have seen that we are supposed to work with a civ3mod.bic file. I have a civ3mod file and I don't know if it is the same as a civ3mod.bic file. In either case, the icon for the crusader doesn't show up when I open that either. I don't have copytool because I've been told in multiple tutorials I don't need it. Could someone please tell me what I'm doing wrong. The person that can help me out will be my hero.
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Cry havoc!- and let slip the puppies of war. |
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#2 |
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Chieftain
Join Date: Sep 2003
Posts: 35
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Did I post this in the wrong place?
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Cry havoc!- and let slip the puppies of war. |
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#3 |
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Warlord
Join Date: Mar 2003
Location: Kentucky
Posts: 184
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Are the folder name and the .ini name both crusader?
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#4 |
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Chieftain
Join Date: Sep 2003
Posts: 35
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Yes, all the names are correct. I also did this with a mountie unit that I downloaded and made sure all the names matched up, not only the file names but the info in the .ini and the .ini name were the same.
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Cry havoc!- and let slip the puppies of war. |
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#5 |
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✫✫✫✫✫✫✫
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Maybe a stupid question, but did you remember to assign it to any civs?
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Medieval European Mod II 1.3 | Giant Earth Concept Map (256x256) | East Asia Mod | The YP Archives |
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#6 |
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Chieftain
Join Date: Sep 2003
Posts: 35
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Yup, I assigned it to Rome. And it isn't a stupid question
because somewhere I didn't do something, and there is the potential that it is something simple, though I'm betting it is just some bad tutorials that I'm reading.
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Cry havoc!- and let slip the puppies of war. |
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#7 |
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Chieftain
Join Date: Sep 2003
Posts: 35
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So....does anyone have any other ideas?
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Cry havoc!- and let slip the puppies of war. |
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#8 | |
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King
Join Date: Sep 2002
Posts: 650
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Quote:
That's my only thought |
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#9 |
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Chieftain
Join Date: Sep 2003
Posts: 35
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No, it is not there, but thanks for the thought.
And I'm going to re-post this part of my original, because there are two specific questions that I need answered: I haven't been able to get it to work. I've tried assigning the x_ part a number and that has not worked (when adding a new unit, what is that part supposed to be?). I've tried adding crusader to the text and civlopedia files in both the play the world and regular files (which one should I be adding crusader to?) I wish there was an idiot's guide for installing units.
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Cry havoc!- and let slip the puppies of war. |
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#10 |
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King
Join Date: Dec 2002
Location: Oz
Posts: 933
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Might be easier for us to work out the problem if you tell us exactly HOW it isn't working (ie: you load up the mod; it works but the Crusader doesn't appear in the build queue when it should, an error occurs when you try to build it, the Mod won't load at all etc.)
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#11 |
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Chieftain
Join Date: Sep 2003
Posts: 35
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Okay, in the editor, the Crusader Icon doesn't appear. I can place one of them on the map, but no icon appears there either.
I go through my process and have some specific questions in the first post on this thread.
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Cry havoc!- and let slip the puppies of war. |
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#12 |
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King
Join Date: Sep 2002
Posts: 650
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2 things
do you have it's units_32 pic installed? 2nd Q If you're in PTW, have you set your path for the scenerio folder you're using? |
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#13 | |||||
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King
Join Date: Dec 2002
Location: Oz
Posts: 933
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Re: I Need Unit Instalation Help
Quote:
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Its worth noting that you don't actually need any civilopedia entry to get a unit to 'work' in game, but the pediaicons entries are essential to avoid a crash. Quote:
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Sorry if I'm preaching to the converted here, but I've just found that using the PTW scenario system is a much cleaner way to mod, as it localises all changes and makes troubleshooting SO much easier. Quote:
Hope this helps. |
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#14 |
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Chieftain
Join Date: Sep 2003
Posts: 35
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Thanks for all of your help, guys, I've got it working now. It probably won't be the last time I ask a question here
![]() Thanks again.
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Cry havoc!- and let slip the puppies of war. |
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#15 | |
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Trying to be good.
Join Date: Jun 2003
Location: At critical limit
Posts: 3,681
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Quote:
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There are three types of posters here on CFC, represented by Freudian theory. The SUPEREGO, those who believe they have the moral high ground, the EGO who operates on reality, and the STRATEGO who reacts without thinking about the consequences. In their ideal world, everybody would want to be a STRATEGO because it's the most satisfying, but they couldn't, because being a STRATEGO requires a good amount of fearless wit. We are spreading freedom and democracy in places like Iraq and Afghanistan so we don't have to deal with them here at home. |
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