| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
|
Art?
Is making games and mods to games a form of art?
__________________
"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
|
#2 |
|
Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,464
|
Absolutely. Leaving aside, for the moment, the absolutely brilliant graphics work some of you (and you know who are
) are capable of, think of Civ as a collection of very sophisticated building blocks -- which, I might note, can offer significant artistic expression ... or not.For example, no matter how successful and/or fun to play, most mods simply rearrange the pieces in a very limited and "traditional" number of ways. There is certainly art to this, but I suspect not of the sort you're asking about. If, however, you treat Civ as an assemblage of components just as any painter views his or her pallette of colors and the limits of the canvas, then the parameters and possible outcomes change, often by an order of magnitude, and not always a pleasing one at that. But, again, the same is true of any painting, montage, etc. -- any complex artifact built of pre-existing pieces might be a beautiful success or an abysmal failure. Of course, in our case, the art is closer to creative programming than painting. Nevertheless, we are beginning with building blocks which we can look at and use, well, like artists -- that is, non-traditionally, and to significantly different and creative effect. The example I usually use for this is the "Religious" Civ attribute. Almost everyone gets hung up on the word "religious". Are the Celts "religious" but the Arabs not or vice versa and what do you mean by "religious" anyway? Is Maoism a religion? -- Instead, ignore the flag label "Religious" -- lose any association you might have with the WORD -- and instead focus on what the flag does (it makes things with this box checked get built faster and changing gov types goes more smoothly) and entirely different dimensions of possibility open up. For example, I model traditional Chinese society as Religious for the smooth-government-transition attribute, and use the "Religious" box on improvements for "Confucian" or "Buddhist" improvements. Civ is full of such things -- how many modders have even considered the possibilities inherent in the "Replaces Any Improvement With This Flag Checked" flag? I'm experimenting with using this as a flag to model medieval religious conquests: (i) Via Era=None advance, Civs are either Christian, Islam, or Polytheist (ii) each attribute has an associated government type (iii) each government type can, in order, build Cathedral, Mosque, or Temple -- and each of these improvements has the "replacement" flag set. So the conquering Arab Islamic Caliphate takes Antioch from the Byzantines' naturally builds a mosque -- and the cathedral disappears. BTW, it makes for very different gameplay than simply tying the improvement to a government type. Anyway, with such a "broad-view" approach, I believe it is possible to truly reassemble the Civ blocks into something original, delightful, and revealing -- and given that that's about as good a definition of art as I think one can devise, you thereby have my view on the matter. All The Best, Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
|
|
|
|
|
|
#3 |
|
Emperor
Join Date: Feb 2003
Posts: 1,100
|
well said,
|
|
|
|
|
|
#4 | |
|
Smeee heeeeed
Join Date: Dec 2001
Location: Nottingham, central England
Posts: 1,672
|
Re: Art?
Quote:
![]() To a philistine like myself the answer is: "something to look at". New games and mods are not just for looking at. They are functional, interactive, almost 'alive', and require responses, decisions and input from the user. Sometimes this is just to present the player with new situations, environments and challenges, and sometimes it is to do all that AND present the player with simulated historical situations, even if they are only abstract representations of reality. Therefore I'd say that making games and mods to games is NOT 'art'....it is something MORE than that.
|
|
|
|
|
|
|
#5 |
|
Smeee heeeeed
Join Date: Dec 2001
Location: Nottingham, central England
Posts: 1,672
|
Re: Art?
Oops....double post.
(one of the disadvantages of having two typing fingers and only one brain cell I'm afraid )
Last edited by Kryten; Oct 12, 2003 at 01:22 AM. |
|
|
|
|
|
#6 | ||
|
Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,464
|
Re: Re: Art?
Quote:
Quote:
![]() Yours Stroking A Sculpture Designed To Be Touched, Not Seen -- Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
Last edited by Ozymandias; Oct 12, 2003 at 03:42 AM. |
||
|
|
|
|
|
#7 | |
|
Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
|
Quote:
__________________
"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
|
|
#8 | |
|
Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,464
|
Quote:
Dare I quote T.S.Eliot? -- "We shall not cease from exploration And the end of all our exploring Will be to arrive where we started And know the place for the first time." And that includes even Civ ![]() All The Best, Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
|
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| On Art. Any chance for more unique art for heroes soon? | Cuteunit | Civ4 - Fall from Heaven | 4 | Jan 15, 2008 08:15 PM |
| Missing Art in Civ 4 Art folders? | Sureshot | Civ4 - Fall from Heaven | 3 | Aug 08, 2006 02:00 PM |
| Where's the art? | ArbitraryGuy | Civ4 - Creation & Customization | 4 | Oct 29, 2005 11:23 AM |
| Trade Discussion $5: The Art Of Making Art | Stuck_as_a_Mac | Civ3 - Demo Game V: Citizens | 10 | Oct 26, 2004 02:36 PM |