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Old Mar 08, 2001, 03:42 PM   #1
Kev
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Post Cheap Musketeers

I am not sure if anyone else has had this happen:

In a recent game I was happily expanding and moving ahead very well with technology as well. I had a few cities producing warriors when I made the discovery of gunpowder. Well, I normally try to hold off on discovering feudalism so I can build a bunch of warriors figuring that they'll upgrade with Leo's Workshop, and this game was no exception. I did have the Workshop in this case, and this caused all of my warriors became musketeers. However, I was still able to build warriors in those cities that were already doing so. In fact, the cities that I allowed to keep doing so built warrior after warrior after warrior. With every new tech, the warriors then became musketeers. This worked for quite a while until I was given feudalism via the Great Library - then no more warriors.

In any case, I had a bunch of units now that I could move to new cities and get support there - giving the brand new ones immediate defense and the ability to start with something like a temple.

Anyone else had this happen. Is this just the way that the game is made up? I'm sure it's listed somewhere and I just haven't seen it, but it was pretty cool while it was going on.
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Old Mar 08, 2001, 05:56 PM   #2
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Scenario makers use it all the time for cities to produce "special" units.You change build orders..bye bye special unit.I guess it is a bug in regular games as it doesn't happen all the time or to every city.
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Old Mar 08, 2001, 09:37 PM   #3
Andu Indorin
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Not so much of a bug as an oversight in the game design. Warriors expire with Feudalism; and you can get to Gunpowder without acquiring Feudalism; therefore, if you follow the right path, you can continue to produce warriors even after you've discovered gunpowder! They just won't begin upgrading towards Musketeers until you do discover Feudalism. Sounds absurd doesn't it!
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Old Mar 09, 2001, 08:46 AM   #4
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Quote:
Originally posted by Andu Indorin:
They just won't begin upgrading towards Musketeers until you do discover Feudalism.
Actually the warriors do upgrade directly to musketeers as each advance is discovered. Also, if you go into the city screen and click the Change production button, warriors is no longer an option. Bug, Oversight, call it what you will... I don't think it was supposed to work that way. But dang it's nice buying musketeers for about 10-20 gold every other turn

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Old Mar 09, 2001, 09:41 AM   #5
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I will verify what Tim has written. In my case every time I disocvered a new tech or was given one via the Great Library, my warriors went directly to musketeers.

And yes, this only happened to those cities that were building warriors at the time gunpowder was discovered. As long as I did not change what they were producing, warriors just kept on coming. They were not available anywhere else. The funny thing is, YOU have to discover feudalism before this changes - it's not like discovery of metallurgy by another civ ends the effect of the Great Wall that you built. If I wasn't given feudalism via the Library - who know's how long I could have delayed that discovery.

Of course, this delay is what caused me to lose Sun Tzu's Academy...

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Old Mar 09, 2001, 12:49 PM   #6
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Interesting i've never known that, i'll have to try that out
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Old Mar 09, 2001, 03:56 PM   #7
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Quote:
Originally posted by Kev:
If I wasn't given feudalism via the Library - who know's how long I could have delayed that discovery.

Of course, this delay is what caused me to lose Sun Tzu's Academy...
I too, lost SunTzu in a game this way, but the cheap muskets are worth it. You just crank out settlers in a bunch of cities, and have a caravel full of warri...hey look, they're musketeers now!...following behind them to immediately defend the new cities.

If you've got the Great Wall it's even better - instant defense of 9 with 10 sheilds as soon as you build the city!

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Old Mar 09, 2001, 08:41 PM   #8
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I stand corrected. It's been a long time since I enjoyed this ploy.
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Old Mar 11, 2001, 07:19 PM   #9
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Yes, scenario makers do it all the time, if you don't change the production , it keeps producing the obsolete units. Not all cities upgrade production automatically.

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Old Mar 13, 2001, 08:47 AM   #10
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I might have not an explanation but a fact that can help finding the reason of this.
It happened to me yesterday in one of my city for the first time in more than 5 years playing civII but that was also my first game with the MultiPlayer Edition while I was allways playing with the 'normal' CivII (v2.42).
When I discovered Gunpowder, all my cities that were producing Warriors changed to Musketeers BUT one. At that time I didn't know Feudalism. I had no idea how long it could have last since this city was on a small island and after some time I really had to change the production to something more usefull.

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Old Mar 18, 2001, 01:35 PM   #11
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Sounds cool. I wonder If I could continue to skip feudilism and end up building Marines for the price of Warriors!

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