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#1 |
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Hired Goon
Join Date: Feb 2001
Location: Ringwood, NJ USA
Posts: 1,895
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I am not sure if anyone else has had this happen:
In a recent game I was happily expanding and moving ahead very well with technology as well. I had a few cities producing warriors when I made the discovery of gunpowder. Well, I normally try to hold off on discovering feudalism so I can build a bunch of warriors figuring that they'll upgrade with Leo's Workshop, and this game was no exception. I did have the Workshop in this case, and this caused all of my warriors became musketeers. However, I was still able to build warriors in those cities that were already doing so. In fact, the cities that I allowed to keep doing so built warrior after warrior after warrior. With every new tech, the warriors then became musketeers. This worked for quite a while until I was given feudalism via the Great Library - then no more warriors. In any case, I had a bunch of units now that I could move to new cities and get support there - giving the brand new ones immediate defense and the ability to start with something like a temple. Anyone else had this happen. Is this just the way that the game is made up? I'm sure it's listed somewhere and I just haven't seen it, but it was pretty cool while it was going on. |
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#2 |
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Super Lurker
Join Date: Oct 2000
Location: Vancouver, Canada
Posts: 3,539
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Scenario makers use it all the time for cities to produce "special" units.You change build orders..bye bye special unit.I guess it is a bug in regular games as it doesn't happen all the time or to every city.
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#3 |
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Retired Druid
Join Date: Jan 2001
Location: Colorado Spgs, CO
Posts: 1,480
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Not so much of a bug as an oversight in the game design. Warriors expire with Feudalism; and you can get to Gunpowder without acquiring Feudalism; therefore, if you follow the right path, you can continue to produce warriors even after you've discovered gunpowder! They just won't begin upgrading towards Musketeers until you do discover Feudalism. Sounds absurd doesn't it!
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#4 | |
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I...am...an Enchanter!
Join Date: Jan 2001
Location: Maryland, USA
Posts: 1,978
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Quote:
------------------ There are some who call me...Tim |
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#5 |
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Hired Goon
Join Date: Feb 2001
Location: Ringwood, NJ USA
Posts: 1,895
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I will verify what Tim has written. In my case every time I disocvered a new tech or was given one via the Great Library, my warriors went directly to musketeers.
And yes, this only happened to those cities that were building warriors at the time gunpowder was discovered. As long as I did not change what they were producing, warriors just kept on coming. They were not available anywhere else. The funny thing is, YOU have to discover feudalism before this changes - it's not like discovery of metallurgy by another civ ends the effect of the Great Wall that you built. If I wasn't given feudalism via the Library - who know's how long I could have delayed that discovery. Of course, this delay is what caused me to lose Sun Tzu's Academy... ------------------ Diplomacy - the art of saying "Good Doggie" until you can find a rock |
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#6 |
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Hooah
Join Date: Oct 2000
Location: Moving throughout the world
Posts: 4,521
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Interesting i've never known that, i'll have to try that out
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#7 | |
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I...am...an Enchanter!
Join Date: Jan 2001
Location: Maryland, USA
Posts: 1,978
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Quote:
If you've got the Great Wall it's even better - instant defense of 9 with 10 sheilds as soon as you build the city! ------------------ There are some who call me...Tim |
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#8 |
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Retired Druid
Join Date: Jan 2001
Location: Colorado Spgs, CO
Posts: 1,480
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I stand corrected. It's been a long time since I enjoyed this ploy.
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#9 |
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Corporate Fatcat
Join Date: Oct 2000
Location: Corporate USA
Posts: 9,579
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Yes, scenario makers do it all the time, if you don't change the production , it keeps producing the obsolete units. Not all cities upgrade production automatically.
------------------ Fallen Angel Lord, check out Civworld Forms |
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#10 |
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Emperor
Join Date: Mar 2001
Location: Paris, France
Posts: 1,281
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I might have not an explanation but a fact that can help finding the reason of this.
It happened to me yesterday in one of my city for the first time in more than 5 years playing civII but that was also my first game with the MultiPlayer Edition while I was allways playing with the 'normal' CivII (v2.42). When I discovered Gunpowder, all my cities that were producing Warriors changed to Musketeers BUT one. At that time I didn't know Feudalism. I had no idea how long it could have last since this city was on a small island and after some time I really had to change the production to something more usefull. Jabah |
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#11 |
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Site Pachyderm
Join Date: Dec 2000
Location: The muddy shallows
Posts: 2,087
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Sounds cool. I wonder If I could continue to skip feudilism and end up building Marines for the price of Warriors!
------------------ I am so great! Gee, arr, ehh, tee! I am so great! Gee, arr, ehh, tee! I mean, my greatness is so obvious! It's all around us! Everywhere you look you will be stunned by my greatness. I can't believe how great I really am. |
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