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| View Poll Results: What's your view on colonies? | |||
| Cheap and gotta have them |
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15 | 14.29% |
| Too much hastle to defend |
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22 | 20.95% |
| Cities are easier to defend, even if I have to break my expansion pattern |
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68 | 64.76% |
| Voters: 105. You may not vote on this poll | |||
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#1 |
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Warlord
Join Date: Jun 2003
Location: Rotorua, NZ
Posts: 262
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After going cold turkey for a week and a half. Last night I came back to Civ.
In my current game there are a lot of resources and lux that are just out of reach. Even with expansion I still won't reach them an time soon. I've built two colonies so far and am a reasonable distance from the two other civs on this large continent. I usually build cities to get resources and lux but in this game I require many colonies. I would like to know how others view colonies and what tips they might have. |
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#2 |
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King
Join Date: May 2003
Location: Louisiana
Posts: 775
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I find that colonies are just about useless, especially in the early game. You're much better of building a city. It increases your score, and give a bonus for defeding it. Colonies on the other hand don't give bonus, excpet for the terrain. And as far as I know they don't increase your score, AND you lose a worker. That's just my 2 cents.
__________________
"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." "Inconceivable!" "You keep using that word. I do not think it means what you think it means." |
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#3 |
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Warlord
Join Date: Jun 2003
Location: Rotorua, NZ
Posts: 262
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Since everyting is out of reach I was planning to use them as a stop gap.
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#4 |
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Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
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I very rarely build a colony, and when I do it's usually to get immediately a resource that'll eventually fall within my borders anyway. Otherwise it'll just get run over by AI cultural borders.
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
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#5 | |
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panel insect
Join Date: Dec 2002
Location: Kiel, Germany
Posts: 2,709
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Quote:
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#6 |
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rebuffing the rebels
Join Date: Feb 2002
Location: the new civduelzone.com!
Posts: 3,577
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The main use I've found for colonies is conquering them from the AI. Unfortunately, they're just destroyed most of the time.
I'd have been cool if you could 'load' a settler into the colony giving you a new city and the worker back or something like that.
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"Our words are backed with NUCLEAR WEAPONS!" |
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#7 |
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panel insect
Join Date: Dec 2002
Location: Kiel, Germany
Posts: 2,709
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... or if, dependent on tech level, colonies had harbor/airport-like abilities, at least as far as the transportation thingie is concerned (so no "rebase missions" to colonies etc).
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#8 |
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mac über alles
Join Date: Aug 2003
Location: switzerland
Posts: 1,074
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Colonies are weak, even the cultural border of the other civ can swallow them...is it a good reason to declare war? If yes it can be useful
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#9 |
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Warlord
Join Date: Jun 2003
Location: Rotorua, NZ
Posts: 262
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My borders are now nearing the colonies I've made but some are still quite far.
I've places military units on resources close to the AI to hopefully slow them down. I think I'll keep colonies as just an early game tactic. |
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#10 |
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Toy Soldier
Join Date: Jan 2003
Location: United Kingdom
Posts: 196
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I find colonies are useful sometimes, but only very rarely, and I never bother to defend them at all. I just plonk one down somewhere and reap the rewards.
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I believe in free speech, you are entitled to your wrong opinion. |
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#11 |
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Warlord
Join Date: Jun 2003
Location: Rotorua, NZ
Posts: 262
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My colonies have been defending me from hoards of barbs. The barbs are going after my defended colonies instead of my busy workers.
I may be warming to them |
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#12 |
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King
Join Date: Apr 2003
Location: Soprano in Alabama
Posts: 755
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I'll only use cononies in dire situations.
__________________
"Just when I thought I was out, they pulled me back in." |
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#13 |
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Warlord
Join Date: Oct 2003
Location: Lisbon,Portugal
Posts: 108
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I've used colonies just one time.....I was in an huge continent, and there were only one island with horses, so i build there one city on the coast, and colonies across the island. I think it was un-necessary because later i ocupided the rest of the island with cities.
Just like it was already told, colonies just in case of borders with other civs. |
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#14 |
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Latina Goddess™
Join Date: Aug 2003
Location: Wishing I Was Here
Posts: 1,963
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I don't really like colonies. They are so tricky to defend! The other problem is is that you need to use a worker to create them. I don't know about you guys, but I need all the workers I can get.
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#15 |
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The Cow
Join Date: Jun 2003
Location: In a grassy knoll with internet
Posts: 1,954
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I like colonies i usually build to many works any way so once they are done i take one, build a road to the resource (stragiegic), then build a colony, and some time or other i decid to send a garisson
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#16 |
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Overbuljongterningpakkmes
Join Date: Oct 2003
Location: Norway
Posts: 37
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I've used colonies in some occasions, but only once I really needed to.
Situation: Tiny Map, Many Civs left. I controlled the most land, but my opponents could at any point come together and attack me. There was only one source of Aluminium on the map so that was my goal for the war. I landed three transports of Artillery an three transports of tanks, I had 4 armies of tanks as well. The Carhagians had Mech Inf in they're cites so it would be tough taking em all. The map was Panganea but we wore on each side of the map, and nobody wanted to give me RoP, so I concluded it would be easier to use transports instead of using large amounts of my treasure to bribe them all. I easily took one coastal city. For a place to retreat if needed. Sun Tzu gave me instant Barracks. And harbor connection to my capital was rushed immediatly. I had compiled a stack of tanks in my territory just coming home from a war with Indians, those wore my defending force incase Carthagians got Russians, Hiawatha, Japan and Mongols on his side against me. I took their capital, and killing the King aswell, meaning rasing of both their cities. I had a captured worker in between my forces so I decided to make a colony on the Aluminuim-source. Even though I had a transport with settlers waiting nearby, and knowing I would settle in their territor shortly. In the same turn I upgraded every Tank in my home territory. That was of big importance! The Russians and the Mongols attacked me, and suddenly they're facing Modern Armor and Radar Artlillery instead of Tanks. After the rush of attack I counterattacked and easily took their capitals aswell. The Colony saved my King! |
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#17 |
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Deity
Join Date: Mar 2002
Posts: 3,262
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colnies are good if iron is on a mountain and u need it quickly, also they serve as roads so u can build them on luxeries in the jungle to get jungle roads done quickly ecspecially if ur using a non indusaterious civ
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#18 |
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Chieftain
Join Date: Nov 2002
Posts: 94
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I'm glad that there isn't a "colony strategy" that I was too dumb to discover,
I use them infrequently, when there's a resource I want fast. It's often worth using a worker to colonize so I can get the benefit of coal 6 turns before my settler gets there. Unless I'm only interested in the resource in the shortterm, I will build a city over the colony. At the very least, I can build workers to emigrate to my other cities.BTW, losing a city causes warwearness 30 points drops you to the next level 15 points for losing a city 2 points for losing a unit 1 point if the unit drops to 1 hp Last edited by DoTheMath; Oct 25, 2003 at 04:05 PM. |
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#19 |
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Chieftain
Join Date: Jun 2003
Posts: 93
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would be interesting if you could keep a colony in enemy culture borders...but you must keep military on it to keep it secure
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#20 |
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Civ3 Scenario Creator
Join Date: Dec 2002
Location: Vancouver, WA
Posts: 8,408
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im a mass-city expander so i dont need colonies.
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Scenario's: Barbarossa 1.2 C3C, The Great War C3C, The Old Empires C3C and PTW, The Three Kingdoms C3C, Red Europe PTW, Blue Europe PTW, Red Europe Aftermath PTW, LOTR: Return of the King PTW, LOTR: The Two Towers PTW - Rei |
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