| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Deity
|
Sure there are a lot of additions/changes/fixes to the game. They are ALL great changes to the AI, things like units, and just how the game works now. All this must lead to something. This something is that when you play, and you are sitting there, you move a unit and then something new happens. After that something else happens that you have forgotten about. And then something REALLY cool might happen (like getting a SGL) or something REALLY crappy might happen like a volcano destroying a city that had just one vital recourse that you needed to beat your neighbor with, or the city was just on a strategic spot. And there it is. This is the point. There are just so many things (minor and major) that you totally forget about when you play the game, but when you actually see them (it is virtually impossible not to notice them at some point since there are so many), you realize how great of a game it actually is, especially when something happens that you have forgotten about! Then it is the best! It makes you feel like you are playing a totally different kind of game. These feelings will not stop from the early Ancient times to the late modern times.
This was what Conquests is supposed to be like - exciting in all areas. But this is only the SP part. It makes your head spin when you unlock some of the secrets to the Conquests. And sometimes, it might not be the overall big picture that makes the game great for you (as it is for me), it might be just one feature that you really fall in love with...like the Cataphract for instance! This is just what I think of it. ![]() You will have a blast exploring and getting amazed!!! ![]() Get it, play some, and write down what you think you love about it! **What's not to love?**
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
|
|
|
|
|
#2 |
|
Yeah!
Join Date: Feb 2003
Location: FSU, Tallahassee FL
Posts: 15,836
|
well, i like the new units, and wonders
![]() to be honest, the only things I wouldnt like about this x-pack are three things- A)monotheism being an "advance" over polytheism- the idea is a bit offending to me, but its no big deal I suppose B)that leads to the other miff I have with the series, that being the datewing system, with "BC", and "AD"-correct me if I'm wrong, but if we're re-making history there is no garauntee that such a dateing system would have developec C)the Byzantine UU, and the Byzantine leader head D)some of the new civ choices but other then that, its all good
__________________
"well, thats neat."
|
|
|
|
|
|
#3 |
|
Moderator
![]() Join Date: Feb 2002
Location: Baltimore
Posts: 23,547
|
It was only 6:30am on the east coast of the US when you made that thread! Give stores a chance to get the game first. More than likely, it will be around noon today before people start getting the game.Core Game: Javelineer and Armies. Those are my 2 favorite changes. The Jav because it's just a classic unit with charm, and armies because they've been much improved. Scenarios: Mespotamia - I've grown to love that scenario, especially as Babylon, since they can grow quickly throughout the Fertile Crescent. MP: There've been many exploits taken out, and the overall performence has been tweaked.
__________________
"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style. South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | ![]() ![]() resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
Last edited by Chieftess; Nov 04, 2003 at 05:19 AM. |
|
|
|
|
|
#4 |
|
Chieftain
Join Date: Jan 2002
Location: OH
Posts: 10
|
Actually, Xen, polytheism is a degredation from the one true monotheistic religion, which existed from the beginning of time. It was only afterwards when men came along and started making things up that we got polytheism. The sun ain't no chairiot of fire riding across the sky. And the dating system is fine. God is gonna come incarnate at some point anyway, and it's always gonna change the course of history of the world, just as it really did.
|
|
|
|
|
|
#5 | |
|
Deity
Join Date: Aug 2002
Location: Росси
Posts: 1,932
|
Quote:
[/]starts biting nails [/] |
|
|
|
|
|
|
#6 | |
|
Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
|
Quote:
If you were Christian the calendar would still start at 4000 BC (BCE- Before Current Era) and end at 2050 AD (CE- Current Era). If you were some other religion your Civ would still start 6000 years ago but the calender would start at 10 CE and finish at 6050 CE, keeping the same number of turns in the game. I still prefer the current calendar system because it is familiar and is constant between games, allowing you to measure your progress relative to other games you have previously played. Last edited by Pounder; Nov 04, 2003 at 09:45 AM. |
|
|
|
|
|
|
#7 | |
|
Lord of Vikings
Join Date: Jan 2002
Location: Sweden
Posts: 439
|
Quote:
|
|
|
|
|
|
|
#8 | |
|
King
Join Date: Dec 2002
Location: Oz
Posts: 933
|
Quote:
If you call in the next 5 minutes you'll get. . . |
|
|
|
|
|
|
#9 | |
|
Master of Points
|
Quote:
__________________
GreyFox.ME - a blog about Gaming and Me | Latest Article | Latest Comic | Latest Image | Latest Video @GreyFoxMe | ~SolidDread | Read Welcome To China! | My Mods | Chat about FfH stuff @ #erebus |
|
|
|
|
|
|
#10 |
|
Deity
Join Date: Feb 2003
Posts: 12,482
|
I think they included the BC/AD calander...
a) because thats what we use for historical time and any other variation would confuse everyone. b) it alows you to compare the progress of your civ and your "world" with the real one, which is great in my opinion. -Pat |
|
|
|
|
|
#11 |
|
the InBond
![]() Join Date: Dec 2001
Location: Omaha, Nebraska USA
Posts: 13,997
|
If you want to discuss the inanities of the BCE/CE dating system vs the inanities of the BC/AD dating system - take it to Off Topic.
For the game, the BC/AD system is well-known to the most players, and provides a common method for comparison.
__________________
1st Lieutenant, USAF (Retired) Registered Linux User #233241 My View Ramblings of a Professional Computer Geek-- My Blogs. |
|
|
|
|
|
#12 | |
|
Atari
Join Date: Feb 2003
Location: Beverly, MA
Posts: 118
|
BCE vs. BC
Quote:
Yah, I thought about using B.C.E. and C.E. on the packaging when referring to the dates of the Conquests. But BC and AD are used within the game so I kept them for consistency. As much as I'm a fan of B.C.E. and C.E., I believe the vast majority of our target audience understand and recognize BC and AD, and I think Firaxis made the right choice in keeping them. Happy Launch Day! Jeff Foley Atari |
|
|
|
|
|
|
#13 |
|
Custom User Title? NEVER!
Join Date: Sep 2003
Posts: 570
|
I understand your point Jeff, but wouldn't it be cool if diffeant civs had a 'flavour' time system. Like Euro civs would have BC+AD and Asia would be based on the New Year or Buddism.
But back on topic, I still have to wait ages for the game being in Europe but I am looking forward to the Mayan civ. Its traits and UU look like they shall be formidable. |
|
|
|
|
|
#14 |
|
Mmm...tasty!
Join Date: Oct 2001
Location: Piedmont Triad, North Carolina
Posts: 6,255
|
WAIT, so Armies have *better* pillaging capabilities? Does the AI still not attack them in the early game, or has that been fixed? If not, the pike army will be unstoppable!
|
|
|
|
|
|
#15 | |
|
Deity
|
Quote:
Actually, there are a few other rather large changes that you don't know about yet (I think) and I am not sure if they have been posted or if they will be...
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
|
|
|
|
|
|
#16 | |
|
Deity
|
Quote:
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
|
|
|
|
|
|
#17 |
|
Deity
Join Date: Aug 2002
Location: San Diego, California
Posts: 5,232
|
In Sullas review (the link is somewhere around this forum) he talked about Armies having a pillage ability that does NOT cost a point, so they can pillage like three times in a row. Plus they heal faster.
__________________
My Leaderhead Gallery! |
|
|
|
|
|
#18 |
|
Custom User Title? NEVER!
Join Date: Sep 2003
Posts: 570
|
Can you still get workers with the Javelin from barbarians?
|
|
|
|
|
|
#19 | |
|
Yeah!
Join Date: Feb 2003
Location: FSU, Tallahassee FL
Posts: 15,836
|
Quote:
in any case, as a practioner of the Roman polytheistic religion I can say even you even have a thought that the stories are taken litterally, you need to go back, and start from squar one in your understanding of religion
__________________
"well, thats neat."
|
|
|
|
|
|
|
#20 |
|
Mmm...tasty!
Join Date: Oct 2001
Location: Piedmont Triad, North Carolina
Posts: 6,255
|
@Xen: Which version? Etruscan, Pre-Republic/Early Republic, Hellenic, or Imperial/Cult?
EDIT: One thing, though. Regardless of what one thinks, the fact remains that historically monotheism post-dated polytheism, and that is really what 'advance' means in the Civ context. There are many who think that other 'advances' (Fission, or even Democracy or Fascism, for example) are really steps backwards. Last edited by ChrTh; Nov 04, 2003 at 02:48 PM. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| C3C - Cant find an art file? | MjM | Civ3 - Technical Support | 2 | Dec 03, 2006 12:34 AM |
| Which Great Person do you find the least useful? | Xanikk999 | Civ4 - General Discussions | 28 | Mar 22, 2006 04:35 PM |
| PLEASE, Help me to find mp3 files from the C3C | Ruslan24 | Civ3 - Technical Support | 1 | Oct 08, 2004 01:58 AM |
| (C3C) Can't find thread on Changing GL appearence odds. Is there a way? | Dearmad | Civ3 - Creation & Customization | 7 | Nov 09, 2003 05:45 AM |