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#121 |
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Raytracing
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We should update to the patch casue those bugs are killers...
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Think you're a good musician? This piece will be sure to kick your butt. Civ4Wiki is the (soon to be) best location for all Civ4 info! Civ3 stuff: Units (5), Tech Icons (24) |
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#122 |
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Deity
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,814
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I have patched the game
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#123 |
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Raytracing
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Also due to the Holiday Season:
This game is on pause till January 1st! Merry Christmas!!
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Think you're a good musician? This piece will be sure to kick your butt. Civ4Wiki is the (soon to be) best location for all Civ4 info! Civ3 stuff: Units (5), Tech Icons (24) |
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#124 |
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Live Slow, Die Whenever
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Downloaded the patch last night (14.7 MB
![]() ) , haven't installed it yet. This patch better fix the corruption and stuff.
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Six Seasons and a Movie
Last edited by SuperBeaverInc.; Dec 23, 2003 at 02:12 PM. |
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#125 | |
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Deity
Join Date: Aug 2002
Location: Росси
Posts: 1,932
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Quote:
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#126 |
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Deity
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,814
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I have heard rumors that FP bug still exists
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#127 | |
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Deity
Join Date: Aug 2002
Location: Росси
Posts: 1,932
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Quote:
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#128 |
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Deity
Join Date: Aug 2002
Location: Росси
Posts: 1,932
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I shall be away from the 28th of December to the 1st of January, so please skip my if it is my turn.
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#129 |
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Raytracing
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I belive its SirBugsy's turn.
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Think you're a good musician? This piece will be sure to kick your butt. Civ4Wiki is the (soon to be) best location for all Civ4 info! Civ3 stuff: Units (5), Tech Icons (24) |
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#130 |
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Live Slow, Die Whenever
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Here is the current play list:
1-SuperBeaverInc. 2-vbraun 3-CaptinCivFreak 4-Andvruss *just played* 5-Sir Bugsy *up next* 6-Ville*on deck*
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Six Seasons and a Movie
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#131 |
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Deity
Join Date: Jun 2003
Location: Zag Land
Posts: 7,027
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Well I wish I had paid attention. I could have played this a long time ago. I've got it, although it is second behind a 90 minute per turn French Emperor SG, so I'll probably push the 40 hour rule.
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Bugs "He who will not risk, cannot win." - John Paul Jones SGs: CelebrateGrace.com.
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#132 | |
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Raytracing
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Quote:
__________________
Think you're a good musician? This piece will be sure to kick your butt. Civ4Wiki is the (soon to be) best location for all Civ4 info! Civ3 stuff: Units (5), Tech Icons (24) |
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#133 |
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Deity
Join Date: Aug 2002
Location: Росси
Posts: 1,932
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If you haven't already, I suggest to download the latest patch here http://cdgroup.org/forums/site/main/...pic.php?t=1001
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#134 |
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Deity
Join Date: Jun 2003
Location: Zag Land
Posts: 7,027
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We are Triumphant in the Dutch War
Note: This was played with patch 1.12
Pre-flight – 750 BC – Some one irrigated several grassland tiles. While we’re in despotism we can’t get more that two food from a grassland, because of the penalty. It is always best to mine a grassland until out of despotism. In Yax-town, pop 1, we have a worker due in 4 and the town will grow in 20. The town can’t produce the worker until it is at least pop 2. Change to a Barracks. Change Chicken-town to a settler. At pop 7 we can’t use the entertainer and it doesn’t make sense to raise the lux tax. MM Palenque and Tikal for better use of tiles. Willie will give us just about everything for peace. Let’s go one more razing, shall we? Charles of Austria is stupid and broke. IBT – Nada. 1. 730 BC – I don’t know if I like the idea of a Jav Thrower (2 attack) going against a fortified spear (2 defense) in a town. I’m going to let the swords join our siege force at Den Hague. Drop science to 90% with CoL due in 2. IBT – An exploring warrior is killed by a barb. 2. 710 BC – Set up for the siege of the The Hague next turn. Science to 80%. IBT – CoL comes in. Since we’ll get Map Making in the Peace treaty. Go for Currency since the AI usually doesn’t go for that right away. Maybe we can get a SGL. Due in 15. Chicken-town: Settler=>JT Palenque: Settler=> Granary 3. 680 BC – Upgrade a warrior to a sword. Found Lagartero on some ruins on the coast. Siege of The Hague: 4/4 sword killed 3/3 spear (redlined & promotes) 4/4 sword kills 3/3 spear (no loss) 4/4 sword killed by 3/3 spear (-1hp & promotes) 3/3 JT killed by 3/4 spear (redlined) 4/4 JT kills 2/4 spear (-2hp) 4/4 JT kills 1/4 spear (-1hp) The Hague is destroyed. 2 slaves captured. Sign a peace treaty with Willie. Get the city of Arnhem, 45G, and Map Making. Change Palenque over to a galley. There is a barb horse just outside the undefended Arnhem. Maybe Willie’s warriors can help us and take the brunt of the attack.Chucky is starting to accumulate some gold. IBT – Willie’s warriors kill the barbs for us and save us a sacking of Arnhem. Tikal: Settler=>Temple 4. 650 BC - Change Chicken-town and Yax-town to temples. Yax-town will soon be under cultural pressure from the Dutch capitol. Bump science up to 90%. IBT – Copan: Settler=>temple 5. 630 BC – Spot a hut up near Austrian lands. 6. 610 BC - Found Quiriguá. Pop the hut and get 50G. IBT – Chicken-Town: Temple=> Temple of Artemis Palenque: Galley=> Galley 7. 590 BC – Found Calakmul. Whip a temple in Amsterdam. IBT – Amsterdam: temple=> Barracks 8. 570 BC - ![]() 9. 550 BC – Found Lazapa. Found Kaminaljuyú (Thank God for cut and paste. I don’t think I could spell these names.) I am able to drop the science slider down to 80%. When I do that I make one content citizen happy. I didn’t think science would effect happiness.Chucky of Austria finally has something to trade. We buy HBR from him for Alphabet & 21G. 10. 530 BC – Get 25G from a barb camp. Get another 25G from a barb camp, but our warrior is redlined. After Action Report: We need to explore!! Explore, explore, explore!!! There are two JTs heading north out of Arnhem. Use those two along with the redlined warrior (allow to heal) to explore our continent. There is a galley ready to start a westward suicide run. Two wonders we may want to try for are the Temple of Artemis (being built in Chicken-town, gives a free temple in every town on the continent) and the Statue of Zeus (builds an ancient cav every five turns.) The Austrians are not presently a threat of any sort. Although later we will probably want some of their cities. The Dutch should be kept in their place. Don’t allow them to walk a settler out. Make them sail one out. I think we have a decent chance for a scientific great leader with currency. Should be interesting to see. >>SAVE - 530 AD << That year isn't right. I must have played a turn too many.
__________________
Bugs "He who will not risk, cannot win." - John Paul Jones SGs: CelebrateGrace.com.
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#135 |
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Deity
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,814
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I try to play today. (and I will write turnlog this time
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#136 |
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Deity
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,814
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530 BC
Looks nice IBT Dutch move warriors to north Palenque: Galley>Galley Austrians are building ToA 510 BC Moved Galley to south Moved Swordsmen and JTs (to cities or to exploring) Suicide Galley #1 sails to west (suicide galley #2 tries from east) IBT GA ended ![]() Dutch warriors move to north (they block the road sometimes )Amsterdams culural influence expanded Ur completed Pyramids Lisbon completed TGL (lighthouse) 490 BC Suicide Galley #1 sees Byzantines border!!! Barb warrior spotted in North (JTs) Currency next turn (thumbs up for SGL IBT Our ”outpost” is in area of Dutch. Currency researched, no SGL, ouch! Lowered research to 70% Start researching Construction (17 turns) Bonampak: Temple>Rax 470 BC Moved ”outpost” to hills near Utrecht (we still see the city) I send Swordsman to North, as reinforcement JT attacks redlined barb warrior in hill, wins Suicide Galley #1 survived *kisses the galley* Move Galley towards Byzantines, See Varna. Byzantines have less cities, they have Incan cities (Cuzco for example), they are ahead by Literature, they don’t have CoL, Polytheism or Currency, they have 61 gold Incans are near! Traded Literature+61 gold for Currency Traded with Chucky: Writng for 130 gold (to speed up our research Research to 80% (Construction in 14 turns) IBT Finally Dutch warriors go to South 450 BC Suicide Galley #1 continues to west. Constantinople spotted. Barb camp spotted in north (JT) IBT Copán: Temple>Spearman Same in Tikal 430 BC JT attacks barb camp, wins, no damage, another 4 turns of research are funded (-6 gpt)SG#1 moves along the coast IBT 3 barbarian galleys next to SG#1 410 BC I move back (SG#1) (no risks anymore) Switch Palenque to Settler (no need for SGs anymore) (SG is Suicide Galley, not Succession Game in this turnlog) IBT Barb galleys are following, I hope Byzantines have Dromons in Constantinople ![]() Palenque: Settler>Settler Bonampaks cultural influence expanded 390 BC SG#1 is back in start, will try northern coast next IBT Barb galleys are following Yaxchilán: Temple>Rax Willie established embassy in Chichén Itza 370 BC It’s good that I sent reinforcements to North, barb camp spotted (swordsman). Can you say barb hunt? SG#1 moves to Northern coast of Byzantines IBT Barb hut: warrior attacked our swordsman: that damn warrior redlined our Swordsman ![]() Copán: Spearman>SoZ (34 turns) Cultural influence expanded too Same in Tikal but started Settler 350 BC Swordsman healing New barb camp spotted (JT) IBT Nothing special 330 BC Brave New World aka SG#1 (I had to for those who don’t get it, BNW is Iron Maiden’s album)Barb camp has 3 Horsemen and 1 warrior so I move vet JT to hills See Chuckys elite warrior next to camp (can you say massacre )Notes: We are biggest and strongest, Byzantines are equal in techs, they are poor though. Build settlers so that we can grab as much land as possible (rubber and coal in jungles). Our exploration is going well. We get construction in 6 turns, that’s a new chance for SGL. ![]() ![]() Save |
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#137 |
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Deity
Join Date: Jun 2003
Location: Zag Land
Posts: 7,027
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Ville, excellent turns. I would keep building galleys though. The more we explore, the more our map will be worth when we finally get to sell it.
__________________
Bugs "He who will not risk, cannot win." - John Paul Jones SGs: CelebrateGrace.com.
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#138 |
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Live Slow, Die Whenever
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Good job with the contact Ville.
Did you use the new patch, or the one we are currently one? If you used the new one, then I will have to dl it.
__________________
Six Seasons and a Movie
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#139 |
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Deity
Join Date: Jun 2003
Location: Zag Land
Posts: 7,027
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I started my turns with the patch.
__________________
Bugs "He who will not risk, cannot win." - John Paul Jones SGs: CelebrateGrace.com.
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#140 | |
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Raytracing
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Quote:
![]() Nice set of turns!
__________________
Think you're a good musician? This piece will be sure to kick your butt. Civ4Wiki is the (soon to be) best location for all Civ4 info! Civ3 stuff: Units (5), Tech Icons (24) |
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