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#181 |
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Realms Beyond
Join Date: Aug 2002
Location: Oregon, USA
Posts: 364
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Thanks, team, for coming along on the journey!
Regardless of the balance and corruption issues that seem to be apparent from the amount of blowout games, I think a major factor for us as players is that of expectations. When we defeated the Greeks and the Mongols, in PTW that would have been a "can't lose" position, even with the lack of infrastructure. In PTW, there would have been plenty of time to switch over to builder's mode and take the game just about anywhere we wanted it. Even though the AI gets bonuses on demigod, I'm sure there were examples of dumb-AI choices that we could have seen upon investigating any Iroquois city. That's what the bonuses are for! So, I think the expectation for many players here was "sure, we haven't done much building lately, but, with the empire we'll have when we defeat the Greeks and the Mongols, we will be unstoppable." Now, we've seen that it doesn't work that way in Conquests, and I'm sure we will keep this in mind in future games. Thanks for playing! -Griselda |
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#182 |
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Cascaded Mansion
Join Date: Nov 2003
Posts: 4,596
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Folks.
Thanks for an entertaining game. I think the biggest mitake was to let Iro in the game (again)! BTW, some people mentioned that Epic 36, where can I find the report? I am curious to see the 1000+ modern armors.
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#183 |
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Realms Beyond
Join Date: Aug 2002
Location: Oregon, USA
Posts: 364
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microbe,
I'm glad you enjoyed the read. ![]() Epic 36 is one of the Realms Beyond Civilization Epics, which you can read more about here . Epic Thirty-six was primarily a builder's game, played on a huge map, yet many remember it for the Epic struggle that developed between the player and the Iroquois. You can read more about Epic Thirty-six itself right here . The Epic 36 reports were posted on the RBCiv forum, in this thread . I think Kylearan's game, in particular, featured an extensive modern battle vs, the dreaded Iroquois. -Griselda |
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#184 |
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Deity
Join Date: Mar 2002
Location: Boston Area, MA
Posts: 8,643
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I have been playing some conquests games, and I think the biggest change is the corruption model. If you have ever tracked down where the AI builds its FP, you will see in many cases it is in some city relatively close to the capitol. Thus in pre 1.15 conquests, the FP location was generally poor. The human would get 2 effective cores, while the AI would have 1 1/4 cores. However, the AI placement is very well suited to the 1.15 corruption model - In a city close to the capitol that is easy to build. Add in the improved courthouses and the AI is able to do much better in terms of building a viable large empire.
I think we would have seen the similar effect if they had kept the old corruption model, but had the AI place the FP initelligently. I am liking the new 1.15 corruption model a lot more than I thought I would. I do miss the ability to make second cores, but do like the fact it can make the AI actually compete effectively and not be totally gimped a bigger size like before. |
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