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#1 |
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World Creator
Join Date: Jul 2002
Location: Australia
Posts: 152
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Improvemnts & Wonders Editor Questions
So, I have a Question, I'm trying to make Wonders Positive and Negative, Like a wonder that has production bonus, but happiness negative... Is this HEx editable in the biq? since its not avail in the editor...
Second Q. How do I created second or further palaces/Forb,Palaces ? The 'corruption' flag in the wonders does not give a building F.Palace status.... I need 4 Palaces and 2 F.Palaces for my 360x360 Map with 4 seperate starting locations... Third Q, With buildings assigned to a Government, If the govt changes do the building dissapear as well as stop working? or just stop working? |
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#2 |
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Bolshevik Nerd
Join Date: Jul 2003
Location: Santos and Bauru, Brazil
Posts: 661
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1) It's on the editor... Just below "Required Resources", you'll see the "Happy/Unhappy Faces" block.
2) It's the "Reduces Corruption" flag that gives a Wonder the Forbidden-Palace-like status. 3) AFAIK, they just stop working. If you return to the needed government, they'll be back in action.
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But if you find Polish surnames hard to spell, just call me Carlos, right? My Stuff: 84 Buildings, 3 Units and counting! |
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#3 |
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World Creator
Join Date: Jul 2002
Location: Australia
Posts: 152
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A), No sorry you got that wrong... The Unhappy makes unhappy people to Content, and Happy makes unhappy or content to Happy
I wish to make people from happy to UNhappy, like they are Discontent becuase the production building is pumping out too much pollution or something B) also wrong, The reduces corruption flag in Wonders does NOT make them like forbidden palace... these Two I'm sure might be editable in the Biq using a hex editor and I was wondering if anyone has seen/discovered or played with this....? C) thankyou. |
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#4 | ||
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,175
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Quote:
The unhappy/happy are really the amount of happy or unhappy faces the improvement/wonder produces. For example, I've had gallows with unhappy face of 1 and it did produce that one unhappy face.Quote:
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Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#5 |
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World Creator
Join Date: Jul 2002
Location: Australia
Posts: 152
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OMG, I feel like an Idiot.... everything I was testing wasn't working and I read some of the problems I was having were the same problems that others were having.... I didn''t even know that the scenario editor actually locks starting governments, so that the game rules 'starting gov' is ignored... All my buildings with unhappyness and My 'second Palaces, were Govt Specific... So thats why nothing was working
My sincerest appologies for my prior posts, can a Moderator Delete this entire thread?? Last edited by Bane Star; Nov 30, 2003 at 02:51 AM. |
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#6 | ||
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,175
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Quote:
Have you tried it with just 3 unhappy faces in city or just with one unhappy face on continent? To be completely honest, I havent run tests about this and don't have absolute proof about it working. However, the improvements with unhappy faces have red faces on them in the list about city's improvements. It's also so common a feature modders use, that it would be very surprising if it didn't work as advertised. Quote:
__________________
Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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