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#1 |
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Chieftain
Join Date: Dec 2002
Location: Madison WI
Posts: 58
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How do i...
How do i play without the stupid Radar towers? There has to be some way to turn them off.
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#2 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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They are turned-off in the Play-The-World version of the Civ3 Game Of The Month.
I think the way this is done is to go into the editor, and set the game up as a scenario. You can either turn them off completely, or just make it a few thousand worker turns to build one.
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#3 |
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Chieftain
Join Date: Dec 2002
Location: Madison WI
Posts: 58
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If i set up a scenario, can i still have everything random??
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#4 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Yes, you just change the worker actions. I'll have to check, but I think there's a worker action button in the Edit Units page for worker that is 'Create Radar Tower' or somesuch. You should be able to just turn it off.
I'll check, and post back. Edit: Open the Civ3 editor. Click on 'Scenario' and select 'Custom Rules'. There will be a dialog box opening up, click 'okay'. There was a drop down box that was greyed out, it is now active. Click on the drop down, select 'Units'. When the dialog pages opens up, click the dropdown again on Units, and select Worker. It should be the second on. On the right side, there is an option box called Worker/Engineer Actions. The last one on the right side is 'Build Radar Tower.' Uncheck this, and save the scenario, calling it whatever you want. Close the editor. Next, open PTW, and on the main page, click on 'Load Scenario.' Then find your filename for the NoRadarTowerWorkers, and load it up. Since you didn't create a map with the editor, it will use just the rules, and everything else will be normal. However, since this is a scenario now, this will be ineligible for HOF games. Nor will your score be recorded. Last edited by Turner; Dec 15, 2003 at 10:38 PM. |
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#5 |
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Warlord
Join Date: Dec 2003
Posts: 292
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Whats so bad about the radar towers?
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#6 |
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Chieftain
Join Date: Dec 2002
Location: Madison WI
Posts: 58
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Well, i'm thinking that if there were no radar towers then the fortress would be more important. Plus they give SUCH a huge advantage to the defensive side.
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#7 |
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Shuckle!
Join Date: Dec 2003
Location: Inside my shell
Posts: 8,011
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how do u get radar towers?
__________________
"I don't really care what the constitution says" - GhostWriter16 |
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#8 |
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Deity
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,814
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First you research Radio and build a worker, then move the worker to the place you want Radar Tower, then build it just like outpost or airbase
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#9 | |
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That Old Time Religion
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Quote:
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#10 |
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Turning Right ...
Join Date: Dec 2003
Location: Victoria, BC, CANADA!!!
Posts: 6,143
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I never build Radar Towers, I find them a nuisance. I don't like things that consume workers. I find out what is in enemy territory by invading hordes of ModArm
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#11 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Radar towers can make the difference between losing a city and keeping it. The 25% defensive bonus can come in really handy. Yes, it's a pain to lose the worker. But I'd rather lose the worker and keep the city.
That's just me, tho.
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#12 | |
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Getting Paid to Code
Join Date: Jul 2003
Location: Linux (coding) & XP (Civiliopedia).
Posts: 992
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Quote:
Well, I guess you learn something new every day. |
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#13 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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It also gives a 25% bonus to attack. . . so they are pretty useful. At least to this civ player they are.
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#14 | |
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Getting Paid to Code
Join Date: Jul 2003
Location: Linux (coding) & XP (Civiliopedia).
Posts: 992
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Quote:
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#15 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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I must have drank too much beer tonight. . .I keep forgetting to add things.
Two tile limit outwards from the tile with the radar tower. This is like the 'fat x' city view, but there are no squares cut out. The unit that is being attacked must be withing the two tile limit in order to receive the bonus. That means, if your attacking unit is on square two, and attacking a unit on square three, there is no bonus. But that same unit on tile two will recieve a 25% defensive bonus, since it's 'inside the circle'. And it's stackable with walls and civil defense. One of the better additons to PTW, IMHO. |
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