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Old Dec 20, 2003, 02:34 PM   #1
Hygro
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Start locations

Last game IIRC we had some 1, 10, 50, or whatever it was turns to declare a bad start location. Here's what I have to say about start locations for what we want in general, and a bit about conquests.

If last game were played in c3c we would've had a far better start, as forests would have taken 3 turns (weaker industrious), instead of 5 to cut down.

Next, this time lets not be so content with forests, even if they will take less time to cut, and instead hope for something nicer, like grasslands, a river, a cow, and another bonus food. Only if we are the mayans (out of the 3 civs that I suggested), and is building a granary before everything else, would we want lots of forests (4 turns to cut trees down, including movement time, 4 shields needed, would be by a river therefore would have at least 2 surplus food if we worked a forest, therefore 3 spt, so we could creat a granary in 12 turns , cutting down 2 forests adjacent to each other, and one adjacent to the capitol).

So lets try to make sure we have some workable food tiles that dont require to get the axe.
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Old Dec 21, 2003, 10:43 AM   #2
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We could complain about starting locations in the PTW ISDG? All the things one can learn...

But maybe we could talk about complaining over our start location when the game starts?
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Old Dec 22, 2003, 11:47 PM   #3
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I just feel we need to be in the right headspace, and not too eager to start playing.

Any thoughts people?
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