| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
|
New FP/Palace placement strategy required
With the latest change, it appears my old habit of building the FP close to the Palace and then moving the Palace later with a MGL is no longer a good idea.
How about this as one idea: a) Rebuild the Palace, if required, in an optimal location in/around your core cities. b) Use expendable cities to move the FP around as the empire expands. Any thoughts? |
|
|
|
|
|
#2 |
|
Deity
Join Date: Mar 2002
Posts: 3,262
|
the new strategy is to keep building palaces and Forbidden palaces and Secret police head quarters all over the place in mad random glee until they come out with a working patch. That's my strategy.
|
|
|
|
|
|
#3 |
|
King
Join Date: Jul 2003
Location: Santa Rosa, CA
Posts: 700
|
im still unsure about what they are fixing. it seems to me that corruption in GENERAL is a lot worse than it was in PTW or vanilla, so my question is are they lowering corruption or just the FP bug?
heres an example: in my latest PATCHED game my 2nd city one that was built 3 tiles away from my capital has corruption. why is this? |
|
|
|
|
|
#4 |
|
BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
|
Well in my current game (which uses the beta patch) I'll probalby just build the FP close to my core to extend it a little bit.
My normal strategy was to build the FP relatively close to the capital and possibly move the palace later. Hopefully I won't have to change this, because hopefully they will fix it.
__________________
"Where can we hide in fair weather, we orphans of the storm?" |
|
|
|
|
|
#5 |
|
Watching.
![]() Join Date: Oct 2001
Posts: 27,516
|
If it is, as the initial thoughts appear, then there is a case for optimisation.
If the FP simply changes rank corruption and has no effect on distance corruption, then the FP location will have to be very carefully chosen. Maybe a double-ring core on the center. I might have a play later.
|
|
|
|
|
|
#6 |
|
stays crunchy in milk
Join Date: Jan 2003
Location: Victoria, Canada
Posts: 1,079
|
I'm not too sure exactly how the FP affects corruption but it does not work like it did in Civ3 and PTW. AFAIK, the location of the FP is not important as it seems to lower the overall corruption around the Palace. I will try to move the Palace to a central location in my empire and build the FP in any location.
BTW: I like the old system of corruption but will hold off on commenting on the new system until more is learned.
__________________
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life. |
|
|
|
|
|
#7 |
|
Deity
Join Date: Jan 2002
Location: pittsburgh
Posts: 2,352
|
i liked the old system better as well and Im hoping that this is just a bug in the beta patch. why change this feature, was anyone clamoring for more corruption?
|
|
|
|
|
|
#8 |
|
Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
|
This FP does work better than the pre-patch version. It is different. I'm not sure if I like it better or worse, yet. This will take a few games.
__________________
"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
|
#9 |
|
Warlord
Join Date: Oct 2003
Posts: 165
|
Does it matter where you build it?
|
|
|
|
|
|
#10 |
|
Guest
Posts: n/a
|
According to my test, it doesn't matter in the slightest. It just counts as another palace in your capitol. I may be wrong, but I don't think so...
|
|
|
|
#11 |
|
BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
|
How does it exactly work then? I was under the impression that it acted like the old FP but it didn't reduce corruption as much.
But apparently it doubles the effect of the palace? If it does double the effect, does it matter how far away the FP is? For example, could it be on another continent and still double the effect of the palace? I'm getting close to building an FP in my current game and the game is going very well, so I'd like to know how it works.
__________________
"Where can we hide in fair weather, we orphans of the storm?" |
|
|
|
|
|
#12 | |
|
multiplayer
Join Date: Jan 2002
Location: Netherlands
Posts: 1,420
|
Quote:
__________________
www.civ3duelzone.com |
|
|
|
|
|
|
#13 | |
|
Guest
Posts: n/a
|
I can't look at the save ERIKK (too much hassle to transfer between pc's), but i'll take your word for it
![]() I was under the impression of -- Quote:
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| FP Placement in Rise of Rome | bovinespy | Civ3 - General Discussions | 7 | Feb 09, 2004 07:47 AM |
| FP and Palace in RCP | DisruptiveIdiot | Civ3 - Strategy & Tips | 7 | Aug 31, 2003 06:07 PM |
| Help with P and FP placement | muppet | Civ3 - General Discussions | 3 | Jan 13, 2003 03:03 AM |
| FP placement, our next enemy, etc | eyrei | Civ3 - Demo Game II: Citizens | 24 | Dec 15, 2002 12:41 AM |
| FP Placement? | JMB | Civ3 - Strategy & Tips | 7 | Jul 30, 2002 05:02 PM |