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#1 |
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Prince
Join Date: Dec 2002
Posts: 401
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A few questions
1. Will rubber comes out from my 'planted forests' when i discover 'replacable parts'? i.e. they are not naturally generated forest, i use the workers to plant the forests, will rubber comes out of them?
2. If I am trading (giving out) luxury/resources to an AI, and then AI attack me, will it ruin their rep? or mine? 3. If I build a coal plant, and then i lost my coal, will my coal plant still function or not? 4. What is the real purpose of stealth fighter, since i last used it, i didn't think it can intercept other aircraft? |
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#2 |
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That Old Time Religion
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Re: A few questions
1 - No. The resources are actually "placed" when the map is generated even though they don't show up until the appropriate time during the game.
2 - Yes, you will suffer a rep hit. In fact you can suffer a hit if your trade route is cut by a war you're not even involved in. Or by a barbarian. Sucks, huh? 3 - ??? Can't remember the last time I built a coal factory.] 4 - They're good for stealth reconnaisance. Not much else that I've ever heard of. |
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#3 |
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.
Join Date: Jan 2002
Location: SG.MY.TW.US
Posts: 1,177
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2- If the declaring AI is the one who you trade the luxury/resource to, then you should be fine. But if a third party declare on you and hence cutting off your trade route, then yes.
3. Yes, it will function. |
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#4 |
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Prince
Join Date: Dec 2002
Posts: 401
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5. I somehow lost the ability to get aerial view in conquest i.e. you can have an overhead view of all the buildings in a city i.e. Wonders. Is there something wrong with it? Is there anyway I can switch it back on?
6. Does more AI means a faster research rate for the globe? 7. Does communism works well now with Secret Police HQ? |
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#5 |
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Warlord
Join Date: Nov 2003
Posts: 261
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5 - Aerial view is disabled on the Conquests/Scenarios and any scenario you have modded including the main game (however, if you just rename the file you modded for the main game to "conquests" aerial view will be restored).
6 - Yes, the more AI you have, the quicker you will progress through the techs. At the higher levels, the AI trade techs as soon as they research them. If you're struggling on higher levels, it's a good idea to have more AI opponents because you'll be able to trade techs to more civs and get more gold, etc. 7 - I never use Communism, couldn't say. |
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#6 |
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Deity
![]() Join Date: Sep 2003
Location: Denmark
Posts: 2,569
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4- Consulting the editor stealth aircraft have a smaller chance of being interrupted by enemy fighters on a mission. If I remember correctly the chance is only 5% with Stealth planes
6- Yes but larger map also slows it down |
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#7 |
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Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
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The Stealth Fighter is basically a cheaper and weaker Stealth Bomber. Supposedly, it does more damage in comparison with its shield cost against weak or redlined units, but on the whole I'd say stay away from it.
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
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#8 |
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Will not change his avata
Join Date: Nov 2003
Location: Chicago Suburbs
Posts: 5,773
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7. well botht the SPHQ & FP are broken, so it doesn't really matter, andthere's facism, so right now unless you have the patch, things are so screwy, just stick to democracy
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