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#1 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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Superslug-A pacifist attempt at the HOF
I've decided to undertake what is (so far as I can tell) an unprecdented attempt at the HOF. I'm going to try and complete a game that qualifies without ever firing a shot at the AI. Yes, I'm going to make an HOF run without ever starting or fighting a war.
More details to follow as soon as I find an acceptable starting location...
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Kamikaze Watermelons Pwn |
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#2 |
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space . . . madness
Join Date: Feb 2003
Location: in ur base killing ur d00ds
Posts: 245
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my shortest huge game ever, and highest score ever seen achieved by the computer, was like in the 20,000's by russia. i didn't have anyone in my capital and russia moved a warrior into my territory, i didn't think anything of it because i had only been playing about a month at the time. then they declared war and sacked my capital in like 3000 bc.
you *might* not lose that badly.
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cntl+shft+q: don't touch it! it's the history eraser button, you fool! |
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#3 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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You can rest assured I'll be keeping a very close eye on all traffic within my borders. Just because I'm going to refuse to attack the AI doesn't mean I won't put units in their way...
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Kamikaze Watermelons Pwn |
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#4 |
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Chieftain
Join Date: Nov 2003
Posts: 32
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i salute you in your attempt super. I know some good scores can be achieved through non aggression from the descriptions of tournament games on other sites. But it certaily adds an layer of difficulty. one question tho. I know you wont start an war but will you defend if attacked. and if so will you stay within your borders and strictly defend or cross and raze to force peace. Some games I have read descriptions of were played under the restriction of never crossing your own border with an attack capable unit. If you need me too I can try and find links to these games again to give insight on how to best suceed at this endeavour. If you do achieve an CFC HOF score through non aggression it will be
SUPERSLUG
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#5 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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Artofcybermars, you raise some good points and I realixe I should hash out specific rules of engagement (or lack thereof) before I start the game (which I haven't yet).
Just to add to the challenge and the flavor I'm going to declare right out that I will not counterattack the AI, even if inside my own borders. At no point in the game will I attack an AI unit. In regards to not putting attack capable units outside my borders, if I'm not planning on any attacking, there's no need for this limitation. As a matter of fact, I may want to use warriors to explore since this will be in Conquests. Decided game settings thus far: warm/wet/5billion/pangaea/Chieftain/sedentary barbs with 8 AI on least aggressive mode. I haven't decided yet which civ to play, but it's narrowed down to America, the Inca and the Maya. EDIT: typo
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Kamikaze Watermelons Pwn Last edited by superslug; Feb 08, 2004 at 10:15 PM. |
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#6 |
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EminC
Join Date: May 2003
Location: Denizli\Türkiye
Posts: 405
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i suggest that play with America.And you are very peaceful i think.But it is really hard to get a very good score with that peace.good luck to you about your map and your starting position.(as always sorry for my English)
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Dünya delikanlı olsaydı , yuvarlak olmazdı. |
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#7 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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I usually like America too, but I'm really not sure I want to use the Expansionist trait for this kind of attempt. Since I've decided on Chieftain level, one town cranking out warriors can still pop a lot of huts before the AI gets to them. I can also give any techs I get to the AI to make sure that huts they pop give them something different.
To bo honest, I think the agricultural trait would serve me better in the long run.
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Kamikaze Watermelons Pwn |
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#8 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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Update:
I've been generating maps for three days and still haven't found anything I've played past 3000bc. I'm obviously being very picky, but I think it'll pay off in the long run.
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Kamikaze Watermelons Pwn |
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#9 |
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Settler
Join Date: Apr 2002
Location: Iowa
Posts: 4,374
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When I have time, I will write a utility that will generate map. Basically, it will work as follows:
1. Sending keystrokes to Civ3 and tell Civ3 to generate a new map 2. Save the map as xyz. 3. Invoke Mapstats and check for Map Statistics. If the map is good, save it to special folder; otherwise, reject it! 4. Goto step 1.
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The future is all around us, waiting in moments of transition to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain. -- G'Kar My Favorite Game |
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#10 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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Under PTW I checked tile limits with MapStat and saved them while generating more, but I'm playing this one under Conquests, so MapStat doesn't work (last I checked).
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Kamikaze Watermelons Pwn |
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#11 |
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Settler
Join Date: Apr 2002
Location: Iowa
Posts: 4,374
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Whenever Civ3, PTW, C3C generate a new game, it automatically saves a copy of the game at 4000BC in the autosave directory. I think it's about time I take a look at that 4000BC save and hopefully I will be able to determine the domination limit based on that.
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The future is all around us, waiting in moments of transition to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain. -- G'Kar My Favorite Game |
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#12 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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I'm pretty anal about city numbering and grid layouts. I may see if there's a correlation between MapStats wrong numbers, actual tile count and the dominatio percentage on the new victory screen.
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Kamikaze Watermelons Pwn |
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#13 |
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Chieftain
Join Date: Nov 2003
Posts: 32
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I think going chieftain is the only viable choice you have. still plenty of wggle room on that board. And the other levels may prove too difficult to expand large enough to milk to an score without polishing your swords, Again i salute you. Not only are planning to monger peace on large scale you have tied your hands securely to be uber peacenik. I foresee much action as the sheep in the middle for super. will be watching closely to see how much wool makes it to the marketplace.
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#14 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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I don't consider what I see to be a good starting location, but I have a hunch some exploration will reveal what I want to see:
http://www.civfanatics.net/uploads6/Image13.jpg EDIT: First hut popped a Settler before I finished constrution of my "first" worker!
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Kamikaze Watermelons Pwn Last edited by superslug; Jan 06, 2004 at 12:33 AM. |
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#15 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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I decided my vow of pacifism also applied to the barbarians, just to be a purist. Of course, I felt no compunctions about letting them follow me to AI borders.
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Kamikaze Watermelons Pwn |
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#16 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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You'd think that before I decided to tackle an insane endeavour like this I would have done my homework and figured out what would trigger a GA. Now I get to kick back and enjoy 20 turns of wasted partying...oh well, I'll get to Republic faster...
http://www.civfanatics.net/uploads6/superslugwhoops.jpg (Triggered by completion of Pyramids.)
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Kamikaze Watermelons Pwn |
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#17 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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Well, it turns out that switching to Republic was a really bad idea. The fundamental cornerstone of my land grab strategy is the Temple of Artemis. Since this will trigger border expansions in all towns after a few turns, I'm dropping my Settlers at five tile gaps. Because of this, they have to cover a lot more ground before being planted, hence, I have a lot of Settlers out and about with workers building roads.
One freebie per town isn't going to cut it, so I'm going to switch to Feudalism ASAP...especially since I haven't built any aqueducts yet...the milk phase is a long way away. http://www.civfanatics.net/uploads6/...norepublic.jpg
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Kamikaze Watermelons Pwn |
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#18 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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I hate to have gone through anarchy again, but it was well worth it. As compared to the previous post's linked image, this is a substantially cheaper "offense":
http://www.civfanatics.net/uploads6/thatsmorelikeit.jpg
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Kamikaze Watermelons Pwn |
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#19 |
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Shadow creature
Join Date: Jul 2002
Location: www.CivDuelZone.com
Posts: 6,532
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I salute your perseverance in this superslug. Personally I'd never try a game like this on a huge map, 'cause IMHO it'd be a bit boring...
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Thus, from the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. Charles Darwin - The Origin of Species PBEM and Pitboss spoilers at www.civduelzone.com/Darkness' House of Horrors |
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#20 | |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 11,081
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Quote:
I'm sure Artemis will culture flip some AI to my side, I'll have no control over that. In a typical game you have two chances to grab territory, whereas I only have one!
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Kamikaze Watermelons Pwn |
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