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#1 |
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Chieftain
Join Date: May 2001
Posts: 45
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Hello,
Is it better to build up the spaceship quickly and finish the game or wait some time after most of your cities have nothing to build anymore so they can stay sometime (with capitalization)??? With which can you have a higher growth rate and civ score? Has anyone tried both and saw the results??? |
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#2 |
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Retired Druid
Join Date: Jan 2001
Location: Colorado Spgs, CO
Posts: 1,480
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It is my understanding that if you're playing OCC, then the quicker you launch, the better. That is the name the game in OCC.
Otherwise, given the way that the "bonus point paradigm" works for the early finish, it is usually better to delay launch in order to maximize population, and therefore, final score. |
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#3 |
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Deity
Join Date: Jun 2001
Posts: 4,163
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I think your're asking how to get a high score.
Citizen +1 Happy Citizen +1 Unhappy Cit. -1 Spaceship +400 (maximum) Barbarians +25 (raging hordes) Peace +100 (34 years continious) All Wonders +560 Future Tech +1275 (maximum... beware rollover to 0 at 256) Pollution -10 (for each one) So the answer is to get as many BIG cities, as happy as possible! |
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#4 |
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Videogame God
Join Date: Mar 2001
Location: On plant Earth from the Great Beyond somewhere in the USA
Posts: 426
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it is best to get as many cities as possible with 50 net production so they can build food carvans every turn.
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#5 |
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CFC Drunkard
Join Date: Jan 2001
Location: Looking up from the bottom of a bee
Posts: 1,184
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Yea - that is one thing that I should have done different in the HoF game that I have just finished!!!
I begun to change all the plains and quite a few hills to grassland to increase the food production, but later in the game I realized that after you begin to use food caravans it doesn't really matter how much food your cities produce - the important thing is that they can build food caravans fast!!! ![]() ------------------ We are species 8472 - assimilation attempts are futile - the weak shall perish No wait we are species 5618 and we got beer...... don't harm us!!!!!! |
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#6 |
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Olympiakos
Join Date: Feb 2001
Location: Athens,Greece
Posts: 50
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How do you do the trick with the food caravan?
------------------ Dimitris |
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#7 | |
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Deity
Join Date: Jun 2001
Posts: 4,163
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Quote:
I don't know if it is actaully forbidden, but it just seems kind of unsporting to pump cities to unnatural sizes with food caravans for a camparison game, though with patience it is certainly possible to get at least 127 cities (if not more) up to size 127.
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#8 |
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Chieftain
Join Date: Jun 2001
Location: Delaware/Manhattan
Posts: 15
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Also, a couple of yurn before retirement in 2020, jack up your taxes as far as they can go, this way, you got a lot of happy citizens.
------------------ "The essesnce of knowledge is, having it, to apply it; not having it, to confess your ignorance." -Confucius !enlighten! |
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#9 |
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Chieftain
Join Date: Jun 2001
Location: Delaware/Manhattan
Posts: 15
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Hey Starlifter, would you happen to know how to put smilies into signatures. As you can see, I'm having a tad bit of trouble.
------------------ "The essesnce of knowledge is, having it, to apply it; not having it, to confess your ignorance." -Confucius !enlighten! |
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#10 |
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CFC Drunkard
Join Date: Jan 2001
Location: Looking up from the bottom of a bee
Posts: 1,184
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Well just build a lot of food caravans and send them to your other cities!!!
It's not about that food trade route that comes from it, what makes your cities grow is the caravans themselves - every time a food caravan delivers food to a city it fills up half the Food supply - so two caravans in one turn fills it completely and that makes the city grow!!!!!!!! ![]() ------------------ We are species 8472 - assimilation attempts are futile - the weak shall perish No wait we are species 5618 and we got beer...... don't harm us!!!!!! |
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#11 | |
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Deity
Join Date: Jun 2001
Posts: 4,163
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Quote:
![]() The BBS then converts the text smiles into a graphical smile. |
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#12 | |
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Deity
Join Date: Jun 2001
Posts: 4,163
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Quote:
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#13 |
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Videogame God
Join Date: Mar 2001
Location: On plant Earth from the Great Beyond somewhere in the USA
Posts: 426
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also make a lot of hills with mines
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#14 | |
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Retired Druid
Join Date: Jan 2001
Location: Colorado Spgs, CO
Posts: 1,480
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Quote:
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#15 | |
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Deity
Join Date: Jun 2001
Posts: 4,163
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Quote:
Maybe this reply is actaully in response to another thread, and accidently posted here?! |
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#16 |
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CFC Drunkard
Join Date: Jan 2001
Location: Looking up from the bottom of a bee
Posts: 1,184
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The reason Hierophant says that you should have some hills with mines it because then you can build a (food) caravan every turn and thus increase you city population by one every second turn!!
![]() ------------------ We are species 8472 - assimilation attempts are futile - the weak shall perish No wait we are species 5618 and we got beer...... don't harm us!!!!!! |
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#17 | |
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Deity
Join Date: Jun 2001
Posts: 4,163
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Quote:
I have seen some people's "record" games posted in other places, and when I see cities of size 70, 90, 110, etc... it just seems silly. But there is no denying it will increase the score. Thankfully, people don't do that in the GOTMs, but I'd still add that (forbidding food caravans from boosting a city past it's 'natural' ability to sustain itself) as a rule of play anyway if it were up to me. |
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#18 |
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Videogame God
Join Date: Mar 2001
Location: On plant Earth from the Great Beyond somewhere in the USA
Posts: 426
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withe the right improvements and terra forming the polar cities can have 50 netproduction or very close.
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