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#1 |
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Warlord
Join Date: Apr 2003
Posts: 151
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Is it a good strategy to..
Pop out a worker after building a granary to fill er up (that is, if it takes 2-5 turns or so for a worker)? I'm experimenting with this, and it seems to be a nice boost with the right circumstances.. Plus, workers are greatly needed at the time granaries are built.
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#2 |
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Emperor
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My granary citites usually build only settlers. I have few granaries and only in the cities that produce the most surplus food.
I build workers first in the cities that have 10/10 turns for pop growth/production (often corrupt ones). If I have 5/10, I go warrior and then worker.
__________________
It's against my programming to impersonate a deity. C-3PO If you tolerate this, your children will be next... What separates the great signatures from the good? Quotation, quotation, quotation. |
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#3 |
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Warlord
Join Date: Jun 2003
Location: Rotorua, NZ
Posts: 262
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You can almost never have too many workers and also you can use those workers to build road to your next city spot so your next settler gets there faster. Also use those workers to develop production in your "second city" for building spearmen to fortify in those cities.
You might start off slower but after a few cities are built then your development begins to mushroom and you grow faster then everyone else. |
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#4 |
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Dangerous Hobo
Join Date: Jan 2002
Location: In a box car
Posts: 117
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I normally do the workers in corrupt cities thing, but after a while this can be a bad thing if you let it go unwatched. Once I had a huge empire with about 90 workers, more than I would ever need, but I built them and waisted a good amount of sheilds on production and money on support. My advice is never build too many workers than you'll need in the future, except in the case of a corrupt city that has no road and is very far from any workers. Even in that scenerio I disband the workers or other workers very soon.
Workers are good in abundance in the beggining, but once you get 90 of them it's hard to part with even 20 of them. |
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