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#1 |
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I am The Law.
![]() ![]() Join Date: Oct 2001
Posts: 24,732
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Trade Assist
This is a BETA version! If you find any problems, or want to suggest any improvements, the please PM me or post them in this thread.
What is this? Well, I got really sick of haivng to click through numerous screens to see if the AI had any workers for sale, any techs that I didn't have, or any contacts/communications that I didn't have. So I wrote this utility to put all the info in one place. Features:
To use: Simply fire it up when you have Civ / PTW running, and set which alerts you want to see. I suggest that within the civ game you set the "wait at end of every turn" flag. This program will not update until 2 to 3 seconds after your turn starts, so in the early game you may miss something if you don't wait for it! Limitations:
Edit: Version History: v1.0.1:
Version 1.0.0. replaced after 132 downloads. Version History: v1.0.2:
Version 1.0.1. replaced after 155 downloads. For more details and discussion of this utility (including a few of the suggestions to date), please see this thread. Note: You will need to install This common DLL to enable this program to support compressed file. And the actual program (ZIP format): V1.0.2 Last edited by ainwood; Feb 19, 2004 at 08:58 PM. |
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#2 |
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Indescribable
Join Date: Oct 2003
Location: Connecticut
Posts: 9,726
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NICE! Any idea when you'll have a Conquests version?
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[21:34] <Bill3000> I met someone over the internet yesterday and he slept over [21:35] <Bill3000> not the first time [21:37] <Bill3000> you consented! |
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#3 |
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Prince
Join Date: Dec 2002
Location: Iest
Posts: 402
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It works
![]() Nice work, it will certainly make life easier. This is a simple but incredibly effective idea.
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www.Civ3DuelZone.com Home of the Civ3 PBEM Ladder. Get your 'High-Visibility Low-Clutter' Resources.pcx here |
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#4 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Interesting utility concept...
Does it work directly on the game memory or on autosaves?
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Gramphos |
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#5 |
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Prince
Join Date: Dec 2002
Location: Iest
Posts: 402
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Gramphos - I believe it works on autosaves.
Ainwood - Here are some suggestions: Make the app keep a topmost window - maybe just a button to bring up the main form. Hunting around for your taskbar or using alt-tab is a little unfriendly. More Info Luxurys, Strategic resources, (I am sure you are going to add this stuff anyway) and it would be great to see what items you have that they want.How about an interface that uses the civ3 menu gfx (the parchment type background and no title bar)? what would be really cool would be just a civ-like gold button that stays on top of the game window. When you press it it brings up a diplo-like window with the info in it.... just a wild thought anyway ![]() I also found a small bug - I loaded an old game and started trade assist but the auto-save was for a different game that had no contacts (so no info). I hit end turn and at the beginning of the new turn brought trade assist up from the taskbar and got a crash with the (generic) error message "Runtime Error 9 'Subscript out of range'". When I ran trade assist again it seemed to run fine. The autosave it loaded at first (with no info) was for a debug test game, though I doubt that makes any difference.
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www.Civ3DuelZone.com Home of the Civ3 PBEM Ladder. Get your 'High-Visibility Low-Clutter' Resources.pcx here |
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#6 |
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Indescribable
Join Date: Oct 2003
Location: Connecticut
Posts: 9,726
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I like the idea of civish graphics, and a bottun that stays on top. If you can make it Ainwood, that would be great!
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[21:34] <Bill3000> I met someone over the internet yesterday and he slept over [21:35] <Bill3000> not the first time [21:37] <Bill3000> you consented! |
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#7 | |
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I am The Law.
![]() ![]() Join Date: Oct 2001
Posts: 24,732
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Quote:
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#8 |
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Cunning old Celt
Join Date: Jan 2003
Location: UK
Posts: 2,342
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Looks interesting...
I'll give it a try ![]() Ted
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1.29 -+- 1.27 -+- 1.22 -+- 1.52 ![]() Let down your drawbridge, I'll enter your keep!
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#9 |
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General Staff
Join Date: Dec 2001
Location: Peoria, IL, USA
Posts: 1,557
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Ainwood,
Can I assume that since you wrote it, and it is "spoiler-proof", that it is acceptable for use with GOTM?
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#10 |
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Bretwalda
Join Date: Feb 2002
Location: Mercia
Posts: 1,255
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I just tried this out in a quick practice game and it seems great. Any players who haven't already realized the benefits of checking the diplo screen every turn could receive a big boost from this, and others will save a lot of time.
I presume this is going to be legal in GOTM. |
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#11 |
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anarchist revolutionary
Join Date: Apr 2002
Location: www.civ3duelzone.com
Posts: 6,070
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ainwood - have you got an ETA for a Conquests version?
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Civ3 Duel Zone | Come join the PBEM ladder today! Calculate the probability of Culture Flips: Flip Calc "Too many of us look upon Americans as dollar chasers. This is a cruel libel, even if it is reiterated thoughtlessly by the Americans themselves." - Einstein "We are undergoing a period of history that will, in years to come, be compared with the anti-communist hysteria that dominated US headlines in the 1950's." |
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#12 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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just PM me if you neeed any help with the C3C save changes.
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Gramphos |
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#13 | ||
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I am The Law.
![]() ![]() Join Date: Oct 2001
Posts: 24,732
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Quote:
![]() Quote:
![]() @anarres: I am away for a few days, but hope to tackle it first thing in Feb. It shouldn't take too long to sort out conquests, but I have other prioirities in the next two weeks. I won't bug gramphos just yet, or it will just distract me...
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#14 |
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Demidemigod
Join Date: Jan 2004
Location: turicum, helvetistan
Posts: 142
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you probably don't even need to "bug" him... i don't know if you know this thread yet:
http://apolyton.net/forums/showthrea...hreadid=105623
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- "artificial intelligence usually beats real stupidity" |
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#15 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Weel there are differences between the savefile format and the BIQ format. And one of the major is that the SAVE is so mush unknown areas in that posting it public would just araise tousends of questions which some would be answerable, and some not.
However, I follow the policy that if someone who is making a utility needs help with the save format I'm willing to help with what I have, but not post things public.
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Gramphos |
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#16 |
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P51 Mustang Pilot
Join Date: Jul 2003
Location: Missouri USA
Posts: 793
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Excellent utility and a very original idea... I'll wait patiently for the conquest version!!!
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#17 | |
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Demidemigod
Join Date: Jan 2004
Location: turicum, helvetistan
Posts: 142
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Quote:
but i also remember you once saying that a lot is similar anyway. as you -and others- have figured out nearly all of the BIQ-format, and ainwood has proven that he knows where to find the data in BIX/BIC-files, i thought maybe that thread would be enough ![]() but either way, great work of all of you! i wish i were able to create such stuff...
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- "artificial intelligence usually beats real stupidity" |
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#18 |
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I am The Law.
![]() ![]() Join Date: Oct 2001
Posts: 24,732
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Well, I have enough info from the PTW and Civ game-data sections, and they are a better starting-point for getting the equivalent conquests game data than the BIQ format is.
However, I actually need both, to ensure that I read the Tech effects properly etc (to support modded games for example). Like I said - its not a huge task to make it conquests-supportable, but unfortunately, I'm too busy for the enxt two weeks.
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#19 |
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Lord of the Sea
Join Date: Oct 2003
Location: Busan, South Korea
Posts: 341
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Ainwood.
Thank you soooo much for this. I have been wanting something like this for ages (and even tried to bug Firaxis into putting it into a patch fix.) This should greatly improve my higher-difficulty performance on account of the fact I'm too lazy to do this manually. I don't suppose resources and luxuries are too important as the TA takes care of them. Thanks again. Yours patiently waiting for C3C update!
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To the Sea and it's mysteries, whose discovery may tell us more about ourselves |
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#20 |
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Mac addict, php monkey
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This sounds like a great utility for reducing the playing time for high level games. I've tried running it on a Win98 PC without Civ3, and it doesn't like it. So I guess a Mac player would need Virtual PC plus Civ3 for Windows to use it, which is kinda not going to happen for most of us!
Soooo! Please can someone post screenshots of the TradeAssist output, as I'd like to look at producing a native Mac version, and I'd rather not have to reinvent Ainwood's hard work on the user interface.
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