| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
| View Poll Results: Should submarines have... | |||
| Hidden Nationality, plus bombard |
|
8 | 36.36% |
| Hidden Nationality, no bombard |
|
3 | 13.64% |
| No Hidden Nationality, plus bombard |
|
2 | 9.09% |
| No Hidden Nationality, no bombard |
|
9 | 40.91% |
| Voters: 22. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Dec 2001
Posts: 55
|
Submarines
Ideas re: alowing Submarines to have a single bombard attack to simulate sudden torpedo assault. In addition, I am thinking of making submarines Hidden Nationality.
|
|
|
|
|
|
#2 |
|
Sheep farmer
Join Date: Jan 2004
Location: On the field...
Posts: 1,049
|
I'm the only who have voted.I voted Hidden Nationality plus bombard.
|
|
|
|
|
|
#3 | |
|
It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,175
|
Re: Submarines
Quote:
Hidden Nationality will make AI hate the subs like the plague. It will come after them and always know where they are. Too bad.
__________________
Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
|
|
|
|
|
|
#4 |
|
Asteroid = Doomsday
Join Date: Dec 2003
Location: Dimension called Elsewhere
Posts: 7,680
|
IF you want to make bombard, then you must make an animation of bombard as the sub rising above the water, and shooting a cruse missle, because it is not very realistic for a sub to torpedo a city
__________________
"The only Civilized people are the ones who play Civilization." -- Some Civ Addict Play the Playground Mod! I mean, it's got Ninjas, WWII Infantry, Jedi, Zombies, and even Giant Death Robots! Seriously, what can go wrong when you've got Giant Death Robots? ![]() Ok. This is where I got my avatar from. You can clearly tell it is not a boat, or a UFO! ![]() Join AstroEmpires! Conquering a galaxy near you! |
|
|
|
|
|
#5 |
|
Combat Smurf
Join Date: Oct 2002
Location: Aachen, Germany, Europe, Earth, ...
Posts: 324
|
If we had a flag 'bombard sea targets only', I would give the sub low A/D and a high bombard-value.
About the hidden nationality: In real history subs were only used in declared wars AFAIK, so I wouldn't do it, but on the other hand ... who cares about reality? |
|
|
|
|
|
#6 |
|
Chieftain
Join Date: Dec 2001
Posts: 55
|
I agree with all these points. At the minute subs are basically useless, only being good as Naval Spy units or to blockade enemy harbours without actually starting any conflict.
With Hidden Nationality they are more useful because they can actually attack enemy ships without initiating conflict. In addition - their current stats are similarly useless - attack anything greater than a Frigate (slight exaggeration but you get the point) they are toast. As for the bombard - this is a difficulty being able to bombard cities and ground units. But in the meantime its the only thing I can think of. |
|
|
|
|
|
#7 |
|
Chieftain
Join Date: Dec 2001
Posts: 55
|
Now that I got Tactical Cruise missiles sorted out, I am going to remove the bombard figure and give subs two Cruise Missiles for Anti-shipping attacks. Didnt Tom Clancy have something like that, launched from subs?
Just gives them a bit more versatility and stops them being just so useless. |
|
|
|
|
|
#8 |
|
Chieftain
Join Date: Dec 2001
Posts: 55
|
Meant also to ask - what exactly is the AI response to Hidden Nationality units? I thought they were treated no differently basically but saw somewhere that they are hunted down visiously.
|
|
|
|
|
|
#9 | |
|
Chieftain
Join Date: Nov 2003
Posts: 54
|
Quote:
![]() Back to the response, yes they do go after them and its alot of fun! I love using them guard my sea boundries, just make a wall of them aroud my area, with a few in reserve behind to replace the wounded/destroyed. I also added some HP to them, because they were too easy of prey. Getting a nuclear sub sank by a galley is just angering...... Must be some heafty arrows they are firing over the sides...... But the AI will build 'em and use them. Same with privateers if you start angering them with those. |
|
|
|
|
|
|
#10 |
|
Chieftain
Join Date: Dec 2001
Posts: 55
|
And - I'm not going to be gamey and bombard cities with those Cruise missiles. I am resolved to use them against shipping targets only. If the AI wants to bombard my land/cities with them, then so be it. The AI needs all the help it can get. You can tell I dont often play Civ on the more difficult settings.
|
|
|
|
|
|
#11 |
|
Chieftain
Join Date: Dec 2003
Location: Colorado USA
Posts: 81
|
Subs have enough abilities with invisible and stealth attack. I love the way they pick that transport out of the naval stack to prevent invasions.
|
|
|
|
|
|
#12 |
|
Chieftain
Join Date: Dec 2001
Posts: 55
|
Its just that their stats are, well, a bit crap really. I've given them A12 D12 to improve theer chances. If you read some of the wartime accounts of submarine warfare, as well as Tom Clancy novels, you appreciate that they are not just big floating targets.
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Submarines: When to use them. | Argetnyx | Civ3 - Strategy & Tips | 19 | Jan 09, 2009 02:51 PM |
| Submarines? | Kiowa | Civ3 - Strategy & Tips | 22 | May 15, 2006 09:43 AM |
| About submarines | Kleppo | Civ4 - General Discussions | 44 | Mar 10, 2006 06:58 AM |
| What is the use of submarines? | SPQR300 | Civ4 - General Discussions | 21 | Feb 15, 2006 05:29 AM |
| Submarines... | Thalassicus | Civ4 - Strategy & Tips | 7 | Dec 09, 2005 06:53 PM |