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#1 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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Unit preview: Sovereign Class
So that's the next StarTrek unit.
Preview of the phaser attack animation: . |
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#2 |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,175
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Looks a tad small. Guess it's in right perspective to your other ST units, but it would look better if it was bigger.
__________________
Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#3 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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It's not possible to make it bigger, because there is not enough space in the game for a bigger unit
So I can't get the ship the correct scale
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#4 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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You can't move the camera in closer??
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#5 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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It's not a problem of the animator. Inside of Civilization is not enough space to make too large units. If a unit is too large the units are overlay each other. That looks not good ingame if the units are too close to each other. I'm using that size settings for the units: Shuttle 40-45 pixel Scout 55-60 pixel Crusier 65-70 pixel Battleship 75-80 Super Battleship 85-90 pixel The Sovereign Class is a battle ship, but I could use the settings for a Super Battle ship like the Reman Scimitar. |
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#6 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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Well, it doesn't have to be huge, but I'm just saying that it looks even smaller than the original Enterprise... but that may just be your preview.
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#7 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,874
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Sovereign is about the same size as a Galaxy, half the size of a Romulan Warbird, and something like 2/3 the size of Scimitar. I don't see the point in making it too big.
__________________
Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#8 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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No, I didn't mean it looks smaller than the Enterprise D, I'm saying it looks smaller than the original Enterprise. If it's not though, then fine.
Hmm, they look to be about the same size. ![]()
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. Last edited by Dom Pedro II; Jan 24, 2004 at 02:53 PM. |
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#9 |
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Chieftain
Join Date: Jul 2003
Location: England
Posts: 49
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I think if you could make it a super battleship itd be worth it, the ship looks good. Although it might no look so small once we see it ingame.
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#10 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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I changed the size to the super battle ship settings. I know that the ship is to small in comparision with the Enterprise (A). But the scale between a carrier and a sub marine is not correct, too.
It's not possible to use the correct scales in a game like Civ3 But thanks for the suggestions I have another question, I used some parts of the discuss for the Civ color. Is that ok or are the warp nacelle's enough? . |
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#11 |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,175
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Now it looks right. Good job.
Edit: And the civ color placement is just fine.
__________________
Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#12 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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I'm not saying it'd have to be the exact correct scale, I'm just saying that it should look bigger by comparison to the Enterprise A. It makes it look more powerful.
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#13 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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No problem Dom Pedro II, I show the preview to get some response to create a better unit. You are welcome to write your opinion
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#14 |
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Citizen
Join Date: May 2002
Location: Québec, Québec, Canada
Posts: 807
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What about having some photon torpedos in the attack?
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#15 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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The unit will get a second attack animation with torpedos
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#16 |
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the face of evil
Join Date: Mar 2002
Location: Holland
Posts: 122
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anything new to report on this one?
![]() looks great as allways ofcourse |
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#17 |
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Welcome to the real world
Join Date: Nov 2002
Location: Germany
Posts: 531
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The version 1.0 is finished
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