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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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| View Poll Results: Rate this mod! | |||
| I can't play Civ without this: no more loading times! |
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203 | 66.56% |
| A good mod, but I won't play with it |
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54 | 17.70% |
| I don't like the map |
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13 | 4.26% |
| I don't like the terrain |
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9 | 2.95% |
| I don't like the additions |
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5 | 1.64% |
| I don't like the rules changes |
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21 | 6.89% |
| Voters: 305. You may not vote on this poll | |||
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#5081 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Hey why don't you join the current member photos thread?
http://forums.civfanatics.com/showthread.php?t=54655 I'd like to see your faces In my imagination Blasphemous has a face of a flower, Jaguar has a face of a woman, Aeon is dressed like a Immortal, etc.
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rhye.civfanatics.net Last edited by Rhye; Dec 20, 2004 at 03:32 AM. |
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#5082 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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In that case a lowered population and terrain dominance could increase the excitement even more. Now it is 40 and 30. It could be 35 and 25. Together with 10k/35k (just to say a round value) for the cultural
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rhye.civfanatics.net |
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#5083 | |
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Deity
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Quote:
Absolutely. ![]() Again, just let's see what the AI can achieve in this - and then think about to combine it with what is our goal is with the setting... For dominance: I can imagine it even lower than 35/25 - again, I believe that the main goal should be to have the game challenging and interesting for tha human player - so the human should meet "danger of AI winning... "...
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#5084 |
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Information Retrieval
Join Date: Dec 2003
Location: Cph, Denmark
Posts: 171
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I do not think I ever have seen an AI getting near the domination limit in RoC/RoCX. So, I would keep it high as a challenge for the player (Not that 25% is not high in RoCX
). The 40% population, however, does not seem a problem, it is achievable with a 15% land coverage of, more or less, pop. 5 cities.
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#5085 |
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Le Conquérant
Join Date: Mar 2002
Location: European Union
Posts: 1,944
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This mod means plays as fun game not ?I don'nt play mods for fighting |
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#5086 | |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Quote:
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rhye.civfanatics.net |
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#5087 |
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Deity
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Of course, me too, want the game to be fun!
But I say we need challenges in the game, galloping to the end from early-industrial age with no serious AI contestant is all nice but fun, too? I hold that doubtful (esp. with the longer loading time that develop in late game) |
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#5088 |
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Deity
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Now, one may suggest me to move up a diff. level if I need that much challenge but, hey, I say that the game RoC/X is tuned to be most realistic on emperor level, so I think of fine-tuning it with that keeping in mind...
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#5089 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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I've tried Micromegas's installer. It's really good.
Now after the patch I'll merge the 2 readmes into one, and you'll have to guide me a bit about the license thing. I'd like to use a different icon, too. I'll see if I can draw it. I also think that the installer should contain the "Expanded" only, with no biq for basic RoC.
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rhye.civfanatics.net Last edited by Rhye; Dec 20, 2004 at 05:32 AM. |
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#5090 |
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Thinkers friend
Join Date: Nov 2004
Location: Finland
Posts: 376
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Hey, I tried to google for the answer but couldn't find any, so I'll just ask...
Why is the turn limit in RoCX 400? And why won't it let me increase it at all? Talking about a random map, and I set the turn limit to 1000, and throughout the game it showed me (in the victory status screen) that max turns was 1000. But at the 380 mark it still popped up the "mandatory retirement year" popup and suddenly there were only 20 turns left... I mean, I like playing looong games, ones that would go till modern times, but in RoCX I can hardly manage early industrial even in a huge map with this turn limit... Is there any way to go around it? McM |
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#5092 |
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Thinkers friend
Join Date: Nov 2004
Location: Finland
Posts: 376
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Yes, like I said, a random map, huge...
McM |
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#5093 | |
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Graulich
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
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Quote:
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The Enlightened take things Lightly Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary Rhye's and Fall of Civilization -
mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful! |
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#5094 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Huge map you said? What difficulty level?
The problem's in the tech rate, not in the game length.
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rhye.civfanatics.net |
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#5095 |
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Thinkers friend
Join Date: Nov 2004
Location: Finland
Posts: 376
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Huge map and monarchy. But I think 400 turns is a bit... well. little. I mean, in the normal game huge maps have 540 turns..
McM |
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#5097 | |
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Le Conquérant
Join Date: Mar 2002
Location: European Union
Posts: 1,944
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Quote:
.I mean same for your mod . For the problem of tech rate ? May not make 8 .biq (4 random and 4 world map) dedicated to an unique difficulty level ? Example : i should choose "Rhye's Regent Expansion World Map" .biq for play the world map with my favourite fair "Regent Level" Do you understand ? Yes, my sir !
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#5098 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Thanks to Soma, the first guide has been posted! Hurry to see how Incans can win!
p.s. The new strength is 2.5, instead of 1 (RoC)
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rhye.civfanatics.net |
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#5099 |
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Thinkers friend
Join Date: Nov 2004
Location: Finland
Posts: 376
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Besides, I like kinda regulating the science level as I go... If I really lag behind in tech, I usually cripple those who are leaders in science if I can, usually through alliances and such, and thus keep the tech going slow... I like some games to go to 2050 still at middle ages and some to be in modern times by 1700.
So more than just changing how fast science is developed Iäd like to just be able to set the amount of turns in the game... 400 is far too little if I want to go far with tech... McM |
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#5100 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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400 turns is a key point in the loading times reduction. All the tech costs were adapted to that length. In the Earth map. With random maps, things become more difficult to adjust, because there's more variation. The tech rate I gave are approximations, I may have set something wrong.
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