![]() |
| General | Hosted Sites | CivRev | Colonization | Civilization IV | Civilization III | Civilization II | Civilization | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Civ3MultiTool - Now at Civfanatics
This thread has moved.
The tool itself for copying structures of BIC files and with help of the editor shipped with civ3 create new add units, techs and so on. Still in development. Original verson edited out after 126 downloads. If you want to run the Civilopedia Editor direct run c3mt.exe /pedia If you want to run the Copy Tool direct run c3mt.exe /ct Full Install (zipped 2.3 MB) (0.99) (ZIP at CFC) Full Install (zipped 2.3 MB) (0.99) (EXE at Apolyton) Small File The latest version (0.99.1) is here Later than the full install If you have successfully used earlier versions with the Civilopedia Editor and Unit Creation Wizard in it of this tool this file should do it. Otherwise download the Full install You might have to place the c3mt.dll in your Windows\System, Windows\System32 or WinNT\System32 directory You will also need a fixed buildings-small.pcx (Also needed with the full install) Language files: From version 0.91 is it possible to replace the infterface with other language-versions. Currently only German is availiable. To install: Backup and replace the C3MT.TXT in the same ditrectory as C3MT.EXE with the textfile you want. ----------------------------------------------------------- German Note, these are no longer needed with v0.92.5+
__________________
Gramphos Last edited by Gramphos; May 30, 2003 at 04:30 PM. |
|
|
|
|
#2 |
|
the fish collecter
Join Date: May 2001
Location: pond 59
Posts: 2,226
|
wow
You can actually ad civ's here ,so you could play with 100 civ's? and 100 unit's ,... ? (and so on)
|
|
|
|
|
#3 | |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Re: wow
Quote:
__________________
Gramphos |
|
|
|
|
|
#4 |
|
Administrator
![]() ![]() |
Thanks for the program, Gramphos.
The ability to add 5 new civs to the game without removing existing ones is great! Time to add the Vikings, Mongols, and the Carthagians back to the game!
__________________
Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
|
|
|
|
#5 |
|
Chieftain
Join Date: Oct 2001
Location: Portugal
Posts: 27
|
Yeah, good job grampy...i've been following ur work in Apolyton foruns. I'll be sure to use it when i get the game...
![]() Yes...like you i live in Europe...damn Infogrames
__________________
Take it slow...High Tech Paradigm all the way! Designer of the Portugal.map for Civ 2. |
|
|
|
|
#6 |
|
Chieftain
Join Date: Nov 2001
Location: Canada!!!
Posts: 50
|
Hmmm, John A. is looking good. I am happy to see that Canada and Quebec were on the list even though you live in Sweden. Thanks!
|
|
|
|
|
#7 |
|
Chieftain
Join Date: Nov 2001
Location: Florida
Posts: 1
|
Odd. When I tried to install it, the computer said I needed a file "COMDLG32.OCX." Anyone else get this?
Kant |
|
|
|
|
#8 | |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Re: File Needed
Quote:
(When making an installer it will be to big (and harder to update))
__________________
Gramphos |
|
|
|
|
|
#9 | |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Quote:
__________________
Gramphos |
|
|
|
|
|
#10 |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
I'll post the required VBruntimes.
It will require 4 post, as I had to make the setup creator think it was 4 disks a 500 kB and then compress the diskdirectories. Disk1 of 4 Use the Full Install 787 downloads
__________________
Gramphos Last edited by Gramphos; Jan 24, 2002 at 01:30 PM. |
|
|
|
|
#11 |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Disk2 of 4
Use the full install 719 downloads
__________________
Gramphos Last edited by Gramphos; Jan 24, 2002 at 01:30 PM. |
|
|
|
|
#12 |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Disk3 of 4
Use the full setup 675 downloads
__________________
Gramphos Last edited by Gramphos; Jan 24, 2002 at 01:32 PM. |
|
|
|
|
#13 |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Disk4 of 4
665 downloads
__________________
Gramphos Last edited by Gramphos; Jan 24, 2002 at 01:33 PM. |
|
|
|
|
#14 |
|
Viking
Join Date: Aug 2001
Location: Southern Jutland, Denmark
Posts: 165
|
Well you could have zipped the 4 files into one single zipfile!!!
__________________
|
|
|
|
|
#15 |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Version 0.51 (Yes I've added a verson number)
Changes under the hod. Easier to get a copied civ to work. Old version removed after 88 downloads.
__________________
Gramphos Last edited by Gramphos; Nov 05, 2001 at 01:26 PM. |
|
|
|
|
#16 |
|
Chieftain
Join Date: Aug 2001
Location: NY, USA
Posts: 9
|
For some reason after i made a civ i cant load my saved games anymore is there a reason for this? The save games after i made the civ work but the ones before it keep saying that it has an error reading it.
|
|
|
|
|
#17 | |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
Quote:
__________________
Gramphos |
|
|
|
|
|
#18 |
|
Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
|
New is a possibility to export and import civs to the bics from another fileformat. Also an error with the copying if you had added any culture things has been fixed.
The new function is useful to copy a civ from one bic to another. Removed after 217 downloads.
__________________
Gramphos Last edited by Gramphos; Nov 11, 2001 at 07:06 PM. |
|
|
|
|
#19 |
|
Chieftain
Join Date: Nov 2001
Location: Boston, Massachusetts
Posts: 28
|
Great tool to date, however...
I copied a civ, (iriquois) and renamed it, set attributes, etc. I can play against the new civ, but not as the new civ. (civ.exe crash)
at the same time i copied the civ, i copied a unit, renamed the unit, and changed a couple of attributes. (worker to terrorist) i used the latest version of you file version. no worky. i appreciate the work, though, as i am a programmer myself. just thought you'd want to hear about the bug. win98 platform. |
|
|
|
|
#20 |
|
Chieftain
Join Date: Oct 2001
Location: Prince George, B.C
Posts: 5
|
I've tried adding the new civs using you mod but I can't get it to add the new civs without replaceing old ones. How do I go about doing that. To only way I can use the new civs is by loading them through the scenarios option. How do I add them to the new game option.
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| C3MT - Civ3MultiTool (Second CFC Thread) | Gramphos | Utility Programs | 529 | Mar 01, 2009 03:51 PM |
| Civ3MultiTool question | Randwolf | Civ3 - Creation & Customization | 0 | Jan 23, 2008 02:14 AM |
| Civ3MultiTool tutorial? | Randwolf | Civ3 - General Discussions | 0 | Jan 21, 2008 06:22 AM |
| Civ3MultiTool... | 10DeadInside10 | Civ3 - General Discussions | 4 | Jan 11, 2004 01:38 AM |