Sarevok
Civ3 Scenario Creator
Welcome to the Ministry of Defense
Our objectives are:
- Planning offensive and defensive actions for Fanatica's armies.
- Overseeing the military buildup of Fanatica.
- And other such activities involving Fanatica's Armed forces
Minister of Defense: Sarevok
Defense Deputy: None, (post here for the position)
Operational Planners:
captainkeyes23
F4FWildcat
NOTE: The Operational Planner position is an "apprentice" position. For those who are interested in becoming an apprentice, post here.
Current Armed Forces:
12 Warriors
1 Archer
8 Spearmen
10 Swordsmen
8 Horsemen
1 Pikemen
3 Galley
Tasks of the Armed forces:
Garrisons:
- 1 Swordsmen in Mr. Rogers' to head to Vandopolis
- 1 Warrior NW of Grand Bricolage to garrison there
Protection:
NONE
Domestic:
- 1 Pikemen in Ville de Buisson, Change this to something more useful
- 1 Swordsmen in Grand Bricolage, Change this to something more useful
- 1 Warrior in Internal, Garrison
- 1 Pikemen in Liebling, Change this to something more useful
- 1 Archer in Anarchyisgodville, Change this to something more useful
Offensive:
NONE
Defensive:
NONE
Upgrades:
- 1 Spearman in DR
- 1 Spearman in VM
- 1 Spearman in Groton
- 1 Spearman in Bootsville
All Horsemen units should head to a barracks once Chivalry is researched, upgrade to knights, then proceed towards the Audiac borders with Egypt. If war is declared on Egypt, use the knights to attack the cities quickyl and any reserve units to ake city garrisons.
Units to be upgraded should proceed to the nearest city with barracks if they are not already at one.
Operations:
Our armed forces are at a good point at this time, but I advocate domestic and infastructure development during this time rather than mass militarization. I am however, advocating a war with Egypt to eliminate their position in Audiac. I hope to upgrade our horse units to knights in order to use them for this offensive. There are only 3 cities to take so given a decent mobilization time we can win that quickly.
Any units without instructions may move as they like, though city garrisons should not move unless it is of extreme importance.
Our objectives are:
- Planning offensive and defensive actions for Fanatica's armies.
- Overseeing the military buildup of Fanatica.
- And other such activities involving Fanatica's Armed forces
Minister of Defense: Sarevok
Defense Deputy: None, (post here for the position)
Operational Planners:
captainkeyes23
F4FWildcat
NOTE: The Operational Planner position is an "apprentice" position. For those who are interested in becoming an apprentice, post here.
Current Armed Forces:
12 Warriors
1 Archer
8 Spearmen
10 Swordsmen
8 Horsemen
1 Pikemen
3 Galley
Tasks of the Armed forces:
Garrisons:
- 1 Swordsmen in Mr. Rogers' to head to Vandopolis
- 1 Warrior NW of Grand Bricolage to garrison there
Protection:
NONE
Domestic:
- 1 Pikemen in Ville de Buisson, Change this to something more useful
- 1 Swordsmen in Grand Bricolage, Change this to something more useful
- 1 Warrior in Internal, Garrison
- 1 Pikemen in Liebling, Change this to something more useful
- 1 Archer in Anarchyisgodville, Change this to something more useful
Offensive:
NONE
Defensive:
NONE
Upgrades:
- 1 Spearman in DR
- 1 Spearman in VM
- 1 Spearman in Groton
- 1 Spearman in Bootsville
All Horsemen units should head to a barracks once Chivalry is researched, upgrade to knights, then proceed towards the Audiac borders with Egypt. If war is declared on Egypt, use the knights to attack the cities quickyl and any reserve units to ake city garrisons.
Units to be upgraded should proceed to the nearest city with barracks if they are not already at one.
Operations:
Our armed forces are at a good point at this time, but I advocate domestic and infastructure development during this time rather than mass militarization. I am however, advocating a war with Egypt to eliminate their position in Audiac. I hope to upgrade our horse units to knights in order to use them for this offensive. There are only 3 cities to take so given a decent mobilization time we can win that quickly.
Any units without instructions may move as they like, though city garrisons should not move unless it is of extreme importance.