Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Civ3 - Utility Programs

Notices

Reply
 
Thread Tools
Old Nov 05, 2001, 07:01 PM   #1
Thunderfall
Administrator

 
Thunderfall's Avatar
 
Join Date: Oct 2000
Location: NY, USA
Posts: 11,730
Images: 1545
Combat Calculator

There have been lots of talks in the forum about the return of the killer phalanx. Some people complained that their armor got killed when they attack a city guarded by a single pikeman. I have not encountered this kind of bizar outcome in my game. My Persian Immortals can kill units such as spearman and archer in my GOTM game with ease!

If you want to know the probability of a unit winning a combat under different circumstances, you can check out the Combat Calculators in this thread. The calculators are created by Valant2, Xerxes314, and FortyJ. Valant2 formulated the formula to calculate combat odds, Xerxes314 incorporated the formula into his combat odd program, and FortyJ takes the program one step further by adding all the units to the program so all you need to do is select the attacker, defender and the appropriate modifiers (such as whether the defender is inside a city).

Original Thread:
http://forums.civfanatics.com/showth...&threadid=7886

An online version of the calculator is at:

http://www.civfanatics.com/civ3combatcalc.html
__________________
Thunderfall
Weight: 1.0
Value: 161
Cast When used
Shock Damage 1 to 25 points on Touch
Thunderfall is offline   Reply With Quote
Old Nov 07, 2001, 06:02 AM   #2
Pggar
Guest
 
Posts: n/a
TF, I can get the online calculator to work, is there a problem with it?
  Reply With Quote
Old Nov 07, 2001, 06:14 AM   #3
DaEezT
Civ, Pizza, Spam, Repeat
 
DaEezT's Avatar
 
Join Date: Sep 2001
Location: Munich, Germany
Posts: 1,087
yeah, doesn't work for me either. I can select everything without problems but when I hit the calculate button nothing happens
But the design is nice!
DaEezT is offline   Reply With Quote
Old Nov 07, 2001, 06:39 AM   #4
Thunderfall
Administrator

 
Thunderfall's Avatar
 
Join Date: Oct 2000
Location: NY, USA
Posts: 11,730
Images: 1545
Strange... It doesn't work for me too (I uploaded a new version of the Calc yesterday).

You can find an older version that works in the original thread:

http://forums.civfanatics.com/showth...&threadid=7886
__________________
Thunderfall
Weight: 1.0
Value: 161
Cast When used
Shock Damage 1 to 25 points on Touch
Thunderfall is offline   Reply With Quote
Old Nov 07, 2001, 09:14 AM   #5
FortyJ
Deity
 
FortyJ's Avatar
 
Join Date: Nov 2001
Location: South Florida
Posts: 2,186
Combat Calculator

For some reason, the java script required to perform the calculations was disabled. I don't know exactly why this happened, but you should be able to download it from here with no problems.

I apologize for the inconvenience.
Attached Files
File Type: html civcombatcalc.html (15.9 KB, 718 views)
FortyJ is offline   Reply With Quote
Old Nov 07, 2001, 12:14 PM   #6
Ciara
Chieftain
 
Join Date: Nov 2001
Location: Georgia, USA
Posts: 1
Killer Units!

I noticed that the reason for the calculator was to show possible outcomes from a civ battle. Well in a game I recently started I found that Ironclads can defeat Aegis cruisers as well as ICBM's. After looking over the Calc it don't show this match up (Nuke versus a unit). Strange is that I even once nuked a stack of ships to see all of them survive. Oh well.
Ciara is offline   Reply With Quote
Old Nov 08, 2001, 10:34 AM   #7
FortyJ
Deity
 
FortyJ's Avatar
 
Join Date: Nov 2001
Location: South Florida
Posts: 2,186
I believe nukes are considered artillery units for the purposes of the game.

If this is indeed the case then any unit that attacks a nuke should theoretically capture it or destroy it (if the civ doesn't understand the tech).

And yes, as far as the ironclad vs. AEGIS cruiser goes, it's possible to win, but the odds only start to look decent when the cruiser is severely wounded and on defense. Otherwise the captain of the ironclad ought to seriously consider running away.
FortyJ is offline   Reply With Quote
Old Nov 09, 2001, 02:49 PM   #8
liupang
Chieftain
 
Join Date: Nov 2001
Posts: 4
I am sorry, but what is a GOTM game?

I must be ignorant or sth...
liupang is offline   Reply With Quote
Old Nov 09, 2001, 04:46 PM   #9
Pggar
Guest
 
Posts: n/a
Game of the month.
Link - GOTM
  Reply With Quote
Old Nov 16, 2001, 02:09 AM   #10
Apollo
Emperor
 
Apollo's Avatar
 
Join Date: Jul 2001
Location: Seattle
Posts: 1,016
hmm, when I select horsemen as my attacking unit, the attack value for it remains at 1, rather than the 2 that its supposed to be.
Apollo is offline   Reply With Quote
Old Nov 16, 2001, 10:21 AM   #11
Loopy
Warlord
 
Loopy's Avatar
 
Join Date: Nov 2001
Posts: 202
Quote:
Originally posted by FortyJ
And yes, as far as the ironclad vs. AEGIS cruiser goes, it's possible to win, but the odds only start to look decent when the cruiser is severely wounded and on defense. Otherwise the captain of the ironclad ought to seriously consider running away.
I disagree. The captain of the Ironclad should go on the offensive immediately. Discounting the retreating, when attacking my calculations have a veteran Ironclad having a 10.8% chance of defeating a veteran AEGIS. Throw an elite Ironclad against a regular AEGIS and your chance of winning jumps to 32.1%. If the Ironclad captain runs (defends) and the AEGIS attacks, the Ironclad odds of winning drop by 3.7% and 7.7% in these respective cases.

Running in this case decreases your odds of winning as it puts you on the defensive. Plus the faster AEGIS can always hunt you down.

Last edited by Loopy; Nov 16, 2001 at 10:23 AM.
Loopy is offline   Reply With Quote
Old Nov 28, 2001, 09:31 PM   #12
Apollo
Emperor
 
Apollo's Avatar
 
Join Date: Jul 2001
Location: Seattle
Posts: 1,016
Quote:
Originally posted by Apollo
hmm, when I select horsemen as my attacking unit, the attack value for it remains at 1, rather than the 2 that its supposed to be.
*bump*

Anybody else notice this?
Apollo is offline   Reply With Quote
Old Dec 05, 2001, 04:06 PM   #13
Apollo
Emperor
 
Apollo's Avatar
 
Join Date: Jul 2001
Location: Seattle
Posts: 1,016
Angry

Ok, my third and final try. There is a bug in the combat calculator that should be fixed! Read my posts above for details...
Apollo is offline   Reply With Quote
Old Dec 14, 2001, 02:21 AM   #14
Dillo
Barbarian Armadillo
 
Dillo's Avatar
 
Join Date: Nov 2001
Location: USA, BABY!!!
Posts: 271
Question, I watched a group of 2 Caravel attack my Vet battleship.The fist caravel inflicted one damage and of course my vet battleship sunk it, Then the second attacked , it took 1 damage and sunk my battleship. Can anyone who can get the calculator to work check this. I was fortified in an ocean square.It doesnt really seem like this should be possible, but I have noticed than virtually and unit with full health can defeat any unit missing one.
Dillo is offline   Reply With Quote
Old Dec 24, 2001, 04:52 PM   #15
SSK
Chieftain
 
SSK's Avatar
 
Join Date: Dec 2001
Location: New York
Posts: 72
Re: Combat calc bug

Quote:
Originally posted by Apollo
Ok, my third and final try. There is a bug in the combat calculator that should be fixed! Read my posts above for details...
1) Chill, Apollo. FortyJ was nice enough to create this util for free for the public good.

2) I noticed that bug as well, and apparently he has too, because it is fixed in his combat calculator II. Go to the war academy and look through the threads to find it

3) I think FortyJ's combat calculator II is the best one out there , because it not only calculates win%, but %s for all possible results (damage-wise) of each possible battle, including armies up to 15 hit points.
__________________
--SSK
SSK is offline   Reply With Quote
Old Jan 13, 2002, 07:41 AM   #16
korn469
co-conspirator #1
 
korn469's Avatar
 
Join Date: Aug 2001
Posts: 171
just a small little bug report, carriers aren't in the combat calculator, so you might want to add them in

but all in all its a wonderful tool!
korn469 is offline   Reply With Quote
Old Apr 09, 2002, 12:09 PM   #17
alexman
King
 
alexman's Avatar
 
Join Date: Feb 2002
Location: Maryland, USA
Posts: 778
Combat calculator for Armies

Edit: [Deleted my buggy army combat calculator]

Last edited by alexman; May 30, 2002 at 11:13 AM.
alexman is offline   Reply With Quote
Old Apr 17, 2002, 06:57 AM   #18
Shabbaman
rebuffing the rebels
 
Shabbaman's Avatar
 
Join Date: Feb 2002
Location: the new civduelzone.com!
Posts: 3,577
I've got a question:

The combat calculator doesn't include defending artillery. How does this affect the odds? (Obviously in favor of the defender) Could someone modify the calculator for this option?

Great tool by the way.
__________________
"Our words are backed with NUCLEAR WEAPONS!"
Shabbaman is offline   Reply With Quote
Old Apr 23, 2002, 09:23 AM   #19
Grey Knight
Old hacker
 
Grey Knight's Avatar
 
Join Date: Feb 2002
Location: On the road in Chicago IL
Posts: 281
Yeah, it would be possible to add bombardment defense...

You can kinda do it yourself by knocking a HP off the attacker...
Grey Knight is offline   Reply With Quote
Old Jan 07, 2003, 06:09 AM   #20
anarres
anarchist revolutionary
 
anarres's Avatar
 
Join Date: Apr 2002
Location: www.civ3duelzone.com
Posts: 6,069
I am gonna modity the html for the combat calc to allow your own values for everything so it can be used with modded maps (and PTW).

I will post a link to my version when it is done.

Edit: Thanks for this version TF, I will credit the code to you of course

Last edited by anarres; Jan 07, 2003 at 06:19 AM.
anarres is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Civ3 - Utility Programs > Combat Calculator

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Combat Calculator dbergan Civ4 - General Discussions 6 Feb 28, 2006 07:44 PM
Can't download the Combat calculator! FungiPlasm Civ3 - General Discussions 5 Oct 27, 2004 07:01 AM
Combat Calculator LaRo Civ3 - General Discussions 0 Dec 02, 2002 07:03 AM
How many you ever used the combat calculator? Grey Knight Civ3 - General Discussions 14 Sep 06, 2002 03:38 PM
Updated Combat Calculator Grey Knight Civ3 - General Discussions 3 Apr 09, 2002 01:46 PM


Advertisement

All times are GMT -6. The time now is 09:35 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR