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#1 |
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Warlord
Join Date: Dec 2003
Location: Germany
Posts: 106
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OSG-Demi-God-Rome-Modded Rules
This is an open succession with my Mod. It is a rules only mod, so nothing else is needed. I will not tell anything about it to make it more mysterious. The only thing I can say is that it is harder than the usual game.
Settings: Difficulty: Demi-God World: Size normal, everything else random Civ: was random and got the romans Turn 1: Start: The starting position looks sweet. I have 2 furs within the city-radius and one hut that becomes a Warrior when I found rome. I decide to road one of the furs. The first tech I research is Bronze working to get quickly to Iron Working which will allow to see iron on the map to be able to quickly secure it. Turn 10: I meet the Incans and the Portuguese. For Warrior-Codecs amd 6 Golds the Incans give me Masonry and Pottery. The Portuguese don’t have anything to trade but a worker that they are not willing to hand out to me for warrior codes. Turn 20: Other than scouting some interesting land nothing very interesting has happened. I am quite intested in seeing where the 2nd city will be founded! Note: Post when you want to make the next 20 turns. From the time you have posted it's 4 hours then you have to post the next savegame. If you don't someone else may make jump in. |
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#2 |
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Warlord
Join Date: Dec 2003
Location: Germany
Posts: 106
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And here is the pic after the 1st 20 turns:
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#3 |
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Cascaded Mansion
Join Date: Nov 2003
Posts: 4,596
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what's your patch/version?
__________________
My SG History, My SG Discussion Thread, My SG Rules SG Playing: none. Not yet convinced civ4 is a good game for SGs. But I've got a new laptop! Articles: Trading Reputation Pictures: Chichen Itza! |
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#4 |
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Warlord
Join Date: Dec 2003
Location: Germany
Posts: 106
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1.22 but since this is a Mod, I think it'll work in 1.15b aswell. Only the background-Graphics of the Industrial-Age shall differ.
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