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#1 |
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Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
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SSS animation editor
I have released a new version (0.21) of SSS, including the animation editor.
See it here You can also go directly to the website (link in my sig) to download it. It is not aimed directly at CivIII, so it is not as usefull as SBB, but you can save the animation into a true color storyboard. You can use this tool to resize unit, and reduce the size of FLC, either because it cropped the frames, removing useless bakcground, or because you can remove frames (take 1/2, or 1/3, or select the starting / ending frame). Warning : as it crops the frames, they will not be centered! You need to use FLICSTER to edit the X,Y offset in the ini to recenter them
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Steph's tools: SBB including New automated "Sandris" version, CEC. New expanded editor for civilization III! Download version 0.7.9, support compressed biq (development thread) |
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#2 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 5,967
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Oh, I say, thank you very much!
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UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#3 |
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Indescribable
Join Date: Oct 2003
Location: Connecticut
Posts: 9,726
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So this work with Civ3 unit FLCs?
Great job Steph!
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[21:34] <Bill3000> I met someone over the internet yesterday and he slept over [21:35] <Bill3000> not the first time [21:37] <Bill3000> you consented! |
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#4 |
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Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
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not really, you need to export the storyboard as pcx, and then so save it as bitmap.
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Steph's tools: SBB including New automated "Sandris" version, CEC. New expanded editor for civilization III! Download version 0.7.9, support compressed biq (development thread) |
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#5 |
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Indescribable
Join Date: Oct 2003
Location: Connecticut
Posts: 9,726
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Okay, but we know how to go from bitmap to FLC, so that's okay.
THANK YOU STEPH!
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[21:34] <Bill3000> I met someone over the internet yesterday and he slept over [21:35] <Bill3000> not the first time [21:37] <Bill3000> you consented! |
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#6 |
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Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
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How to resize unit with the editor
Open the FLC with FLicster. Export to PCX.
Open PCX with Paint Shop Pro (or other). Save as bmp (do not change anything else, the bmp MUST remain 256 colors, with the same palette as the PCX). Run SSS.exe. Cick on the bottom right bottom Double click on the first TextBox, it will open the OpenFile dialog. Select your bmp. Now, in the dropdown list, select the correct number of frames. Wait a bit for the processing of the file. Don't bother with the centering, its' useless if your goal is to produce a storyboard, it is used only for SSS animation. Change the zoom factor to your convenience. You can also change the start / end frame. Now, save the storyboard. Note the new width and height Open it with PaintShopPro, apply the initial palette (the bmp is true color, but it uses exactly the same colors as the original one). Now, go back to flicster, create a new flc, with the new width and height. Change the X,Y offset to get the correct centering. Remarks: - This animation editor crops the frame, so they are smaller, that's why you need to change the centering in Flicster. - When producing the storyboard, a background line is automatically added to the right and left, so you should never get the infamous "ghost pixels bug".
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Steph's tools: SBB including New automated "Sandris" version, CEC. New expanded editor for civilization III! Download version 0.7.9, support compressed biq (development thread) |
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#7 |
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Game Developer
Join Date: Dec 2001
Location: Canada
Posts: 1,105
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Me Like-ee!!
Expect a barrage of questions in the coming months for me!
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TETurkhan Maps & Mods - Latest News TETurkhan Strategy Thread - Discuss Strategies TETurkhan Stories & Tales - Zion Ambition |
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#8 | |
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Warlord
Join Date: May 2002
Posts: 225
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Re: How to resize unit with the editor
Quote:
Got a couple of questions. - Now, in the dropdown list, select the correct number of frames. Wait a bit for the processing of the file.! Dont understand this.....I can select 8 or 16 frames. in the preview u see things change. can u explane? - Now, go back to flicster, create a new flc, with the new width and height. Done all the previous things.....but this I dont understand. Cant understand how u change the pcx back to a FLC. help! |
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#9 |
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Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
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It is not possible to know the number of frames from the storyboard only.
So the program propose you a list of the possible nb of frames (ie (width of frame+1) x nb of frames +1 = width of storyboard. You then have to choose the correct one. For the flicster thnig : if you created a new animation with flicster, you can select the width and height of frames, nub of frames. It will generate a blank( or rather magenta) storyboard (pcx file). Replace it by another one (same size, same nb of frames), and you can convert it to FLC int flicster. See the flicster tutorial for more details
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Steph's tools: SBB including New automated "Sandris" version, CEC. New expanded editor for civilization III! Download version 0.7.9, support compressed biq (development thread) |
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#10 |
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Gone to the dogs
Join Date: Feb 2004
Location: Bangkok
Posts: 227
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Is this the utility I need in order to change the colours in a FLC or should I be using something else?
I want to change the colours on some of the units and I guess I just need something that will let me adjust the palette.
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Are you sure you know the difference between strategy, tactics and logistics? Interested in learning more about worker moves? Want to be a dinosaur? ** Not another tweak mod? ** Team up with a friend or the computer?Avatar thanks to Mistfit (and Mahlee)
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#11 |
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Multi Many Tasks man
![]() Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
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Try CyberDreik CivFLc editor
with this you can export the palette and change it
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Steph's tools: SBB including New automated "Sandris" version, CEC. New expanded editor for civilization III! Download version 0.7.9, support compressed biq (development thread) |
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#12 |
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Gone to the dogs
Join Date: Feb 2004
Location: Bangkok
Posts: 227
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Thanks, I'll take a look at it
__________________
Are you sure you know the difference between strategy, tactics and logistics? Interested in learning more about worker moves? Want to be a dinosaur? ** Not another tweak mod? ** Team up with a friend or the computer?Avatar thanks to Mistfit (and Mahlee)
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