muffins said:The cure for that is to have all you cameras way out (and I do mean WAY out ) and to set the zoom to something stupidly high (like 250mm plus)
Next unit, I'll re-set up my camera configuration.
muffins said:The cure for that is to have all you cameras way out (and I do mean WAY out ) and to set the zoom to something stupidly high (like 250mm plus)
Dease said:@ neomega - how'd you get your shadow slightly blurred around the egdes?
Dease said:hmm, looked at your setup and I can't see how you have shadows at all, there's no ground
Also, I've never had a spotlight make a shadow,
A Viking Yeti said:I still have no idea how you made your shadows soft at the edges... If you could explain it, that'd be great... That is, if it's not too much trouble .
The Great Apple said:Ok.... could somebody clever perhaps help me with surface textures. I want a map which will stick to the unit, during animations, but which I can size and position like a normal map.
Basically I want to be able to create a texture map for a certain part of a model, with details, which will move with the model during animation.
I am yet to find a way of doing it.... help?
Dease said:@ neo - I'm trying out your setup to get the soft edged shadows, however, I can't even get a shadow
I don't think spotlights create shadows, I have a ground (an imported model as you said) and no shadow comes up any ideas???
Spart said:Even though this is way off what you have been talking about...
Can someone please explain to me how to make human models??
I have tried and they come out....blocky....
Anyone help would be nice.
-Spart
I used stepped cylindars for my orks, almost entirely. I used a lat sphere (they are much better than geo spheres), for the head, then did vertex pushing to get it all fitting together. I found the proportions were quite hard to get right (though I wasn't strictly doing humans). It'll take you a few goes to get it all looking right, especially as civ proportions are weird as it is.Spart said:Does anyone have any tips to help me make a human model?? Such as do I use clinders to make limbs?