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#121 | |
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Chieftain
Join Date: May 2004
Posts: 19
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Re: New team colours!
Quote:
The city-band color is the trickiest to work with - set it to something funky, and your units can end up looking very streaky. On the other hand, giving this a nice bright contrasting color is the quickest way to get a sparkly effect. The left and right bounds look cleanest when you use appropriate shades of gray or the main colors, but you can experiment and get other neat effects. For example, try setting the left bound to gold, the primary color to cyan, the right bound to dark blue, and defaulting the secondary color, and city-band color to gold. This should give you an interesting Egyptian-like color mix. Finally, you can and should test these colors on the fly. Start up a game, with debug mode on if you want to add units to test, and you can load up a palette, save it, then save and reload the game to see the effect immediately. Doing something like this, it shouldn't take you more than 5 minutes to set and tweak each new color set. Oh, yeah, that last color box all by itself on the lower left controls the background of the screen. It's basically just there if you want to see how the palette looks against a different background color. |
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#122 |
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Deity
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Re: New team colours!
Thanks a lot for explaning.
![]() I will try it later when I have more time.
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#123 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Re: New team colours!
How do you start a game with Debug mode ON.
Do you have to add a line to the .ini file.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#124 |
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Deity
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Re: New team colours!
It is somewhere in the editor, I am sure, but I donno where exactly.
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#125 | |
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Chieftain
Join Date: May 2004
Posts: 19
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Re: New team colours!
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#126 |
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Deity
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Re: New team colours!
Okay, so to use this do you have to save anything anywhere or do you just click on done and load a game?
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#127 | |
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Chieftain
Join Date: May 2004
Posts: 19
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Re: New team colours!
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#128 |
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Deity
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Re: New team colours!
Whenever I "save as" (Simply "save" does not seem to do anything) to "Color," for example, an error occurs saying "file does not exist".
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#129 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Re: New team colours!
Works great.
Here is a screen shot of the utility. Thanks again
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#130 | |
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Chieftain
Join Date: May 2004
Posts: 19
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Re: New team colours!
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#131 |
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Deity
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Re: New team colours!
Indeed, I see the same thing.
What do you see in game?
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#132 |
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Formerly known as low
Join Date: Jun 2002
Location: Wisconsin, USA
Posts: 1,210
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Re: New team colours!
This program is very cool. Thanks again Sloth.
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#133 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Re: New team colours!
Wow, works great!
Did you discover what is coloured with pixel n.67?
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rhye.civfanatics.net |
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#134 | |
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Deity
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Re: New team colours!
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i donno, I may be stupid to not notice a difference.
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#135 | |
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Chieftain
Join Date: May 2004
Posts: 19
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Re: New team colours!
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#136 |
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Deity
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Re: New team colours!
Sorry to make you go through all the trouble, but that's ok, if I can't get it to work for me, don't worry about it.
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#137 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Re: New team colours!
Quote:
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#138 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Re: New team colours!
Sloth_MD, the colour on the mini map always seems to be lighter than the colour of the Civ, even if I choose the same colour for all 5 selections.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#139 |
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Deity
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Re: New team colours!
This makes more sense, thanks.
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#140 | |
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Chieftain
Join Date: May 2004
Posts: 19
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Re: New team colours!
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