Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > Civ - Ideas & Suggestions

Notices

Reply
 
Thread Tools
Old Apr 17, 2004, 07:50 AM   #1
North King
Royal Cartographer
 
North King's Avatar
 
Join Date: Jan 2004
Location: Composing.
Posts: 17,125
Some General Ideas.

Make trade based on supply and demand, with trade routes. Like you have trade routes that can be pirated and blocked by civs. And supply and demand... So many things to do with that. You could actually have a realistic fur trade... and the spice trade? Wow, there is just no way to represent that in Civ3, given that the portugese made FIFTY TIMES the money they spent on those trips.

Also, revamp internal politics. Those revolutions, make some state sponsered, but make some entirely by the will of the people. For instance, a message pops up: "People are Revolting! Do you support or Fight the revolution?" If you Support it, you may have to fight loyalists, if you fight it, you fight the rebels.

Also have an independance system. If a certain area of the country is unhappy, they ought to be able to rebel and form their own civ. And each civ could have their own database of rebel states. Like Britan could have Canada, South Africa, Australia, and so on for revolters. France could have Algeria, Vietnam, Lorraine, Provence, and so on, Germany could have Poland, Bavaria, Prussia, Hannover, Saxony, and so on...

Sorry if the above sounds a little incoherent, but I'm a bit hurried today.
North King is offline   Reply With Quote
Old Apr 17, 2004, 04:05 PM   #2
Furius
Prince
 
Furius's Avatar
 
Join Date: May 2003
Location: New Zealand
Posts: 522
And if a trade route passes through your land or sea you should get a cut in it. That way the silk road actually means something and having a city on an isthmus (like Panama or Suez) becomes profitable.
Maybe trade routes should cost you a bit too, 1g per ten tiles distance, or something that way you would try for the shortest route possible.
Sea routes would have to be less expensive of course.
Furius is offline   Reply With Quote
Old Apr 23, 2004, 03:20 AM   #3
Pook
Bloviating
 
Pook's Avatar
 
Join Date: Jan 2004
Location: Where Triton meets the Amish
Posts: 552
Quote:
Originally posted by Furius
And if a trade route passes through your land or sea you should get a cut in it. That way the silk road actually means something and having a city on an isthmus (like Panama or Suez) becomes profitable.
Maybe trade routes should cost you a bit too, 1g per ten tiles distance, or something that way you would try for the shortest route possible.
Sea routes would have to be less expensive of course.
Excellent idea. Currently the only real advantage to being on an isthmus is to be able to pass naval units between oceans, and to block your opponents expansion. I'd also propose a canal fee- whoever owns a canal passing between two bodies of water could charge a fee for passage, or totally block passage to ships from a country against which it had an embargo. I was on a ship in 1995 passing through Suez and the total fee (with everything) was $650,000 US. Not bad.....
__________________
Do you KNOW what happens when they sack a city? You wouldn't, would you, because all you know comes from singers, and there's such a dearth of good sacking songs. -Cersei Lannister
Pook is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > Civ - Ideas & Suggestions > Some General Ideas.

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
AIR General, NAVAL General, add to General Kissa Civ4 - Graphics Modpacks 1 Nov 23, 2008 03:04 PM
Allied General/ Panzer General Slobberface CivRev - General Discussions 1 Aug 18, 2008 03:39 PM
Several General Ideas Flak Fox Civ - Ideas & Suggestions 0 Jan 10, 2006 10:06 AM
Ideas for CIV 4 share ideas:D you never know:D kris55 Civ - Ideas & Suggestions 0 Apr 23, 2005 10:15 AM
Just some ideas for WW2 units-Not requests, just ideas TVA22 Civ3 - Creation & Customization 5 Feb 01, 2002 02:14 PM


Advertisement

All times are GMT -6. The time now is 10:12 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR