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#1 |
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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Snatch and Sell
This is a tactic I'm trying out in my most recent game. Now be aware that I'm still using one of the early patches of Vanilla Civ III. I've heard that C3C changed the way AI values cities.
I did it first during the middle of the middle ages. I loaded 12 knights into Caravels( i had researched teh culture side) and had Navigation. I proceded to conquer 4 cities half-way across the Medium sized map. Of course corruption was horrendous, but i defended and kept the city till early Industrial age. Then I sold all four cities at various prices to anyone who could pay a lot(including original owner). This total was at least `800 gold and 210 gpt. Although it cost me to rush the knights and caravels, i ended up getting a 3 tech lead cause i didn't have to worry aout expenses. Does anyone have comments, suggestions, cons and pros? |
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#2 |
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Guest
Posts: n/a
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You'd probably be better off keeping them and going on to a win conquest victory --- this is assuming they're not in the middle of a cultural hotspot or you have a large force.
But anyways, with the latest patch for Vanilla Civ, the AI will not sell or buy cities at any price. So it kinda blows any tactic out the window
Last edited by Gainy; May 21, 2004 at 07:47 PM. |
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#3 |
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Oh Dear
Join Date: Feb 2004
Location: Arizona Bay
Posts: 6,669
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i tried to sell a city once for 1 gold,AI wośld not have it
someone else mentioned u can give them away for some goodwill,i wonder how much its really worth to the AI if they wont even give 1 gold for it,the minimum 1 city on each continent is by the way great or invasions,but i disable culture flip so...
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"I'll be the hyena, You'll see!" |
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#4 |
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Deity
Join Date: Jun 2003
Location: Wilmington, NC
Posts: 2,760
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I'm assuming your playing Civ3 unpatched.
Do to the exploit of people selling core cities in a culture rich empire for ungodly amounts of cash/techs, then waiting a few turns for the cities to flip back to them, rinse & repeating ad infintium, this was rightly removed in the first patch. Now cities can only be given away, or traded during peace negotiations. |
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#5 |
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Emperor
Join Date: Oct 2002
Location: In an IDE.
Posts: 1,542
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But you can still exploit it for free defenders.
Build 9 cities specifically for this purpose, in an arrangement like this: Code:
X| |X| |X ---------- | | | | ---------- X| |O| |X ---------- | | | | ---------- X| |X| |X Although I hear the AI can refuse even gifts in conquests. But in vanilla and PTW(1.04 at least) it works.
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Albums: Work-in-Progress: UnSynth | SynthCrap Vol. 1 | Temple Quest OST for a fictional game | Recycled CompoST | uRPG | Wasted Space | This Cannot Possibly Be Good For The Cat | | | EPs: album8 | album5 Free Image/File hosting, PM for details |
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#6 |
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Deity
Join Date: Jun 2003
Location: Wilmington, NC
Posts: 2,760
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So you paid like 1000+g for a couple free conscript defenders that still require upkeep, and could be produced in a turn or so in any one of your core cities?
Not worth the time or effort IMHO. |
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#7 |
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Emperor
Join Date: Oct 2002
Location: In an IDE.
Posts: 1,542
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well, it also helps with 100k culture victory. 8 cities producing 14cpt adds up pretty fast, especially if you do it early enough to catch culture doubling. i'll actually do it if i'm doing an ICS game and i've got a 'missing' square(i dont give away an established city due to the fact that most/all improvements are destroyed)
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Xerol's Music [ homepage | last.fm ] (Updated 31 Jan 2009):
Albums: Work-in-Progress: UnSynth | SynthCrap Vol. 1 | Temple Quest OST for a fictional game | Recycled CompoST | uRPG | Wasted Space | This Cannot Possibly Be Good For The Cat | | | EPs: album8 | album5 Free Image/File hosting, PM for details |
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#8 |
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Oh Dear
Join Date: Feb 2004
Location: Arizona Bay
Posts: 6,669
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just disable culture flip
i can be bothered with crap like that,hate the whole idea i hope civ4 also has the option to disable culture flip,or im not getting it i usually am busy enough with not getting killed/killing someone i think librarys add science/tempels make ppl happy,is good enough,they should not work as military buildings,as in getting u new cities
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"I'll be the hyena, You'll see!" |
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#9 | |
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Warlord
Join Date: Feb 2004
Location: Seattle, WA
Posts: 227
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Re: Snatch and Sell
Quote:
You can't pull that off on the later versions of Civ (as has already been mentioned), so I think that you should stick with it, until you're ready to switch to the fancier versions with all the 'bells and whistles'. Turning off the culture flip may be a good thing for the war mongerers, but I feel that it reduces reality of the game. Plus the fact that I grew tired of the war mongering before I quit Civ I and found the culture flipping a pleasant change from the space race. I did end up turning off the United Nations vote, though, because it seemed too easy to win when it was active. |
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