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#1 |
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Chieftain
Join Date: Apr 2004
Posts: 61
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Better Management System
I'd like to see a better management system for your civilization.
The current advisor screens are pretty good, but how about adding improved sort functions, and a "search" or "query" function? Maybe I need to find all the cities on this continent that have barracks, or I've somehow lost track of which city built the military academy, and I want to build an army...do I have to go scroll through each city's improvements until I find the MA? Also, how about the ability to change citizens into specialists from the advisor screen, without opening the city screen? I'd also like more effective tools to manage corruption--say a map view that allowed you to predict the effects of moving your palace, or building the FP. DogmaDog |
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#2 |
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Demigod
Join Date: Apr 2002
Location: Imaginary Civ
Posts: 207
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Re: Better Management System
I agree.
When I finally build the Art of War, I want to have the option to sell all barracks that I built previously. Without this option I have to search through every city manually. |
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#3 |
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Chieftain
Join Date: Mar 2004
Location: Elkridge, MD (near Baltimore) USA
Posts: 18
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I agree.
It would be great to have the ability to see status of any KNOWN tribe: Resources, Luxuries, and relationship to other tribes 1. View would be limited to whatever could be seen in diplomacy screen 2. Allow view of RELATIONSHIPS,RESOURCES,LUXURIES 3. Include links to Diplomacy Screen, Civilopedia, & other Tribes PERSIAN Relationships <Go To Diplomacy Screen> BABYLONIANS No Contact JAPANESE No Contact AZTECS Peace, Mutual Protection Pact (6 turns) GERMANS Military Alliance VS CHINESE (11 turns) CHINESE War, Military Alliance with AMERICANS (11 turns) AMERICANS War, Military Alliance with CHINESE (11 turns) IRIQUOS No Contact PERSIAN Resources (Discovered/Available/Unlinked) IRON 5/2/2 <display need> COAL 1/0/1 HORSES 2/0/0 SALTPETER 0/0/0 <display available> OIL 1/1/0 <display need> RUBBER N/A (Tech not yet discovered) ALUMINUM N/A (Tech not yet discovered) URANIUM N/A (Tech not yet discovered) PERSIAN Luxuries (Discovered/Available/Unlinked) GEMS 0/0/0 <display availibility> INCENSE 1/0/1 SPICES 5/4/0 <display need> WINE 1/0/0 FURS 0/0/0 <display availibility> SILK 1/0/0 DYES 1/0/1 IVORY 2/1/0 <display need> This would help a great deal in negotions! Also it would be great to have the ability to choose which tribes to include on "Foriegn Advisor" screen. Another helpful tool would be a Message Queue 1. Chronological list of all message that have been displayed on screen 2. Year, Tribe or General, Message 1490 Chinese Discover Iron Working 1500 Greek Peace Treaty Signed |
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#4 |
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subtitled
Join Date: May 2004
Location: mesopotamia
Posts: 824
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@xerox . not only a good idea, but IMHO this is how all ideas involving interface should be presented. I for one enjoy long theoretical discussions, but a simple display of some interface makes everything easier for the reader.
And 5 boooos to anyone who dares to disagree with that....
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#5 | |
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Demigod
Join Date: Apr 2002
Location: Imaginary Civ
Posts: 207
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Quote:
Sometimes visual symbols - signs, shapes, colors, etc. - are better than text, so you can absorb and interpret those a lot faster, without reading. |
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#6 |
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Chieftain
Join Date: Mar 2004
Location: Elkridge, MD (near Baltimore) USA
Posts: 18
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The info in the form of a Tolstoy novel would not be the normal display but an optional display. How many times have you attacked the civ that was half your size only to find out that you forgot that it had a Mutual Protection Pact with the civ that was twice the size as yours?!?!
As you watch you cities being taken by the handfuls you bang your head on the desk. Should I really have to have a paper and pencil handy to make note of these agreements???
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#7 |
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Voodoo Chile
Join Date: Aug 2003
Location: On the beach
Posts: 102
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Yes, all good ideas. Maybe in a seperate prefernce screen, you can choose which items you would like to see in your advisor screen.
__________________
If I don't see you no more in this world, I'll see you on the next one........and don't be late. |
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#8 | |
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Demigod
Join Date: Apr 2002
Location: Imaginary Civ
Posts: 207
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Quote:
I think a big map screen would help, where you can click on a civ and all civs that have a pact with it would turn a similar color; or civs it trades with would turn a certain color, etc. |
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#9 |
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Warlord
Join Date: Mar 2004
Posts: 225
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This really needs to be added in Civ IV, not only would it make the game easier to play and more enjoyable but also quicken the multiplayer games by a great deal and they really do need to be faster.
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#10 |
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Civ & Hattrick addict
Join Date: Sep 2003
Location: Northern Germany
Posts: 1,406
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Yes, this would mean a big improvement, it's kind of harrd to filter the information you need now, so it would be very good to keep some thing like message history, info screen for each civ and so on!
__________________
Star Trek and Football fan.(Thanks to Mistfit for the avatar) |
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#11 |
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Say No 2 Net Validations
Join Date: Sep 2003
Location: near Koblenz, Germany
Posts: 3,408
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Good idea, xerox!
This really would be helpful, especially since all the information are already available - yet not displayed in the current game.
__________________
"It is from their critics, not their fanbois, that companies learn the lesson of making good software...." Aristophanes Bello Civ4:Colonization: Modmerge: "Religion and Revolution 1.3" and "2 Plots City Radius" |
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