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Old May 05, 2004, 10:29 PM   #1
aneeshm
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How small can you get:A FPS game with a total size of 96 KB (complete game) !!!

I read a bout a game , kkrieger , in a computing magazine , and it was a full-size freeware FPS with a total download size of 96 KB . I was skeptical , but I had to believe it when I saw that it was made by the same people who had created 11-minute 3-d videos fit into a file of size 64 KB . The game is attached here . The video file will be next . If anyone knows how this is done , please tell me .



Note : This is only the beta version . The minimum system requirements are rather high :-

512 MB ram
128 MB vram
1.5ghz proc
105 KB HDD
a sound card
Direct X 9.0b
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File Type: zip kkrieger-beta.zip (97.8 KB, 706 views)
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Old May 05, 2004, 10:32 PM   #2
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Here is the video file .
Attached Files
File Type: zip demo 1.zip (64.9 KB, 226 views)
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Old May 05, 2004, 10:34 PM   #3
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The second video file .
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Old May 05, 2004, 10:34 PM   #4
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If it's a game and not a virus, it probably makes use of many Gigabytes of built in Microsoft API and various language objects
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Old May 05, 2004, 10:38 PM   #5
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It's a game all right , try a google search . And also check the video files if you're interested in more output by the same people .
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Old May 06, 2004, 12:48 AM   #6
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128 mb video ram? For a 105 kb game? What is this game all about? You could fit it on a diskette, and it needs 512 mb ram. Are you serious?
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Old May 06, 2004, 12:57 AM   #7
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is that works for mac?
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Old May 06, 2004, 01:19 AM   #8
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Quote:
Originally posted by stormbind
If it's a game and not a virus, it probably makes use of many Gigabytes of built in Microsoft API and various language objects
This was discussed on slashdot a few weeks ago. Stormbind is right, it uses the directx8 api and textures are drawn on the fly. Here's a link to the discussion if you're interest.

http://games.slashdot.org/article.pl...id=186&tid=204

I've tried to run it in Linux with both wine and cvswinex, no go. Since I'm not into FPS in the first place I never bothered booting to Windows to give it a try.
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Old May 06, 2004, 07:11 AM   #9
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Flabby...

Pretty sure an 80s FP game (NOT a shooter) used about 16K or so. I've seen listings for 1K chess programs.

NOT VERY GOOD chess programs... but it's not a record. Sorry.
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Old May 06, 2004, 07:24 AM   #10
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Chess is not a First Person Shooter

The precursor to Doom (same developers) was over 1Mb, I'm sure - game with a wizard shooting undead.

Earliest first person perspective game I can think of involved navigating a maze, like 3D pacman. Was really awful line/vector graphics. Think it was a few hundred Kilobytes. I'm no expert of retro gaming though.

The size of this particular game does not surprise me. Microsoft have a lot of objects bundled with the OS that would traditionally need to be custom-made for each application but which can now be imported on the fly.

This is the MS strategy to making Windows (and API) "essential" and never optional. You should avoid such paracitic programs if you desire independence of the corporate empire

I have made the same mistake of using MS components in my programs. Never again! Erm... well, they make it so easy that there's a continuous temptation

After learning of the problems the hard way and realising what is really needed, I designed an OS that should blow Windows (and Linux, JavaOS, etc.) out of the water but I'll never have the resources or time to build it

Do yourselves a favour, never throw out your old PC!! Instead, use it to become familiar with Linux, JavaOS or BeOS (see OpenBeOS for current project) and prepare yourself for a migration to freedom!

Last edited by stormbind; May 06, 2004 at 07:37 AM.
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Old May 06, 2004, 08:00 AM   #11
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Quote:
Originally posted by stormbind
Chess is not a First Person Shooter

The precursor to Doom (same developers) was over 1Mb, I'm sure - game with a wizard shooting undead.

Earliest first person perspective game I can think of involved navigating a maze, like 3D pacman. Was really awful line/vector graphics. Think it was a few hundred Kilobytes. I'm no expert of retro gaming though.
Ah. I was thinking of Michael Orwin's (?) 3D Monster Maze, circa 1982. It didn't even have vector graphics - just different text shapes printed on the screen to give an illusion of 3D.

The Monster in question was a T-Rex - idea was to get to the exit before it ate you.

Jurrassic Park it was not.
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Old May 06, 2004, 03:06 PM   #12
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Hm... I think Catacomb Abyss was about 900 KBs or so...

Catacomb Abyss was the first 3D First Person Shooter made. It is the Precursor to Wolfenstein 3D, which is the Precursor to Quake and Doom
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