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Old May 25, 2004, 07:04 PM   #81
alerum68
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Re: SGOTM2 Germany - Team DGIT

They put the Spoiler thread up... it's Middle Ages + 3 contacts to start using it. I believe they're going to want the team leader to post a short write up of whats happened for the team so far... any vict...er... volunteers?
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Old May 26, 2004, 10:05 AM   #82
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Re: SGOTM2 Germany - Team DGIT

I'll do it.
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Old May 26, 2004, 04:44 PM   #83
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Re: SGOTM2 Germany - Team DGIT

SK you haven't posted a turn log anywhere, and you're 72 hours from your got it is almost up. Should we skip you this round?
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Old May 26, 2004, 04:44 PM   #84
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Re: SGOTM2 Germany - Team DGIT

Okay Oblivion... we have to wait til we are in the Middle ages with 3 contacts to post the history so far though.
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Old May 26, 2004, 06:16 PM   #85
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Heres my turns guys .

Pre - turn: check everything, hit enter.

Turn 1 975 BC: Leipzig: Warrior -> Warrior.
Munich: Warrior -> Warrior.
Nuremberg: Warrior -> Warrior.

IBT: Bremen raided by barb horse, kills warrior on defence and steals 11 gold production switched to warrior.

Turn 2 950 BC: Konigsberg: Warrior -> Warrior.
Heidleberg: Warrior -> Warrior.

Kill barb camp, get 25 gold.

Turn 3 925 BC: Berlin: Settler -> Settler


Turn 4 900 BC: Leipzig: Warrior -> Warrior.
Frankfurt: Warrior -> Warrior.
Munich: Warrior -> Warrior.

Turn 5 875 BC: Bremen: Warrior -> Barracks.


Turn 6 850 BC: Hamburg: Warrior -> Worker (too much jungle near the city).
Heidleburg: Warrior -> Warrior.
Nuremberg: Warrior -> Worker.



Turn 7 825 BC: Konigsberg: Warrior -> Worker.
Munich: Warrior -> Worker.

Turn 8 800 BC: Berlin: Settler -> Settler.
Leipzig: Warrior -> Warrior.
Frankfurt: Warrior -> Warrior.
Bonn + Salzburg founded (hope i got the spots right from the dotmap).

Turn 9 775 BC: worker moves.

Turn 10 750 BC: Frankfurt: Warrior -> Warrior.
Munich: Worker -> Warrior.
Heidelburg: Warrior -> Warrior.
Cologne: Barracks -> Warrior.

Summary: I did my best to ensure the cities i founded matched the sites on the dotmap, and I have uilt up warriors for upgrading, I also made some workers in cities that weren't growing to try and develop them a little more.

Good Luck next player, sorry for the delays.

SolarKnight.
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Last edited by SolarKnight; May 26, 2004 at 07:35 PM.
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Old May 26, 2004, 07:37 PM   #86
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Here is the save. (does it need to be uploaded? if so how do i do it?)

firaxis score: 289
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Old May 26, 2004, 08:53 PM   #87
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Yeah you have to submit it to this site. Your forum name is your user name here.

289? Puts us back on top by a single point. I think the secret to our higher score is when Smackster skipped building roads. Those 10 or so turns gave us the pop growth we needed to take the lead early.

Keep building workers! We need to get this land ready for some railroading... it's just around the corner.

Here's the Roster:

-Oblivion- <==Up
Smackster ,<== On Deck
Alerum68
SmellinCoffee
SolarKnight <==Just Played
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Old May 26, 2004, 08:56 PM   #88
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I just posted it too, and we are back ahead of the Staff team by a point. I'll take all the credit for our good play, but I'll be hiding when I mess up

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Old May 26, 2004, 08:59 PM   #89
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hehehehe... but you did mess up... That early gold would have gotten us another tech which could have led to even higher score further along. J/K... maybe.

There was one team that posted the lowest score the first round, now they're one of the top 5... I think that team did a nice little trick of building a worker first.... they lost alot of points at first, but because of the extra worker they can improve their city twice as fast. I remember reading an SG where one of their members did that is why I think it's what happened.
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Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my!

How to Release Your Mod!

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Old May 26, 2004, 08:59 PM   #90
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I think our Roster got mixed up a bit, I looked back and -Oblivion- played before SK, so its me up again.

Smackster <==Up
Alerum68 <== On Deck
-Oblivion-
SmellinCoffee
SolarKnight <==Just Played
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Old May 26, 2004, 09:03 PM   #91
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Quote:
Originally Posted by alerum68
hehehehe... but you did mess up... That early gold would have gotten us another tech which could have led to even higher score further along. J/K... maybe.

There was one team that posted the lowest score the first round, now they're one of the top 5... I think that team did a nice little trick of building a worker first.... they lost alot of points at first, but because of the extra worker they can improve their city twice as fast. I remember reading an SG where one of their members did that is why I think it's what happened.
The spoilers will be interesting reading. I'm not sure if the score really means anything now, when I look at QSC comparisons I never look at score, so I don't know how relevant it is. I'd be suprised if building a worker first gives them an advantage. I think we had a good start, but it would have been better if we could have bought an English worker my first time up (it was available but they would not give it up) and we were just a little slow mining that grassland tile.
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Old May 26, 2004, 09:08 PM   #92
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I don't think missing that mine on the grassland hurt to much. We still got the settler our in 4 turns with MMing, and there was only 2 turns where it was used as a regular grassland where it could have been a mined grassland. And I've seen how powerful having that second worker can be early on in my own games. It might be an interesting thing to run a solo game and go about 100 turns into it, playing one game of building the worker as soon as you can as opposed to waiting til the second or third city is formed.
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Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my!

How to Release Your Mod!

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Old May 26, 2004, 09:40 PM   #93
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I looked the save and now is the time for our first war. We have 40 warriors, obviously most are on defensive duties, but we have more than enough spare and more than enough for our first objective which should be to cripple our first neighbour, and get some techs for the bargain.

SK has rightly put the workers on the iron and now I will road it. And then upgrade our forces and move them into position. I think this may take my 10 turns.

To me our first victim is obvious, Russia, and Moscow. Its size 7, it will take two turns of movement (including the war declaration) to be able to attack, but most of the other cities I see are size one and would get destroyed. I want to capture Moscow which will have the double effect of crippling Russia. From there we can move on their other cities and decide where else to go. Russia has neither iron or horses.
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Old May 26, 2004, 10:45 PM   #94
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Just looked at the save too... looks like we have pretty much 2 full rings of cities, and smacksters already talking war! Sounds like fun.

ummm... There's a barb right next to our workers on Iron Mountain. Someone may want to take him out before he takes our undefened workers.

Have alot of vet units, with barracks in alot of cities, but no roads connecting the iron. We only have 6 cities in the network. Are you sure that going to war in the next 10 isn't going to be a bit pre-mature? We're going to have to move alot of units around.

Berlin needs to be switched to a warrior to balance at growth and shields and get it back on a true 4 turn factory, with no waste.

I'd take out Moscow then Minsk. We may loose Cologne if we don't get some more units there. Same with Bremen. And don't forget about the Incense up in the north! We need to get there before the English do.

There's just so much to be done, and so little time to do it!
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How to Release Your Mod!

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Last edited by alerum68; May 26, 2004 at 10:48 PM.
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Old May 26, 2004, 10:56 PM   #95
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Yes there is no doubt its time to attack. The sword upgrade has already happened.

My metric used to be 15 swords to attack, I think 8-10 is enough for a map like this, as they will not be able to counter quickly on our cities (too far). I'm playing now and just got a report from Munich. Apparantly they were able to upgrade 12 swords, 10 are on their way to Moscow. The full report will come in later.
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Old May 26, 2004, 11:28 PM   #96
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750BC

Notice a little barb next to Hamburg, which is housing all our vet warriors, goodbye barb. Also send one out to protect our settler.

Our power is much greater than all the others, and we get 60 Gold from England for peace. I want to attack Russia, so don't want to do this, and France have no cash. Remember if we renegotiate peace we can't attack them for 20 turns. If we do attack them our rep is blown and we'll get no more gold for peace.

I also see lots of barbs elsewhere, and lot of idle warriors. So start to move them out, and any spare are sent to the Russian front, they wont be so idle again.

Our settler factory is a little out of synch, so I'll try to get it back. There is no time in this game when we want to slow down settler production.

Warrior kills barb on mountain.

T1 730 BC

Leipzip warrior->warrior
Nuremberg worker->worker

We lose a warrior attacking a barb horse.
Actually with all these barbs, we can probably train a few swords to elite. We should have enough spare to do that. Of course a key goal in this game is getting a leader and building the FP. So once we get our opponents under control we should work elite wins almost exclusively.

Dortmund is formed. Starts working on Barracks, as we have enough warriors for defence of even that one.

Our iron will have a road in 5 turns (3 workers on it)

Leipzig needs to warriors to keep it happy. Set Leipzig to build a worker as its not growing. Well it grows if it steals the wheat from Berlin, so we need to MM to make sure that doesn't happen as Berlin needs it for Settlers.

T2 710 BC

Konisberg worker->warrior
Frankfurst warrior->warrior
Hanover Barrakcs->warrior

I'm roading south from Hamburg to Dortmund, as that will be the route for our swords to the front, so for now that will take priority over the long jungle clearing slog.

Change Stuttgart from Granary to Barracks, I think we only need one Granary in this game, and we have it already.

402 Gold, +20GPT

T3 690 BC

Berlin Settler->Settler - the growth suprises me, and I messed it up, Berlin size 3
Hamburg worker-worker

We discover Maths, start on Currency

England and Russia have Construction

T4 670 BC

Hedelburg, Frankfurt warriors->warriors
Desiese in Leipzig. Lots of Barbs around. Really could do with that iron. Our swords will soon sort them out.

T5 650 BC

France build the Oracle for us, they'll keep it warm until we capture it, English start building the Pyramids for us.

Barb attack on Stuttgart is rebuffed. We see even more barbs this turn.

T6 630 BC

Iron has a road. We have 478 Gold, I'll trade some maps this turn, and upgrade 12 for swords. The bulk in Munich, a couple to help stave off barbs. As its a long way to the Russiand front that full troop of 10 will set off for Moscow next turn. We have a road on the jungle just in time. We start the workers on one jungle spot, three of them, still 12 turns, hmmm we do have 10 workers now, so we'll leave those three on jungle duty. We have 3 roading to the front, and the rest on general roading. More to come.

T7 610 BC

England now have both currency and construction. They must be in the MA now or very soon. Another reason to attack now as we need to catch up on tech ASAP.

We renegotiate peace with France and get 53 Gold. Updrade two more warriors to Swords.

T8 590 BC

Berlin builds another settler, I'm not recording all the warriors and workers built as there are many.

Priority for the next city is the horses. As the distances here will really be helped by a horses. We don't need anymore happiness yet, but the incense should probably be next.

We get another elite warrior upgrade form barbs. I'm actually not planning on upgrading them, use them for attacking weakened units, good chance they will win and could get a leader, no point upgrading an elite warrior to a vet sword when we have so many vet warriors.

T9 570 BC

Vet swords kills barb and we get an elite sword.

Russia have 549 Gold, they are dying to give that to us.

T10 550 BC

Start to move elite sword to front

Score 343

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Old May 26, 2004, 11:39 PM   #97
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http://gotm.civfanatics.net/saves/sg..._BC0550_01.sav
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Old May 26, 2004, 11:53 PM   #98
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Quote:
Originally Posted by alerum68

Have alot of vet units, with barracks in alot of cities, but no roads connecting the iron. We only have 6 cities in the network. Are you sure that going to war in the next 10 isn't going to be a bit pre-mature? We're going to have to move alot of units around.
Yes I'm sure this is the time. We are so much more powerful than the others right now. They have all the gold. Each city we take should give us a nice cash pump. And we should continue to pump out the swords, upgrading the swords and sending them to the front.

Quote:
Originally Posted by alerum68
I'd take out Moscow then Minsk. We may loose Cologne if we don't get some more units there. Same with Bremen. And don't forget about the Incense up in the north! We need to get there before the English do.
Well after Moscow, we should be able to split the swords and take multiple cities. Be careful not to raize any, we should have the strength to bypass any size one zero culture cities and just try to capture others. As soon as Russia will accept peace, try to get all their tech and all their size one cities, if they wont give it up keep bashing them.

Alerum68, I think you are up
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Old May 27, 2004, 01:39 AM   #99
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I got it. Will play tommorow. I've been practicing in a solo game that is very similar to this one... the viks instead of germans, and C3C, but very close to where we are now... Any talk from the team before I play? This would be a good time for Oblivion and SK to chime in, since they'll post after I play tommorow.
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Old May 27, 2004, 10:09 AM   #100
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I think it is time to take the to the Russians!
We should take Moscow first, then we can take other cities that won't be autorazed.

Russia has a lot of gold, and tech, so this will be a good chance to catch up with them.

Good luck Alerum
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