Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > Civ - Ideas & Suggestions

Notices

Reply
 
Thread Tools
Old May 23, 2004, 09:08 AM   #1
painkiller
ibiza lover
 
painkiller's Avatar
 
Join Date: Jul 2003
Location: Sweden, Malmö
Posts: 65
Advanced war options

Warmongering in Civ3 is great but it could be much better and more realistic.

The only option you have when attacking the enemy in Civ3 is from the front. It's like two armys in the middle ages attacking each other until one army is gone. Battles should be more versatile. All units should be able to outflank enemy units, while fast units would have a better chance of doing this. Attacking an enemy unit from the behind should be devastating and not the same as attacking from the front. In Conquests, archers have bombard which is great. This thing should be upgraded somehow so that archers are used more often. One example could be that archers become longrange units. Different combinations of units should result in better defensive/offensive ability for the defender/attacker. All units could have "killing blow" option so that when you attack an enemy you should have a small chance to annihilate the enemy in the first round. This chance should increase when a unit becomes more experienced. "Killing blow" is just a name but why not call it "lucky blow" or something like that.

Then there is the UU. Some are great and some are not...
One UU is enough but different civs should still have different units. All civs should have more historically correct units. This means special: offensive, defensive and long distance units in every civ. One example could be that a swordman (3/2/1) in England could be an axeman in Scandinavia (4/1/1). Later on the game should be the same as now because technology in the real world is much the same all over the world. Everyone has tanks, planes, infantry and so on... This would make the game more challenging and different tactics would evolve for each new civ you play with.
painkiller is offline   Reply With Quote
Old May 23, 2004, 09:47 AM   #2
t3h_m013
Prince
 
t3h_m013's Avatar
 
Join Date: Apr 2004
Posts: 481
Re: Advanced war options

theres been some heated discussions bout this... prepare to get flamed....
t3h_m013 is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > Civ - Ideas & Suggestions > Advanced war options

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Caveman 2 Cosmos strategyonly Civ4 - Caveman 2 Cosmos 7690 May 19, 2013 01:29 AM
Advanced Graphics Options Explanations? Virulent Civ4 - Technical Support 0 Sep 09, 2006 09:09 AM
Advanced Governor automation options. Nellis Civ4 - General Discussions 4 Jul 14, 2006 06:10 PM
Advanced Options; What do they all do? jim1013 Civ4 - General Discussions 9 Nov 28, 2005 12:17 AM
Advanced Unit Options Icons searcheagle Civ3 - General Discussions 2 Dec 16, 2004 10:50 PM


Advertisement

All times are GMT -6. The time now is 06:42 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR