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#1 |
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Banned
Join Date: May 2004
Location: Australia
Posts: 1,281
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does anyone know how to change or move the arrows on the tech tree?
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#2 |
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Shaven not stirred
Join Date: Mar 2002
Location: Stockholm
Posts: 8,633
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They are painted on that beige background. It doesn't matter where you position the techs (which you do in the editor), you have to repaint the arrows by hand (or use cut and paste, as most of us do).
HTH
__________________
How would you like your drink, Sir? WARHAMMER FANTASY MOD 2.5 Fingers are like onions; if you cut them, you cry. My Graphics My Units Magnamund Map Get Correct Transparency with Photoshop Living by Stockholm Rude Time (GMT +1) Eight Chicky Bits, is that a Chicky Byte? |
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#3 |
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Warlord
Join Date: Jan 2004
Posts: 176
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Uh, er here is Plan B; To wit, 'stuff so many techs into one Era that there is virtually no room for arrows'.
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#4 |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 6,439
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Plan C
Plan C is to look at the altered tech trees in the various conquests and see if there's a tech tree background that suits your needs
.
__________________
Anno Domini: Gods and Kings website Alfred the Great Amalasuntha Attila the Hun Elle Fritigil Leonidas
Last edited by Rob (R8XFT); Jun 06, 2004 at 04:12 AM. |
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#5 |
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Maker of Worlds
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Or plan D is to position them so that the prereqs are obvious and ignore the arrows
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Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
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#6 |
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Lazy ***der
Join Date: May 2004
Posts: 58
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I'm just using someone else's tech tree for now, since it covers just about everything I could think of.
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#7 |
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Banned
Join Date: May 2004
Location: Australia
Posts: 1,281
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hmm, some interesting ideas, i might try using the tech tree on the conquest scenarios.
but then how did the people who made the conquest scenarios change the tech tree? |
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#8 |
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Elite Commander
Join Date: Sep 2003
Location: Finland
Posts: 670
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They loaded the era-specific background image (in one of the Art subfolders of the Conquest folder) into Paint Shop Pro, or some other paint program and edited it there with the basic tools...
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#9 |
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Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
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plan d: use a background without any, otherwise confusing arrows
plan e: someone could make a file containing all sorts of arrows (long, short, bend, etc) and a transparent background to be placed into finished techtree pcx files...
__________________
W.I.N.T.E.R Back in BusinessCIV2:Download GNB4 NOW!!! Upd8*Napoleonic Unit Compendium CIV3:My Makings Thread UPDATED July 4, 2005 Habla Azteca: nahuatl-español español-nahuatl Visit: http://www.achtungpanzer.de/ Play: Rome:TW - Res Gestae, by PROMETHEUS "Look, I'm as British as Queen Victoria!" Blackadder: "So, your father's German, you're half-German, and you married a German?" |
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#10 |
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Shaven not stirred
Join Date: Mar 2002
Location: Stockholm
Posts: 8,633
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Kal-el made a tutorial a long time ago that's still valid, check that forum.
__________________
How would you like your drink, Sir? WARHAMMER FANTASY MOD 2.5 Fingers are like onions; if you cut them, you cry. My Graphics My Units Magnamund Map Get Correct Transparency with Photoshop Living by Stockholm Rude Time (GMT +1) Eight Chicky Bits, is that a Chicky Byte? |
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#11 |
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Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
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Wolfwood has it right. Breakaway just had the artists on staff crank it out once they got the techs in place. Doesn't take real long with a good paint program.
Don't bother with it till you have the techs and their posiitions more or less finalized.
__________________
"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#12 |
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Indescribable
Join Date: Oct 2003
Location: Plane Of Fish Sticks
Posts: 10,163
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Someone should make a compeltely blank one (with the arrows cut and pasted over). I would do it, but I have yet to install photoshop in this computer, and my PSP trial period has expired. I'll porbably install it next week...
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#13 |
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Shaven not stirred
Join Date: Mar 2002
Location: Stockholm
Posts: 8,633
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Gogf, that's available in the tutorial I talked about.
__________________
How would you like your drink, Sir? WARHAMMER FANTASY MOD 2.5 Fingers are like onions; if you cut them, you cry. My Graphics My Units Magnamund Map Get Correct Transparency with Photoshop Living by Stockholm Rude Time (GMT +1) Eight Chicky Bits, is that a Chicky Byte? |
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#14 |
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Banned
Join Date: May 2004
Location: Australia
Posts: 1,281
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thanks dudes!
now i know just about everything for how to make a scenario. |
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#15 |
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Deity
Join Date: Nov 2001
Location: Washington DC
Posts: 4,827
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As Mrtn said, my tutorial has everything and more for what you could need to redo your tech tree.
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Designer of the Double Your Pleasure Mod and Rise and Rule, Check them out the latest version at Rise and Rule for C3C and DocT's 1.04 pre-Beta |
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#16 |
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Banned
Join Date: May 2004
Location: Australia
Posts: 1,281
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that's weird, i checked in the tutorials section but couldn't find it.
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#17 |
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Shaven not stirred
Join Date: Mar 2002
Location: Stockholm
Posts: 8,633
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__________________
How would you like your drink, Sir? WARHAMMER FANTASY MOD 2.5 Fingers are like onions; if you cut them, you cry. My Graphics My Units Magnamund Map Get Correct Transparency with Photoshop Living by Stockholm Rude Time (GMT +1) Eight Chicky Bits, is that a Chicky Byte? |
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#18 |
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Banned
Join Date: May 2004
Location: Australia
Posts: 1,281
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thanks man
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