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Old Jun 23, 2004, 07:45 PM   #81
Amenhotep7
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If you don't know how big the army should be/what types of units should be in it, couldja gimme a link?

Also, keep in mind that I'm trying to keep custom units to a minimum. I'm adding a few for flavor, a few for necessity, and that's about it. The rest are game units.
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Old Jun 23, 2004, 09:40 PM   #82
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I've been asleep or at school for the past 18 hours or so. As for the size of the armies, I can't help you there. Those have to be play tested and tweaked constantly until the final release. It would be better if you focus on pretty much everything else first if you haven't yet done that. (I'd also need to see the map for this, taking into account all cities, fortresses, the locations of roads, borders, size of cities, etc. to give some numbers. An idea you might want though is to put some of the most notable generals (like Subedei) in a preplaced army with elite units. Two or three of these might do well, provided some of the other civs had at least one or two from the go)

PS: You did that BUMP deliberately, didn't you
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Old Jun 24, 2004, 06:26 AM   #83
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Really? Darn.

Well, I'll start placing some units, and getcha the first play-test version soon.

P.S.: Maybe.
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Old Jun 25, 2004, 06:34 AM   #84
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I've placed all units and will begin playtesting this afternoon.

Edit: Aw, crap! I didn't save!...Playtesting will begin tommorow.

I need help with placement of the Silk Road. Any takers?

Last edited by Amenhotep7; Jun 25, 2004 at 08:41 AM.
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Old Jun 25, 2004, 08:49 AM   #85
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Bump

Edited my post. Take a look at the map. Most roads done.
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Old Jun 25, 2004, 12:52 PM   #86
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Y'know, I think maybe we could incorporatew some of Dom Pedro's units in... Were firelancers used in China at this time?
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Old Jun 25, 2004, 06:54 PM   #87
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Image of the Flying Tiger Warship... May turn it into a unit request If nothing else could work.

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Old Jun 26, 2004, 08:22 AM   #88
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I refuse to let this thread die.

I'm gonna do a little editing to the pediaicons and civpedia txts, and I'll begin my first play-test.
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Old Jun 26, 2004, 09:21 AM   #89
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In-game minimap. Colors are a bit messed up, but it looks great!
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Old Jun 26, 2004, 05:03 PM   #90
Mongoloid Cow
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What year have you started in?
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Old Jun 26, 2004, 06:01 PM   #91
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Umm... Oops. Haven't set that in the editor.

It will begin on the year Temujin uniteds the tribes.
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Old Jun 26, 2004, 09:38 PM   #92
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Then 1206... there are a lot of cities which you'll need to change hands unfortunately. Bukhara, Samarqand, Tasjkent, etc. were all part of the Qara-Khitai Empire until 1212 when the Khwarazmians siezed them. Kucha and Hami (Khamil) were Mongol since 1200 and 1204, not Qara-Khitai.

PS: You might want to give the Mongols a couple more "cities".
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Old Jun 27, 2004, 08:11 AM   #93
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Okay.

P.S. Why? Which ones? I'm doing a playtest with three cities, and playability is no problem.
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Old Jun 27, 2004, 09:18 AM   #94
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I'm getting around to placing the last bit of units, switching around territory, and then I'll release a play-test version via PM to you guys.
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Old Jun 27, 2004, 09:21 AM   #95
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P.S. Mongoloid, exactly which cities go to the Mongols? I don't have Hamil on here.

The cities I have on the map in Kwarzam in the area you say needs to go to Qara-Khitai are:

Yanikant
Singnak
Otrar
Samarkand
Bukhara
Gurganj
Merv
Balkh

Which ones exactly go to Qara Khitai?

Qara Khitai cities:

Turfan
Beshbalik
Kucha
Almaliq
Emil
Balasaghun
Kashgar
Yokand
Khotan

Which ones go to the Mongols?

P.P.S. What is the capital of Kwarzam?

Last edited by Amenhotep7; Jun 27, 2004 at 09:30 AM.
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Old Jun 27, 2004, 06:11 PM   #96
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Personally I would leave the cities as they are. It may not be totally historically accurate the have Samarkand and Bukhara as Khwarazmian cities in the very beginning, but it will be much more historically accurate as the scenario progresses, because by the time the Mongols invaded Khwarazm, Samarkand and Bukhara were the most important cities in the empire. It would be hard to manipulate the Khwarazmian a.i. to capture those cities in time for the Mongol arrival.

The Mongol cities (Tatars, Kereits) other than Karakorum are not actually cities but names of Mongol tribes. Other tribe "cities" names that you can place are Merkits, which should be right under Lake Baikal (the big crecent shaped lake above Karakorum), Unggirat, Ongut, Oirat. I'll try to find a map that can show the areas were the various tribes dwelled.

Last edited by Kubz; Jun 27, 2004 at 06:18 PM.
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Old Jun 27, 2004, 06:42 PM   #97
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It is quite difficult for Amenhotep7 when it comes to the Qara-Khitai. In 1211 they were conquered by the Naimans who ruled the land until 1218 when they were fully annexed into the Mongol Empire. The western-most part of their empire was annexed by the Khwarazmians in 1212. Their northern territories by the Mongols 1200 - 1212. The capital of Khwarazm in 1206 was Urgenj. Samarqand and Bukhara are pretty much the only ones which were Qara-Khitai in 1206.
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Old Jun 28, 2004, 05:45 AM   #98
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Crap. And I thought I could PM a playtest to you guys today.

Well, I think maybe... It should go to Kwarzam. It'd be hard for the Qara Khitai to defend Bukhara and Samarkand, as there are three Kwarazam cities seperating those cities from the Qara Khitai Empire...
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Old Jun 29, 2004, 06:14 AM   #99
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Sorry, guys. But this time I can ASSURE you that the playtest will be out today.
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Old Jun 29, 2004, 10:55 AM   #100
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See?

Rise of the Mongols Alpha Test

It's in Debug mode, feel free to download. I may have missed some things, like city population and whatnot, but like I said, it's an alpha. For C3C. *screams like a maniac*Gimme Feedback ASAP!!!

Oh, and I haven't placed naval units yet, as those are bound to be custom units... No custom units have been added yet.

Last edited by Amenhotep7; Jun 29, 2004 at 10:55 AM. Reason: Added a :smug: smiley
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