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#1 |
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Chieftain
Join Date: Nov 2001
Location: California
Posts: 6
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Okies, Do anyone find it annonying that each turn is taking longer and longer between moves as you progress deeper in the game?
It comes to a point that I can make my turns then watch tv or do something. Even with all the options turn off, each games is taking forever. Do we have to watch every individual turn may by each of your own units? What can we do to speed up the Please Wait.....? The pressing the shift key does not help. Must be a way to turn the screen blank, allow the all the moves especially personal units. |
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#2 |
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Chieftain
Join Date: Nov 2001
Location: los angeles
Posts: 12
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long turns
i played a huge map with 16 civs, and by 1900 it was taking about 10 minutes in between turns, and the time wasn't spent moving units either, the comp just sat there and though. I guess thats what happens during a world war with 16 civs. On top of that though, the comp would freeze for about 5 minutes right before it would ask me to move units around. It got to be so painful I just quit. it was pity cuz I was just about to steamroll germany too.
I'm running a 900mhz athlon w/512mb ram on win2000 server. I'd try it out on my 98 partition to see if the same thing happens but my 98 is way too unstable. |
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#3 |
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Chieftain
Join Date: Nov 2001
Posts: 18
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given the way the AI expands - even cities sprout on desert in my continent, I have already given up BIG MAPS becos I also have to occupy every single hole that my border doesnt cover, it makes micro-mgmt a pain in the ass when the governer doesnt work either, and like you said, the AI keep churning out units that in the later stage of the game, they have numerous spearman running around doing nothing but wasting my time ......
I tried playing small map last nite and rush the AI next to me, guess what, they have 3 cities before I build a settler which is the first one on my queue ......
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#4 |
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Chieftain
Join Date: Nov 2001
Posts: 62
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aaaaa
Last edited by Zannhart; Feb 28, 2010 at 09:17 PM. |
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#5 |
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Diplomacy is over!
Join Date: Nov 2001
Location: Canada
Posts: 88
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I actually don't mind it because you go deeper into the game, you can think for every move and you get alot done faster. It gets more strategic as it goes on. Besides if it didn't take that long then you can finish this game in about 5-15 hours and that won't be fun.
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#6 |
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Chieftain
Join Date: Jun 2001
Posts: 28
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Seriously, this is one of the few games I could say "I'm doing work" while playing the game and won't be lying too much =)
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#7 |
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Chieftain
Join Date: Nov 2001
Posts: 18
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I dont take 5 mins to think about my next step. LOL....
Moreover, large maps are not playable when you need to populate every 10x10 square or the AI will do it, even if you raze their city .... Moreover, as you progress into the game, it doesnt take 20 turns for each tech, about every 10~15 turns you will have to build a new improvement and nothing else to do ...... things move fast while the AI still takes their own sweet time swapping tons of spearmen around in circles ..... while I can barely produce 1 defender per city and the advisor keep telling me to do more.
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#8 |
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Chieftain
Join Date: Nov 2001
Location: Hell, Asia
Posts: 14
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really make me headache but i still love to play this game...
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#9 |
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Chieftain
Join Date: Nov 2001
Location: California
Posts: 6
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I am glad it not me. Everyone experience this problem. I hope Infrograms listening. add some function to turn off some options.
Honestly, I expected some smart lame remark from someone who has no life and spend time making sarcastic comments. I glad I not the only one |
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#10 |
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Sacker of Peaceful Cities
Join Date: Sep 2001
Posts: 42
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Yes, I agree. Wholeheartedly.
I used to think rampant corruption was Civ3's biggest problem. No more. Corruption can be fixed somewhat by a different gameplay style, but when the AI takes for-freaking-ever to move, there is no gameplay style. Unless your style is doing your laundry and reading War and Peace between moves...
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#11 |
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Chieftain
Join Date: Sep 2001
Posts: 98
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Yeah, it's pretty slow on a 1.2 Gig AMD with excellent mobo and 512 MB of RAM.
It is true, though, that the AI is WAY improved, and I suspect most of this is just a tradeoff -- a large number of civs on a large area of map with a lot of AI analysis. I'd like the game to be faster, but I wouldn't trade in the number of civs or the depth of AI to achieve the speed. |
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#12 |
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Warlord
Join Date: Nov 2001
Posts: 112
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ya eight civs is fine buit 16 is just too much, even on a tiny map
![]() Weired thing is thast on 16 civs the actual game seems to run a little slow even during my turns. |
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#13 | |
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I Am 007
Join Date: Jun 2001
Location: Virginia Beach, VA, USA
Posts: 142
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huh?
Quote:
its Firaxis' bad and it needs a patchy - poo ed
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#14 |
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Chieftain
Join Date: Nov 2001
Posts: 62
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aaaaa
Last edited by Zannhart; Feb 28, 2010 at 09:05 PM. |
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#15 |
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Warlord
Join Date: Aug 2001
Location: Perth. Western Australia. Most isolated Capital in the World
Posts: 138
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Surely, only being able to make one move each day is an advantage.
It means you can have a real life as well.:crazyeyes Don't know what you guys are complaining about. I don't get the game until tomorrow.
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#16 |
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Chieftain
Join Date: Nov 2001
Location: Santa Cruz, CA
Posts: 4
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Seriously.
I've sacked cities just to stop the 4-square-going-nowhere-dance the AI does EVERY ROUND. 20 units X 4 squares X 3 movement points = ARRRGH! |
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