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#1 |
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Deity
Join Date: Jul 2001
Location: Texas
Posts: 5,575
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Nuclear Minefield
Has anyone tweeked the stats on mines to give them nuke ability? How about sea mines? That the only way I can imagine destroying a unit or sinking a ship in a single blow. They do have nuclear depth charges you know.
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#2 |
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Deity
Join Date: Feb 2002
Posts: 11,261
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Most mines do not have a movement point, therefore no attack, therefore no nuclear attack.
If it is possible, I sure would like to know how. |
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#3 |
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Great Khorn
Join Date: Feb 2004
Location: Illinois, USA
Posts: 552
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couldnt you just set the bombard attack at like.. alot and then it would destroy it in a single blow.... make it invisible then so they just run into it? im not sure, but it might work....
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Current ANIMATED Leader Head Request: Great Khorn (as in my avatar).Heres a Picture. PM me to do this or for questions! Completed Unit Request: Kinboat finished the Imperial Legionary avalible at the New Unit: Roman Legion 3/2/04 thread. Current Unit Request: Hessian Mercenary (PM me) Current Project: None Check out my nation, Bourgania, on NationStates.net! |
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#4 | |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,462
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Quote:
I guess someone should set up an immobile unit with a decent DF and a nuclear capability and see what happens ... ? -Oz
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"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#5 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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The British also developed nuclear mines as well called the Blue Peacock. Though how the hell these could be in any way useful in the real world, I don't know.
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#6 | |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,462
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Quote:
-- Jolly good fun, that Cold War ... ,Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#7 |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,462
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Testing, testing ...
Okay, I just tested it in game -- the "nuke mine" (immobile, nuke, etc.) defended as a regular unit and did nothing, well, nuclear.
Sorry, Wyrmshadow et. al., it would've been a good idea. -Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#8 | |
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War is a good thing.
Join Date: Apr 2002
Location: japan
Posts: 1,623
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Quote:
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#9 |
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Lemon scented
Join Date: Aug 2003
Location: United Kingdom
Posts: 1,115
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Why not just give the mine a defence of 300 and an Attack animation that looks like a nuclear explosion?
btw, the Royal Navy also has nuclear-tipped torpedos too (stick that up your batleship and smoke it )
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#10 |
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Great Khorn
Join Date: Feb 2004
Location: Illinois, USA
Posts: 552
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exactly what i was trying to say muffins lol
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Current ANIMATED Leader Head Request: Great Khorn (as in my avatar).Heres a Picture. PM me to do this or for questions! Completed Unit Request: Kinboat finished the Imperial Legionary avalible at the New Unit: Roman Legion 3/2/04 thread. Current Unit Request: Hessian Mercenary (PM me) Current Project: None Check out my nation, Bourgania, on NationStates.net! |
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#11 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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My point about the nuke is that it's incredibly costly to build and costly to maintain (it required its own heating system for the winter). They only had a yield of a few kilotons. You might bag a whole army, but you might just as easily bag only a division of easily-replaceable men. I dunno, it just seemed like it didn't do anything that couldn't be accomplished by other more practical means. And I guess the NATO officials saw it that way too... well, that and the humanitarian reasons. I'm sure the Germans weren't too thrilled about that idea.
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#12 |
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Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
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Well the first thing Kohl did after the Warsaw Pact collapsed was to send Bush back the Pershing missiles (well most of'em) Reagan had installed. But apart from the fact that Germans don't feel too great about Nukes I'd think a nuclear mine, be that a terran or naval version would greatly unbalance the game to the extend that the AI will go for building only mines instead of ships.
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