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#1 |
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King
Join Date: Oct 2002
Location: France
Posts: 648
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Ref: Civ 3 PTW - Standard World - Continent 80% water.
Got a Great leader and decided to use him to move my palace.I have done that plenty of time and never had any problem till yesterday! Required number of sheilds to build a Palace varies from a city to another. The city I wanted to be my new Capital required 700 sheilds for a Palace. I though thats was O.K. as I have a Great Leader for rushing this 'Improvement' in no time ![]() Not really in fact my great leader just rushed 600 sheilds, I was short for 100 sheilds or 100 turns to go to complete my Palace !!! But a couple turns later (after I took a couple more cities) my Palace whent from 98 turns (yes I played a couple turns) to 198 turns! So the value of the improvement increased by 100 sheilds I seat back I thaught that I will never be able to build a Palace there, what am I going to do with those 602 sheilds? O.K. great I can use them to build Leonardo's Workshop this is 600 sheilds and should be good, will try to move my capital later to another town where Palace will only cost 600 sheilds or less. I thaught this was the IDEA but I could not change my building order to a Great Wonder anymore I would have been able to rush Leonardo's Worshop in this city, but could not rush 600 sheilds in front of a palace and use them to build Leonardo workshop after it.So, go back to the battle and try my best to get another Great Leader to finally build this Palace, it just took me two more turns.
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#2 |
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Moderator
![]() Join Date: Feb 2002
Location: Baltimore
Posts: 23,550
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1 - If you capture cities AFTER rushing your palace, the cost of your palace will increase.
2 - After you rush something, you can't switch it to a wonder.
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#3 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Add on to number two - if you cut down a forest, or disband a unit in that town, you cannot switch over to a wonder. Any rushed shields will disallow the wonder to be built.
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#4 |
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bang!
Join Date: Nov 2002
Location: Texas
Posts: 1,569
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Palace price increase! What's up with that? They must have a government contract!
The price of the palace should be fixed once you start it. I guess the moral of the story is to hurry with MGL at the end of turn. |
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#5 | |
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Hater of Babylonians
Join Date: Jan 2002
Location: Manassas, VA
Posts: 3,326
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Quote:
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#6 |
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panel insect
Join Date: Dec 2002
Location: Kiel, Germany
Posts: 2,709
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Note that the palace price caps at 1000 shields, no matter what. If your palace is worth 1000 shields already, there shouldn't be another 100 shields increment after capturing further cities.
...and if there was, you're taxes are way too high and the gov is running out of useful ideas where to spend the money on...j/k There's quite an interesting thread about the palace cost relation: http://forums.civfanatics.com/showth...828#post909828 The formula helps to decide whether you could continue to capture cities after rushing or not. |
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#7 | |
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Hater of Babylonians
Join Date: Jan 2002
Location: Manassas, VA
Posts: 3,326
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Quote:
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#8 | ||
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King
Join Date: Oct 2002
Location: France
Posts: 648
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Quote:
This explains pretty well what happened to me. Lesson to remember: Quote:
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#9 | |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Quote:
But you're right...that way it ensures that you don't have happen what happened to you. |
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