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#1 |
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Chieftain
Join Date: Jul 2004
Posts: 7
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People tearing down buildings...
Okay, for some reason every game this always happens, I will click the little eye to view my city and a building will be torn down, I'm not sure what it is, why are they doing this? I have the
meter on 30%. Thanks.
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#2 |
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Fate
Join Date: Feb 2004
Location: Boston, Mass
Posts: 9,697
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Do you mean when the civil disorder thing has your mobile vulgus destroying buildings? It means that the city has more happy people than unhappy. You have to pay attention to actual cities, not sliders as much.
Welcome to CFC!
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No one can make the sun rise, but even I can turn on the lights. |
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#3 |
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A wandering knight
Join Date: Apr 2004
Location: Ottawa, Canada
Posts: 417
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If the city got bombarded and some bulding was destroyed, it is what you get.
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Civ 5 wish: a mod that allow us to play Civ scenarios(scenarii?) in hotseat mode. |
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#4 |
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Chieftain
Join Date: Jul 2004
Posts: 7
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How to make them happier?!?
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#5 | |
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Minstrel Boy
Join Date: Dec 2002
Location: Check Six!
Posts: 4,261
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Quote:
In the early game, expansion is your priority. Make sure you identify luxuries in your early scouting, and get settlers to those areas to get those luxury resources within your borders. Some of your early worker priorities will be roads. Connect your cities to each other, and connect the luxuries to your road network. Other things you can do: The luxury slider. Slipping it up to make some citizens happy can help. Some forms of government will allow you to use military units as "MPs", giving you one content citizen per unit garrisoned in the town. In Despotism you have a limit of 2 MPs per town. Specialists: As a general rule I will only hire entertainers in serious circumstances (War Weariness in representative governments). Tax Collectors and Scientists are deducted from the unhappy citizens. So if I've got 1 happy citizens, a content citizen, and 2 unhappy, I can convert 1 citizen to a tax collector or scientist to get one each of happy, content, unhappy, and specialist. Do not underestimate the power of Marketplaces. Once you add a third type of luxury resouce, the Markets have a multiplicative effect on happiness. Connect all 8 lux resources to a size 12 city with a market, and you're going to have a bunch of happy citizens. Good luck! |
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#6 |
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Musically inclined
Join Date: Dec 2003
Location: Nottingham, UK
Posts: 1,931
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Yep, IMO, marketplaces are the most underrated improvement in the game.
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#7 |
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Des An artiste
Join Date: Apr 2002
Location: A(sia) Minor
Posts: 7,230
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I don't think marketplaces are underrated.
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#8 |
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Prince
Join Date: Jul 2003
Location: Texas
Posts: 346
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i would think a lot of people use marketplaces...
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"Because there is good and there is evil, and evil must be punished. Even in the face of Armageddon I shall not compromise in this."
-Rorschach (Watchmen) |
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#9 |
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demigodly bunny
Join Date: Sep 2003
Location: canada
Posts: 101
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marketplaces are only good if you have lots of luxurys
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insults are the tools of the weak -eliahh ![]() ![]() -Coolest. Smilie. Ever.
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#10 |
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Conquestador
Join Date: Jul 2004
Location: Misawa AFB, Japan - North Area
Posts: 503
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Marketplaces kick ass.....I find it hard to believe there are people who don't use them.
Marketplace+5 banks+Wall Street=
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#11 |
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Chieftain
Join Date: Apr 2004
Posts: 29
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market places and banks with smiths is the best path taken when in a republic. smiths is the only wonder i absolutely shot for. i usually get it to on emperor leave because i don't trade the techs leading up to it.
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