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Old Oct 25, 2009, 06:15 AM   #5141
Samez
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Originally Posted by El Justo View Post
i'm updating the first few pages of the thread. be sure to check out the new info
Ah what a cliffhanger.... I nearly re-downloaded the old file...
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Old Oct 25, 2009, 04:09 PM   #5142
Hikaro Takayama
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BTW, Klyden I think the Boer's strategy can best be summarized by paraphasing one of Napoleon's (IIRC) quotes: L'artillerie, Avec l'artillerie et tojours de l'artillerie (Artillery, more Artillery and even more Artillery on top of that).
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Old Oct 25, 2009, 09:20 PM   #5143
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yes arty is key in this scenario.

another update of front pages. i'm slowly getting through with them all.

http://forums.civfanatics.com/showpo...44&postcount=4
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Old Oct 26, 2009, 07:58 AM   #5144
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Artillery is necessary because it's simple to create powerful defensive positions, so unless you're willing to trust the RNG to spare the majority of your troops ....
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Old Oct 26, 2009, 08:27 AM   #5145
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Artillery is necessary because it's simple to create powerful defensive positions, so unless you're willing to trust the RNG to spare the majority of your troops ....
Yes, and that is exactly what the problem was that the armies fighting in WWI faced. Defensive firepower (MG's, entrenchments, etc.) was so strong that an order to frontally assault enemy lines became synonymous with a collective death sentence.

You got to have artillery to soften up your enemy, otherwise you'll be butchering your precious troops for little gain.
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Old Oct 26, 2009, 08:31 AM   #5146
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Wow, v4.0 looks absolutely incredible. It can easily be seen how much effort and detail were put into it all. I will be looking very much forward to playing this!

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Old Oct 26, 2009, 09:18 AM   #5147
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I think it was mentioned some-when in the past but I couldn't find it:
Will the 4.0 Interface support widescreen cityview and wondersplashes?
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Old Oct 26, 2009, 09:24 AM   #5148
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the interface does indeed have a widescreen format for the splashes so this means every single splash is 'wide'.
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Old Oct 26, 2009, 09:58 PM   #5149
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I love playing extremely tough positions to push the game to the limits to see if I can overcome insurmountable odds

Once released, these will be the three I play first! I loved giving gameplay accounts with WW2-Global, so I will be able to do it again! Huge Epic games are beloved by Tom2050 !

Quote:
China: The Chinese position is surrounded by potential enemies. she also lacks sufficient firepower to expand but the population base is tremendous. thus the manpower advantages offer something in return. China is definitely one of the harder positions in v4.0

Hispañiola: this civ comprises La Republica Dominica and Haiti. it starts off the scenario in tough straits. however, the production capacity is there with the right managment. don't forget though that there's potential enemies all over and the Yanks will sniff around also. no doubt this makes this civ one of the most difficult in the entire scenario.

Tibet: this civ is tucked away in the rugged Himalayas. however, potenetially hostile neighbors lie to the north (China) and the south (British India). no doubt one of the hardest positions in v4.0.
Hopefully I don't get demolished too quick... I'm one of those suckers that never reloads no matter what... but just to ask in reference to the difficulty levels, is playing on SID level on the World Map with pre-placed cities a suicidal thing to do? I will likely start at a lower difficulty to first get the feel for all that is new, and then go from there.

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Old Oct 26, 2009, 10:06 PM   #5150
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I tried Tibet. It's impossible. There's nothing you can do. I tried an early attack against China to take Chongquing it failed. You have no productive capacity, terrible units, artillery, research. You can hold out in the mountains for a while but expansion is impossible.

China is a lot easier. You just need a little time to build up.
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Old Oct 27, 2009, 11:27 AM   #5151
Blaze Injun
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Hey,

Sorry to ask but I need some info for my Persian game. I searched the thread
& no hope with the answer. Is it possible for Persia to gain Industrialized resource?

I have taken all of lands east to the mountians of China, both British & French
colonies fly the Persian flag. All Ottoman lands & the 2 British towns in the desert.
Alexandria & the Italian colonies south of the Red Sea in Africa.

Who's leg do I have to hump to get a Airship, Armored Car or better ships.

Or does Persia have to use its masses of arty till the end?

Thanks for any help.


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Old Oct 27, 2009, 11:33 AM   #5152
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playing as those low end civs can be utterly challenging. however, it's not impossible imo.

no Industry resource for Persia b/c it's located w/in the colonial sector. this position will however get to build some better stuff in v4.0 (tanks and aircraft).
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Old Oct 27, 2009, 11:55 AM   #5153
Blaze Injun
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Hey,

I agree with challenging but I'm doing very well, imo. As you were replying
to my question, French Cairo has fallen to the Persian guns.

So there is nothing to capture then.

Well Let the Howling of the Persia Cannons put fear into my Enemies!!!

Thanks for the help again.



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Old Oct 27, 2009, 02:02 PM   #5154
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a testament to your skills then
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Old Oct 27, 2009, 03:15 PM   #5155
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Well, playing as a low-end civ is kind of a trade off:

For example, in my game as the Boers, just about EVERY single unit of mine is INFERIOR to the High-end civ's home units and just barely equal to at least two (Britain and the US) civ's COLONIAL units.....

THAT SAID, the ADVANTAGE is that I can create ALL my units (except armored cars) ANYWHERE in the world, including Heavy Artillery (Howitzers and Siege Mortars), WWI Infantry, Battleships and Machine Guns, whereas the COLONIAL POWERS are limited to INDUSTRIAL areas for their GOOD units... (i.e. Battleships, WWI infantry, Machine Guns, Heavy Artillery, etc). Furthermore, you can take advantage of captured Colonial Army Barracks which will allow you to produce almost ALL VETERAN special units, whereas the Major Powers will only get Veteran "Home" units at their capitol... Ditto goes for upgrading your units as well.

...Which means, of course that "Zerg" tactics will always be the order of the day for such civs, but considering that by the time you get to rolling into the European nations' capitols, you'll have (hopefully) stripped them of their colonial base and have enough specialist citizens that you're still raking in 20K+ Gold per turn even while maintaining minimum research time (5 turns, which I'm currently managing THROUGH SCIENTISTS ALONE!!!) and maintaining a 800+ unit army.

...Or course, some industrial powers whose home lands I caution AGAINST rash invasions include: The British Isles, PARTICULARLY BRITAIN, the USA, if they've managed a complete North American Union and Japan (oh dear gosh Japan... Just to see what would happen, I landed a force of over 75 units, about half of which were artillery, and in ONE TURN the ravening Japanese Hordes wiped the whole stack out!... After re-loading, I decided to merely strip Japan of its colonies/overseas possessions and then force a punitive peace treaty on them)...

Basically, use your spies to get intel reports on ALL cities in such "Island Fortresses" and if you STILL want to invade, land at LEAST twice the number of troops that they have in ALL the cities COMBINED! Even then, expect to take horrendous losses, but they will ALSO take heavy losses, and you're the one with the brain, so you should be able to gain a solid foothold to continue beating back the hordes until they run out of steam (much like what happened with my invasion of Britain).
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Old Oct 27, 2009, 06:33 PM   #5156
Blaze Injun
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Quote:
Originally Posted by Hikaro Takayama View Post
Well, playing as a low-end civ is kind of a trade off:

For example, in my game as the Boers, just about EVERY single unit of mine is INFERIOR to the High-end civ's home units and just barely equal to at least two (Britain and the US) civ's COLONIAL units.....

THAT SAID, the ADVANTAGE is that I can create ALL my units (except armored cars) ANYWHERE in the world, including Heavy Artillery (Howitzers and Siege Mortars), WWI Infantry, Battleships and Machine Guns, whereas the COLONIAL POWERS are limited to INDUSTRIAL areas for their GOOD units... (i.e. Battleships, WWI infantry, Machine Guns, Heavy Artillery, etc). Furthermore, you can take advantage of captured Colonial Army Barracks which will allow you to produce almost ALL VETERAN special units, whereas the Major Powers will only get Veteran "Home" units at their capitol... Ditto goes for upgrading your units as well.

...Which means, of course that "Zerg" tactics will always be the order of the day for such civs, but considering that by the time you get to rolling into the European nations' capitols, you'll have (hopefully) stripped them of their colonial base and have enough specialist citizens that you're still raking in 20K+ Gold per turn even while maintaining minimum research time (5 turns, which I'm currently managing THROUGH SCIENTISTS ALONE!!!) and maintaining a 800+ unit army.

...Or course, some industrial powers whose home lands I caution AGAINST rash invasions include: The British Isles, PARTICULARLY BRITAIN, the USA, if they've managed a complete North American Union and Japan (oh dear gosh Japan... Just to see what would happen, I landed a force of over 75 units, about half of which were artillery, and in ONE TURN the ravening Japanese Hordes wiped the whole stack out!... After re-loading, I decided to merely strip Japan of its colonies/overseas possessions and then force a punitive peace treaty on them)...

Basically, use your spies to get intel reports on ALL cities in such "Island Fortresses" and if you STILL want to invade, land at LEAST twice the number of troops that they have in ALL the cities COMBINED! Even then, expect to take horrendous losses, but they will ALSO take heavy losses, and you're the one with the brain, so you should be able to gain a solid foothold to continue beating back the hordes until they run out of steam (much like what happened with my invasion of Britain).
I don't see the Boers as low as the Persians tho. I guess it depends on your units.
Persian Rifleman 7.9.2 & Light Cavalry at 10.6.3 aren't to bad.
Looking forward to 4.0 to see how I do with better equipment.

What if you rebuilt your Capital in a city that had the Industral rescource?
I'm able to build all the support buildings.

Or is it by Civ?


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Last edited by Blaze Injun; Oct 27, 2009 at 10:27 PM. Reason: Have a Question
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Old Oct 27, 2009, 09:20 PM   #5157
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I propose that Persia be given access to a Persian Cossack Brigade unit,
Quote:
The Persian Cossack Brigade was an elite military unit in the armed forces of Persia (Iran) during the late nineteenth and early twentieth centuries. The military historian John Keegan describes the Brigade as being the ancestor of the modern Iranian Army.
http://en.wikipedia.org/wiki/Persian_Cossack_Brigade
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Old Oct 27, 2009, 10:27 PM   #5158
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interesting thanks for sharing. i recall running across those persians when searching for military great leaders.

post 4 cleaned up some, the CivP:
http://forums.civfanatics.com/showpo...44&postcount=4

all new post 5, Advisors:
http://forums.civfanatics.com/showpo...49&postcount=5
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Old Oct 27, 2009, 10:31 PM   #5159
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Quote:
interesting thanks for sharing. i recall running across those persians when searching for military great leaders.
Yep that's where Reza Khan later crowned Reza Shah came from he used the Cossack Brigade to overthrow the Qajars, I hope you have him he certainely deserves it. I have a chapter in my book called the Iron Fist of Reza Shah and he's pretty much credited with holding Iran together as a nation.

Last edited by Karalysia; Oct 27, 2009 at 11:52 PM.
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Old Oct 27, 2009, 11:42 PM   #5160
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Everything else looks so cool, I am kinda bummed the advisers look so cheesy :/

The cultural one is the only one that fits imo.
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