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#5141 |
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ION GUNNER
Join Date: Jan 2005
Location: center of nowhere
Posts: 1,090
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#5142 |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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BTW, Klyden I think the Boer's strategy can best be summarized by paraphasing one of Napoleon's (IIRC) quotes: L'artillerie, Avec l'artillerie et tojours de l'artillerie (Artillery, more Artillery and even more Artillery on top of that).
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#5143 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,389
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yes
arty is key in this scenario.another update of front pages. i'm slowly getting through with them all. http://forums.civfanatics.com/showpo...44&postcount=4 |
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#5144 |
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King
Join Date: Mar 2007
Location: Wisconsin
Posts: 903
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Artillery is necessary because it's simple to create powerful defensive positions, so unless you're willing to trust the RNG to spare the majority of your troops ....
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When you surround an army, leave an outlet free. Do not press a desperate foe too hard. ~ Sun Tzu The will to conquer is the first condition of victory. ~ Marshal Ferdinand Foch I also play Touhou - badly. Very, very badly. Melty Blood AC too, but not nearly as badly. Go White Len and Kouma! |
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#5145 | |
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258 kills
Join Date: Aug 2003
Location: Eastern Seaboard
Posts: 2,522
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Quote:
You got to have artillery to soften up your enemy, otherwise you'll be butchering your precious troops for little gain.
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"Aviation especially reveals the relationship between engineering perfection and beauty." - Oleg Antonov |
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#5146 |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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Wow, v4.0 looks absolutely incredible. It can easily be seen how much effort and detail were put into it all. I will be looking very much forward to playing this!
Tom
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory |
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#5147 |
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ION GUNNER
Join Date: Jan 2005
Location: center of nowhere
Posts: 1,090
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I think it was mentioned some-when in the past but I couldn't find it:
Will the 4.0 Interface support widescreen cityview and wondersplashes? |
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#5148 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,389
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the interface does indeed have a widescreen format for the splashes
so this means every single splash is 'wide'.
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#5149 | |
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Deity
Join Date: Oct 2005
Location: The Gateway
Posts: 5,316
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I love playing extremely tough positions to push the game to the limits to see if I can overcome insurmountable odds
![]() Once released, these will be the three I play first! I loved giving gameplay accounts with WW2-Global, so I will be able to do it again! Huge Epic games are beloved by Tom2050 !Quote:
Tom
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Mod: Conquests of Might and Magic III Tom's Recolouration Factory Tom's Unit Factory |
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#5150 |
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Deity
Join Date: May 2009
Posts: 8,449
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I tried Tibet. It's impossible. There's nothing you can do. I tried an early attack against China to take Chongquing it failed. You have no productive capacity, terrible units, artillery, research. You can hold out in the mountains for a while but expansion is impossible.
China is a lot easier. You just need a little time to build up. |
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#5151 |
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Floop the Pig
Join Date: Feb 2005
Posts: 4,674
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Hey,
Sorry to ask but I need some info for my Persian game. I searched the thread & no hope with the answer. Is it possible for Persia to gain Industrialized resource? I have taken all of lands east to the mountians of China, both British & French colonies fly the Persian flag. All Ottoman lands & the 2 British towns in the desert. Alexandria & the Italian colonies south of the Red Sea in Africa. Who's leg do I have to hump to get a Airship, Armored Car or better ships. ![]() Or does Persia have to use its masses of arty till the end? Thanks for any help. Blaze Injun
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#5152 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,389
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playing as those low end civs can be utterly challenging. however, it's not impossible imo.
no Industry resource for Persia b/c it's located w/in the colonial sector. this position will however get to build some better stuff in v4.0 (tanks and aircraft). |
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#5153 |
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Floop the Pig
Join Date: Feb 2005
Posts: 4,674
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Hey,
I agree with challenging but I'm doing very well, imo. As you were replying to my question, French Cairo has fallen to the Persian guns. So there is nothing to capture then. ![]() Well Let the Howling of the Persia Cannons put fear into my Enemies!!! ![]() Thanks for the help again. ![]() Blaze Injun
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#5154 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,389
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a testament to your skills then
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#5155 |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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Well, playing as a low-end civ is kind of a trade off:
For example, in my game as the Boers, just about EVERY single unit of mine is INFERIOR to the High-end civ's home units and just barely equal to at least two (Britain and the US) civ's COLONIAL units..... THAT SAID, the ADVANTAGE is that I can create ALL my units (except armored cars) ANYWHERE in the world, including Heavy Artillery (Howitzers and Siege Mortars), WWI Infantry, Battleships and Machine Guns, whereas the COLONIAL POWERS are limited to INDUSTRIAL areas for their GOOD units... (i.e. Battleships, WWI infantry, Machine Guns, Heavy Artillery, etc). Furthermore, you can take advantage of captured Colonial Army Barracks which will allow you to produce almost ALL VETERAN special units, whereas the Major Powers will only get Veteran "Home" units at their capitol... Ditto goes for upgrading your units as well. ...Which means, of course that "Zerg" tactics will always be the order of the day for such civs, but considering that by the time you get to rolling into the European nations' capitols, you'll have (hopefully) stripped them of their colonial base and have enough specialist citizens that you're still raking in 20K+ Gold per turn even while maintaining minimum research time (5 turns, which I'm currently managing THROUGH SCIENTISTS ALONE!!!) and maintaining a 800+ unit army. ![]() ...Or course, some industrial powers whose home lands I caution AGAINST rash invasions include: The British Isles, PARTICULARLY BRITAIN, the USA, if they've managed a complete North American Union and Japan (oh dear gosh Japan... Just to see what would happen, I landed a force of over 75 units, about half of which were artillery, and in ONE TURN the ravening Japanese Hordes wiped the whole stack out!... After re-loading, I decided to merely strip Japan of its colonies/overseas possessions and then force a punitive peace treaty on them)... Basically, use your spies to get intel reports on ALL cities in such "Island Fortresses" and if you STILL want to invade, land at LEAST twice the number of troops that they have in ALL the cities COMBINED! Even then, expect to take horrendous losses, but they will ALSO take heavy losses, and you're the one with the brain, so you should be able to gain a solid foothold to continue beating back the hordes until they run out of steam (much like what happened with my invasion of Britain).
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#5156 | |
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Floop the Pig
Join Date: Feb 2005
Posts: 4,674
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Quote:
Persian Rifleman 7.9.2 & Light Cavalry at 10.6.3 aren't to bad. Looking forward to 4.0 to see how I do with better equipment. What if you rebuilt your Capital in a city that had the Industral rescource? I'm able to build all the support buildings. Or is it by Civ? Blaze Injun
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Last edited by Blaze Injun; Oct 27, 2009 at 10:27 PM. Reason: Have a Question |
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#5157 | |
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Deity
Join Date: May 2009
Posts: 8,449
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I propose that Persia be given access to a Persian Cossack Brigade unit,
Quote:
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#5158 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,389
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interesting
thanks for sharing. i recall running across those persians when searching for military great leaders.post 4 cleaned up some, the CivP: http://forums.civfanatics.com/showpo...44&postcount=4 all new post 5, Advisors: http://forums.civfanatics.com/showpo...49&postcount=5 |
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#5159 | |
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Deity
Join Date: May 2009
Posts: 8,449
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Quote:
Last edited by Karalysia; Oct 27, 2009 at 11:52 PM. |
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#5160 |
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King
Join Date: Mar 2006
Location: Cincinnati, Ohio.
Posts: 836
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Everything else looks so cool, I am kinda bummed the advisers look so cheesy :/
The cultural one is the only one that fits imo.
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You live and learn. You live, at any rate. |
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