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#6181 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,333
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hi easy
welcome back. interesting remarks. thanks for sharing. maybe you could post some screenies of those map changes?
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#6182 |
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King
Join Date: Oct 2010
Location: Toronto
Posts: 810
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Here's the changes I made for Morocco and SW Africa.
I gave Angola another city, because in reality it is larger than Tanzania, which has 5 cities, and it looked far too small in comparison. Port Nolloth(It says "Nolloth" on my atlas, not "Nollith"-not sure if this was typo) was moved down to be almost on the same tile level as De Aar. Luderitz was moved down to be on the same tile level as Kimberly. Sao Tome and Cape Verde are put in their respective places, with an extra land tile to allow non-amphibious assaults. I moved Algiers so that it is east of Cartagena(where it should be), gave Tangier and Melila to Spain. And nice units, Wyrmshadow. Last edited by Bengal Tiger; Dec 18, 2010 at 09:23 PM. |
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#6183 |
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Prince
Join Date: Aug 2007
Location: South Central, Heaven
Posts: 303
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resized angola and sao tome
Spoiler:
beirut Spoiler:
bulgaria Spoiler:
Second canal zone Spoiler:
Cuba Spoiler:
Denmark and its colonies Spoiler:
Horn of africa Spoiler:
Lowlands Spoiler:
Manchuria Spoiler:
Persia Spoiler:
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#6184 |
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King
Join Date: Oct 2010
Location: Toronto
Posts: 810
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Looks interesting, but I still think Angola should have 4 cities, as it is still dwarfed by Tanzania, which is just 3/4 of its size in real life.
Just to point out, it might be hard for 2-city European civs to keep up in technology-it made more sense for more backward countries to be the only ones. Also, in the spirit of the scenario containing 2-city civs(and natives) with the rest being relatively playable in terms of achieving victory, I wouldn't give Central America another city, especially as the Panama is the only canal that actually connects the Atlantic and the Pacific. Last edited by Bengal Tiger; Dec 18, 2010 at 07:36 PM. |
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#6185 |
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Prince
Join Date: Jul 2010
Posts: 381
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Hey would it be possible to do something similar to Rye's and Fall of Civilization for civ 4 where new civs pop up in the middle of the game. This would allow for such instances as when Panama declared their independence and the US backed them up so that they could build the Canal and own it for 99 years. They popped up in 1904 because the canal took 10 years to finish and it was finished in 1914--just in time for WWI. Two more in Cuba(Against Spain) and the Philippines(Against the United States) in 1898 and 1899. Didn't El Justo post an article about the filipino revolt against the US 1899-1913(wouldn't that technically be our longest war(14 years, with Nam lasting about 7). I'll post more when I find my history book. Also the League of Nations could sort of be like a civ with out territory with other civs donating money and units to it. Then finally a city or a group of cities can be declared an international zone. The way an International Zone would work is when one is created then the LoN would send their Military Units into the area but no other civ can send in military units only civilian, like workers or civil engineers. These would be like Rhineland. All member states would have rite of passage with the LoN but again no military units. If you enter a International Zone with military units you will be asked not only by the LoN but by all member states to leave and you will receive a small hit to your rep by all member states. It should also be remembered that if the biggest civ doesn't donate then most likely not definitely the middle of the road civs and the small civs most likely wouldn't donate, to represent the weakness of the LoN in RL when the US refused to join. Please tell me if any of this is at all possible and if not tall me exactly why.
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Your looking at the guy that ran over Grandma after the damn reindeer. Economic Left/Right: 6.38 Social Libertarian/Authoritarian: -0.77 |
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#6186 |
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King
Join Date: Oct 2010
Location: Toronto
Posts: 810
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There is no way to make new civs arise in the middle of the game in Civ3.
It would be unrealistic to have the League of Nations, as it was not founded until almost the end of this scenario, as well as the fact that even non-military units of different nationalities cannot occupy the same square at the same time. |
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#6187 | |
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Culturebringer
Join Date: May 2008
Location: skull throne
Posts: 1,284
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Quote:
Look out for Vuldacons sig to get it.
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Kyoto Terrain |
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#6188 |
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King
Join Date: Oct 2010
Location: Toronto
Posts: 810
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While it is (technically)possible for a foreign unit to occupy the same square as another, it must:
a)have hidden nationality b)have the unit move into its tile, as opposed to the other way around c)be an air unit Thus making it entirely implausible in the role mentioned by B-29 bomber. |
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#6189 |
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The Last in Line
Join Date: Dec 2001
Location: Stockholm, Sweden
Posts: 857
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It can be a land or sea unit too, but then it must have 0 in defence.
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Favourite mods & scenarios: Super Civ Age of Imperialism; 1895-1924, Deluxe Version Medieval European Mod II 1.3 CAMELOT! v.2 Escape From Zombie Island 2 Complete The Cold War; the Fifties Warhammer Fantasy Mod 2.51 Anno Domini Classic Dungeons & Dragons Mystara Now playing: Escape From Zombie Island 2 Complete The Cold War Fifties; Argentine Supremacy Warhammer Fantasy Mod 2.51++; extended home edition Rest in peace, Stormy. |
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#6190 |
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Culturebringer
Join Date: May 2008
Location: skull throne
Posts: 1,284
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Yes. The EFZI2 Baloon is a land unit with "all terrain as road" flaged.
Back to topic ,I think
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Kyoto Terrain |
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#6191 |
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Prince
Join Date: Jul 2010
Posts: 381
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Sigh... No ones getting at what I'm sayin'. I'm sayin' that once the unit is Donated that it becomes part of a new "civ". A "civ" that until an International zone is created or when this "civ" intervenes in a war it gets a designated drop zone in friendly territory near the target. With this the League of Nations, while not a Civ in the strictest sense, would not become a reality until someone creates the League of Nation Wonder and the League CAN NOT create units at all. It is completely dependent on other civs kindness. Once a unit is donated it is given a new Nationality BUT it is labeled in the name of the unit as say American or British much like when a civ captures a worker.
Ex) US Infantry(USA) Indian Infantry(British Empire) That is the extent of any diversity in the League's units. In layman's terms if the color of the league is purple then all units will be purple. You would not be in control of the units. You would also be able to undonate units. Meaning you would get all the units you got back. Beyond all of this the LoN would act like a normal civ, except that any territory it gains will either go back to the civ that the other civ took it from or it would become an International Zone. I give an example of WWI. If Germany were to take Nancy and the LoN is called in and they take Nancy then Strasbourg then at the declaration of peace France would get back Nancy and Germany would lose Strasbourg and it would become an International Zone, similar to Rhineland. Ah ha! now I remember why you would bring up the multiple nationalities in one tile-- The Panama Canal. But the Canal would be built in the city and it would act not unlike that of the Railroad in the sense that the moment that it enters the tile it would be on the Pacific(or Specific?) side. So there's no issues there. There will never be multiple Nationalities in that tile. In fact if you were to own the Canal you could place a tole on the canal... can you say money maker ?
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Your looking at the guy that ran over Grandma after the damn reindeer. Economic Left/Right: 6.38 Social Libertarian/Authoritarian: -0.77 |
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#6192 |
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Prince
Join Date: Jul 2010
Posts: 381
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I was successful in fixing the map on the editor and will try importing it later.
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Your looking at the guy that ran over Grandma after the damn reindeer. Economic Left/Right: 6.38 Social Libertarian/Authoritarian: -0.77 Last edited by B-29 Bomber; Dec 20, 2010 at 10:25 AM. |
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#6193 |
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Prince
Join Date: Aug 2007
Location: South Central, Heaven
Posts: 303
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@Bengal
the other two city civs only have the religious and agricultural traits. bulgaria it militaristic industrious agricultural and i also gave them the scientific trait to help make up for it. i havent thoroughly play tested yet so i have to see how this works. as for central america the extra city wont make too much of a difference in terms of power. There was also much discussion at the time of building a canal through nicaragua and even today the talks have been renewed because of the larger size of modern ships. The way i see it is whoever has the resources to conquer the required cities (construct a canal) having two options spices up game play a little more. As for angola and tanzinia i dont know the intentions el justo had but the way i see it is that production wise as well as WWI significance tanzinia dwarfs angola. I did make it bigger because i felt it was way too small. @b-29 its a lot to ask of someone to make a scenario of that magnitude. I can say from experience based on one im making and trying to get ready for a release that its no easy task especially considering its much smaller than the one youre asking for. |
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#6194 | |
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King
Join Date: Mar 2007
Location: Wisconsin
Posts: 903
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Quote:
![]() This is bad; if you want to ask a specific person to help make a scenario, do it in a PM. If you want help making a scenario, go to C&C and make a new thread about it. Simply asking someone to make a brand-new scenario from scratch (especially without offering to help, even only as an advisor!) is just bad form, particularly when you already know he's got some ideas of his own lined up. All that aside, there are some particular problems with the WorldWar series (I've read the first two books) that would make turning it into a CivIII scenario difficult.
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When you surround an army, leave an outlet free. Do not press a desperate foe too hard. ~ Sun Tzu The will to conquer is the first condition of victory. ~ Marshal Ferdinand Foch I also play Touhou - badly. Very, very badly. Melty Blood AC too, but not nearly as badly. Go White Len and Kouma! |
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#6195 |
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Deity
Join Date: Mar 2004
Location: Southern NJ
Posts: 12,333
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heh, nice, fellas. love the screenies gentlemen. thanks for taking the time to snap & upload. i will probably use each of the suggestions...at least the map modifications. need to comb through them some more. again, thanks
![]() as for requests, i'm not really in a spot to take them. and i can unequivocally say no to anything with aliens in them sorry!
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#6196 |
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Can count up to 4
Join Date: Jun 2006
Location: Something Completely Different
Posts: 2,576
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I saw Harry Turtledove and liked where your thought process was going, but then got to the next word. If you're interested in making an alt-history out of this map, Timeline-191 seems both much more apt and awesome.
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Economic Left -7.75 Social Libertarian -7.44 Quad III FTW |
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#6197 | |
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Prince
Join Date: Jul 2010
Posts: 381
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Quote:
__________________
Your looking at the guy that ran over Grandma after the damn reindeer. Economic Left/Right: 6.38 Social Libertarian/Authoritarian: -0.77 |
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#6198 | |
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Chieftain
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 66
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Unit & City Limit Patch
Quote:
Which of the downloads at your link combines no unit & no city limit with the no CD & no raze?
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#6199 |
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It's Pronounced Sah-TEEN
Join Date: Oct 2008
Location: Bad-Anon
Posts: 4,191
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I started a Chieftain game as the Filipino Natives. Haven't fought against Spain yet, but took Manado and Samarinda from the Dutch, and then saw that the British left Sibu undefended and took that too. Almost took Kuala Lumpur but got tired of suiciding Steam Transports and killing a seemingly endless stream of Colonial Militias. And I got tired of what seemed like every ship in the Royal Navy bombarding my Indonesian conquests.
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My Civ4 Mods. I'm totally quoting this out of context and putting it in my signature. - Choxorn |
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#6200 | |
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King
Join Date: Oct 2010
Location: Toronto
Posts: 810
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Quote:
Perhaps I have a different version than you, as my balloon, CEO helicopter, and chopper one are all air units without "all terrain as road" flagged. Anyways... Some ramblings of mine: The civs' colours should probably be changed, as in the original version, it seems half the world is brown(divided between Britain, U.S., Ottomans, and Lowlands). It might be nice to have change a few of them for smaller civs' colours. In the Ottoman Empire, Amman should really be Damascus, and Damascus should be Aleppo, geographically speaking. Korea was actually independent in 1895; it was invaded by Japan shortly afterwards. In my opinion, that would make Korea and the Belgium/Netherlands the two civs to be replaced by the natives. Is there any chance that the culture graph will be changed to be less...uniform throughout the game.(i.e, changing the culture multiplier to 5 for instance, so cities don't need a million [literally] culture points to cover neccessary area)? Just to put it up there: Perhaps there could be a way for civs to buy contracts(resources) from Britain, Germany, France, etc. for building naval units(similar to Yoda Power's Twilight of Byzantium scenario with hired soldiers). As well as being true to life, as many countries had their ships built in foreign shipyards, it would also give other civs the ability to produce a half-decent navy. Will the updated version be called 5.0? Last edited by Bengal Tiger; Dec 21, 2010 at 09:21 PM. |
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