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#1 |
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Emperor
Join Date: Feb 2004
Location: Paris
Posts: 1,354
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Hello.
I really need help evaluating the chances of cultural flip. I am playing Carthage and have founded a city in Ottoman territory on the only available iron deposit I could find. I cannot afford to loose it, so I garrisoned nine defenders in it. It just flipped. I reloaded (yes, that's wrong... ) and a few turns later it flipped again.So I turned to the flip calculator I found here somewhere, filled the numbers I think are correct, and the answer is: 0% chance of cultural flip provided garrison is at least four. Therefore, I must assume I miscalculated stg. I suspect the "number of tiles under enemy influence": what does this exactly mean? Isn't it the number of the city's tiles that an enemy city could be working it I wasn't? Or the number of tiles that are within the enemy civ total influence radius? Furthermore, I don't know the AI's total culture. The advisor says the Ottomans are "in contempt" of my civ (I'm unsure of the English words because I play the French version; the French words would be best translated by "they despise our cultural achievments"). I assumed that meant a ration of 2:1 in their favor. If I'm wrong, correct me. Finally, the flip calculator contains the line "AI civ local culture greater than yours?" which I simply don't understand. Therefore I don't know wether I must check it or not. Note: the city isn't rioting, contains no resisters or foreign citizens Any light? Last edited by morchuflex; Aug 22, 2004 at 10:25 AM. |
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#2 |
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SGOTM
Join Date: Mar 2002
Location: Boston, USA, ex-pat
Posts: 1,858
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Take the guesswork out, use Dianthus MapStat utility.
http://www.cfc-dianthus.com/CRpSuite/ This utility should ship with Civ and Dianthus should get a $1 per copy sold. smackster |
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#3 |
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Prince
Join Date: May 2004
Posts: 511
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there is your whole country's border and culture along with the cities own
if your city has no library and stuff generating culture, and the other city its next to does, thats local cultures influence on your city.
__________________
I dreamed a thousand new paths. . . I woke and walked my old one. ------------------------------------------------- a Chinese proverb ![]() *Looking for all the units by your admired creator(s)? Enter the Library of Unit Artist *-=|The Nameless Unit Workshop|=-: My current collection of lightly altered versions of units in existance. |
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#4 | |
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Emperor
Join Date: Feb 2004
Location: Paris
Posts: 1,354
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Quote:
It does indicate a 0.97% chance of flipping. Which is huge if you consider the long term. However, it doesn't tell me why, and I wish I knew. It tells me I need to garrison 29 units...
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#5 | |||
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Emperor
Join Date: May 2002
Location: California - SF Bay Area
Posts: 1,084
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Quote:
Quote:
You can probably get a good sense by looking at the culture graphs in the victory status screen. Quote:
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#6 |
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Emperor
Join Date: Feb 2004
Location: Paris
Posts: 1,354
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Now these are the explanations I hoped for. Thanks a lot!
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#7 |
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Oh Dear
Join Date: Feb 2004
Location: Arizona Bay
Posts: 6,669
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or just disable culture flips neXt time
![]() ive played civ 3 once with it on,lost city to flip,10 secs later, figuered out what happened, started a new game and disable the flip thing,and havent looked back yet i guess it makes the game easier,i kick ass on emperor regularly,maybe i wouldnt with culture on...
__________________
"I'll be the hyena, You'll see!" |
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#8 |
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Chieftain
Join Date: Aug 2004
Posts: 19
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Since my 2nd or 3rd game of Civiliation 3 I haven't had a single culture flip go against me, and I'm taking enemy cities through 'the flip' all the time. The rule that I follow is this: if the borders projected by an enemy city will cover the square where my city is located, then it will flip. Also, by making sure my border covers an enemy city I know it's going to be mine eventually. Of course if it produces lots of culture it may not happen for some time.
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#9 | |
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Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
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Quote:
__________________
"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#10 |
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bang!
Join Date: Nov 2002
Location: Texas
Posts: 1,569
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With 29 troops can't you just clear out the offensive cities nearby?
Also, build some culture buildings in your core. It makes it much easier to conquere other civs later. |
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#11 | |
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Warlord
Join Date: Feb 2004
Posts: 169
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Quote:
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#12 | |
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SGOTM
Join Date: Mar 2002
Location: Boston, USA, ex-pat
Posts: 1,858
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I'll quote myself.
Quote:
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