Midnight Piper
The Final Tyrant
NOTICE: I've closed down this development thread and removed all images. Head on over to the Completed Mod thread.
I made a tnt.pcx replacement recently, for the purpose of replacing the bonus grassland tiles. One of the responses really cought my attention:
This meant that folks couldn't have preferences set to do "Show Food and Shields on Map" when using my file, but it also struck me as a real opportunity. A variety of three 'overlay' tiles that would be placed standard terrain tiles would give us a great way to avoid teh repetition problem that keeps raising its head...
Playing with the idea, here's what I've done so far:
first row - Clear
second row - Small Copses of trees from the new forestgrassland
third row - Clear
forth row - Added rock and dunes tiles
fifth row - Added 'mist' or 'storm' - smoky-looking overlay
last row - Clear
Trying to create 2 'overlays' and leave one clear for the default terrain.
One consideration Pounder just discovered is that irigation shows up *under* these tiles. I didn't mind that for what I have here (dunes covering irrigation is fine with me).
Interested in feedback on what's here, and I need some ideas for the remaining tiles. For grassland (and maybe floodplain) I've been thinking about those wildflowers shown in 'California Terrain' for one of the tiles. I have no ideas at all for plains...
I made a tnt.pcx replacement recently, for the purpose of replacing the bonus grassland tiles. One of the responses really cought my attention:
Pounder said:if you have your preferences set to do "Show Food and Shields on Map", then the tnt file is used as follows:
first row will show on all regular grassland tiles
second row will show on all bonus grassland tiles
third row will show on all plains tiles
forth row will show on all desert tiles
fifth row will show on all tundra tiles
last row will show on all floodplain tiles
This meant that folks couldn't have preferences set to do "Show Food and Shields on Map" when using my file, but it also struck me as a real opportunity. A variety of three 'overlay' tiles that would be placed standard terrain tiles would give us a great way to avoid teh repetition problem that keeps raising its head...
Playing with the idea, here's what I've done so far:
first row - Clear
second row - Small Copses of trees from the new forestgrassland
third row - Clear
forth row - Added rock and dunes tiles
fifth row - Added 'mist' or 'storm' - smoky-looking overlay
last row - Clear
Trying to create 2 'overlays' and leave one clear for the default terrain.
One consideration Pounder just discovered is that irigation shows up *under* these tiles. I didn't mind that for what I have here (dunes covering irrigation is fine with me).
Interested in feedback on what's here, and I need some ideas for the remaining tiles. For grassland (and maybe floodplain) I've been thinking about those wildflowers shown in 'California Terrain' for one of the tiles. I have no ideas at all for plains...