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#1 |
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Prince
Join Date: Aug 2004
Posts: 376
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Adding Techs
This is really confusing...I was advised to use the 3cmt, but when I downloaded I didn't see how you apply this to adding a tech tree..., ?
I put in the coordinates using trial and error so I can get them where i want them, but no arrows are pointing to the new techs I added, someone please help...this shouldn't be this difficult... |
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#2 |
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Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,647
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You don't use C3MT to add a new tech, you use it to place it in the .pcx, avoiding the Y/X headache.
The arrows are part of the .pcx graphics. There are not automaticly (sp?) added. You had to drawn them yourself. Don't forget to add #TECH_****_LARGE and #TECH_**** in your pediaicons.txt, there are indispensable.
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Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla |
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#3 |
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Prince
Join Date: Aug 2004
Posts: 376
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Ok..thats good then..but how exactly do you use this prgram? Sorry if this is a dumb question but I'm really new to this kind of stuff.
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#4 |
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Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,647
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First, you add the tech in the editor.
Then, you open C3MT (obviously) > Tech Tree Builder > select you biq. As you haven't set the coord X/Y of your new tech, it should be placed at 0/0, and the upper left. Click and drag it where you want to put it. Save. For adding the arrows, it should have a tutorial somewhere, but it's just playing with science_****.pcx in the Art folder.
__________________
Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla |
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#5 |
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Prince
Join Date: Aug 2004
Posts: 376
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I didn't see the tech tree builder option in my version! Am i missing something?
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#6 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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C3MT does that? Oh thank god!
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#7 |
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Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,647
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It should, kevin, make sure to have the last version.
Dom, yep, it does But I'm not sure it works with C3C1.22 biq. I haven't tried 'till 1.15.Edit : In fact, I've just tried and my version doesn't load any 1.22 biq. Perhaps there is an update, I'll check. Edit : And I've got the last version. Am I the only one that can't load 1.22 biq ? I've posted a message for Gramphos on his thread.
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Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla Last edited by Supa; Aug 30, 2004 at 01:46 PM. |
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#8 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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I was able to load mine... *shrugs*
But I don't know if I can save without crashing... haven't tried that.
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#10 |
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Sportscaster!
Join Date: Oct 2003
Location: North Dakota, USA
Posts: 1,753
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Hey good news!
I read this thread and Supa said that 1.22 cant open up..well I opened C3MT and a pop up came up the a new update was out. It said: New in this version: Opens up 1.22 BIQs Or something like that..... Here's the site: http://apolyton.net/forums/showthrea...hreadid=100445 Hope this helps! -TP |
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#11 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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Could the French update really make the difference? I didn't think it affected the hard coding...
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#12 |
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Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,647
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Ohoh, that's a very good news truckingpete
![]() I don't know DMII, it could have a single changement in the biq version, like 1.22(f) instead of 1.22. Anyway, whatever I was thinking, I was wrong. I updated to the real last version (1.10) and now it works.
__________________
Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla |
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