Ok. Here I've made a few changes to Octavians proposal:
The Council of Administrators
- Three members: Administrator of Internal Control, Administrator of External Policy, Administrator of The Armed Forces
- Elected to office for what is currently defined as two terms (90 turns)
- All administrators are exepected to be very active in the game, both in the forum and in the chatrooms
- Only administrators are allowed to play the save
- Responsible for posting specific orders on a turnly basis
- Responsible to produce regular progress reports to inform the general public
- All admins are expected to act as diplomats, in addition to whatever special ambassadors the Administrator of External Policy would appoint
- These administrators are the only elected officials - other officials would be appointed and removed by the Administrators of this council
- One or all of the administrators can be removed by the majority of the active members in a vote that can be started by any member at any time. During this vote anyone can nominate anyone to replace the administrator.
- As soon as an administrator is removed by a majority of the active players a new poll can be started by anyone to decide who is going to replace the administrator. Only those who accepted a nomination during the poll to remove the current administrator can be voted on. As soon as a candidate has gained enough votes inside the quorum of active members, so that the other candidates can not win, he is immediatly accepted as the new administrator
- Each administrator will be leading a council
The councils of the Administrators
- Each administrator leads a council
- Citizens may join only one of the councils
- Administrators are expected to gather opinions and information from their councils, and to use those opinions in the creation of turnly orders
- Each council will have a forum thread were it lists its members and its current orders for the game
Administrator of Internal Control
- Head of the Council of Internal Control
- Head of state for symbolic purposes
- Coordinates efforts of other administrators if that will be needed
- Master record-keeper (What is this good for??)
- May appoint members of the council to delegate authoity (ex: Minister of City Placement, Minister of Workers, Governors)
- May remove the powers of a member of the council
- In charge of domestic concerns: build queues, city placement, research, etc.
- In charge of maintaining a list of the currently active members
Administrator of External Policy
- Head of the Council of External Policy
- May appoint members of the council as ambassadors or other officials to delegate authority (Office of Trade, etc)
- May remove the powers of a member of the council
- In charge of dealing with other nations
- Will maintain a list of information (reasonably detailed) that shall not be revealed to other civilizations
Administrator of The Armed Forces
- Head of the Council of the Armed Forces
- May appoint members of the council as ambassadors or other officials to delegate authority
- May remove the powers of a member of the council
- Controls all military actions
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There is however a few things I would like to discuss:
- Elected to office for what is currently defined as two terms (90 turns)
If the idea that one can change administrators at any given time is accepted, then we wouldn't realy need this to say they are elected for so and so long.
- Only administrators are allowed to play the save
Should we instead have a list, a group of members who can play the save?
- Coordinates efforts of other administrators if that will be needed
Is this realy needed??
- Master record-keeper (What is this good for??)
And I ask again; what is a master record-keeper??
So, what do people think about this?