Er ... was just reading through the Readme/manual for this mod, and I noticed a few ... odd things ... under the Historical Victories. The introduction to the section says "Each Civilization can achieve a Historical Victory fulfilling 3 goals that differ from civ to civ and match
their own historical background." Yet some of the goals are distinctly ahistorical.
In particular: Rome: "Lose no cities to barbarians before 1400AD" and "Be first in score by 1500AD"; the Roman Empire was long gone by 1400AD. And they were still gone by 1500AD.
Aztecs: "No European colonies in North American continent by 1900AD"; the United States and Canada (nations built out of "european colonies") were well-established by the 1900's.
Russia: "Lose no cities before 1950AD"; the Nazis alone snapped up a good chunk of western Russia.
Perhaps I'm interpreting the objectives incorrectly, or mayhap some of them are meant to be "What if" scenarios (i.e. the Aztecs one in particular)?
There are also a few apparent typos in the list: Spain has the objective "Make Paris the #1 Cultural city in 1700AD; this would seem to be meant for France, which is just below. Similarly, Mali has "No European colonies in South America by 1600AD", which would make more sense for the Inca (once more just below in the list) to have.
Other than that, the manual/readme is quite informative. The mod sounds like a blast, and I look forward to playing it tomorrow. *Glances at clock* ... later today.
Oh, I do have one question. Is Space Race disabled as a victory condition for this scenario? Please, please let the answer be yes.
their own historical background." Yet some of the goals are distinctly ahistorical.
In particular: Rome: "Lose no cities to barbarians before 1400AD" and "Be first in score by 1500AD"; the Roman Empire was long gone by 1400AD. And they were still gone by 1500AD.
Aztecs: "No European colonies in North American continent by 1900AD"; the United States and Canada (nations built out of "european colonies") were well-established by the 1900's.
Russia: "Lose no cities before 1950AD"; the Nazis alone snapped up a good chunk of western Russia.
Perhaps I'm interpreting the objectives incorrectly, or mayhap some of them are meant to be "What if" scenarios (i.e. the Aztecs one in particular)?
There are also a few apparent typos in the list: Spain has the objective "Make Paris the #1 Cultural city in 1700AD; this would seem to be meant for France, which is just below. Similarly, Mali has "No European colonies in South America by 1600AD", which would make more sense for the Inca (once more just below in the list) to have.
Other than that, the manual/readme is quite informative. The mod sounds like a blast, and I look forward to playing it tomorrow. *Glances at clock* ... later today.
Oh, I do have one question. Is Space Race disabled as a victory condition for this scenario? Please, please let the answer be yes.