Originally posted by HotDog Fish
Are the musket men in civ3 using Match Lock or Flint Lock Muskets?
BINGO. You hit the problem right on the nose.
Firaxis' units (and their values) are simplistic and lame, and here is why.
The original musketmen (or arquebusiers) carried heavy slow-firing muskets with primitive wheellocks or matchlocks. They could not carry bayonets.
THUS, pikemen and musketmen FOUGHT TOGETHER, such as in the famous Spanish tercios (which should be the Spanish UU). The muskets supplied firepower, and the pikemen held off knights.
In the early 18th century BAYONETS were able to be easily fitted to muskets, which then used the better flintlock system. Pikemen became instantly obsolete, and musketmen more offensive, even though cannon were Napoleon's prime mover offensively.
So with Civ 3 we do not have the AI using cannon offensively, nor do we have advanced musketmen at all. In fact, all of Firaxis' post-gunpowder units have absurdly low values, that owing to some artificial nonsense about trying to give civs without needed resources "a chance". Civ 3's resource appearance rates are also ridiculously low.
The best we can do about this is mod the game. See either Plutarck's LWC mod, or the one I posted, on the Complete Mods forum. Both have the two types of musketmen - primitive and advanced.