This was a fun map; thanks for starting this challenge! Turn 273 Culture.
This is my 3rd game with this mod, and my first win. The other two showed me Demi-God is really hard (Rome, 7, wide, multi-DOW death after a promising start...), and that 4 cities Tradition doesn't work (Inca, 7, not enough production to hold my own in a late war, not enough science to launch after culture became impossible). After my Rome game and this one, I can say the early rush is viable on 6 and 7 even for generally peaceful player like me.
For this game I wasn't very decisive in when I was warring and when I was building, but still managed 3 successful offensive wars in between building wonders and keeping all reaches of my empire defended. The more generous bonus resources really make a difference in how much I can hammer out, and I loved all that early gold from the UA/UB.
I did my usual two scout open, with a wasted turn on a worker before a wasted shrine and a useful monument. I chose God of War, and I didn't found. I opened Tradition before going full Liberty. Then I mixed troops, work boats, QQ's, and a settler (after the bonus) before marching an army North to zerg Denmark. Everyone else was too far away, and I wanted to settle his area.
The early rush is really strong, and I took Copenhagen before I burned down the rest of his cities and resettled the area with my own. I'm not sure that was smart, but his city spots were terrible. My army had 2 archers, 4 spears, and 3 warriors that became swordsmen for the final push on his capital. I also had 5 QQs that work really well on weak early cities now that I can hit and run.
I opened Exploration and went for the hammers and happiness after Liberty, before going back for more happiness from Aristocracy. I didn't get to try out the new settling policy; I had 9 cities by the time I would have picked it. After I settled my lands, I had to do something about Morocco. They had forward settled my capital, and later started to run away from everyone in science in culture.
My game would have gone much smoother if I just stayed on the war path and crushed Morocco right after Denmark, but I paused for infrastructure and then had to plan two wars to take all of his territory. I may have snuck in some wonders too, like Pyramids, Oracle, and Colossus, and later Sistine. The first war came late and got called off after taking two cities and running into a wall of muskets and cannons.
Things got sideways when I picked Freedom even though Order made a lot more sense. Morocco went Order first, and had some serious pressure on me. But, well, live free or die hard. Plus, I was planning their demise. I invaded after spending some time on military techs, and melted him down with artillery and GWI. Boudicca decided to invade during the second Moroccan war, and things got a little dicey because I didn't have many troops in the area to defend with. I was able to hold, and eventually point my entire army at her. I decided that I really wanted to focus on culture victory still, and took peace with her after I smooshed her army. I probably should have taken a few cities, but I wanted to focus on economy. She invaded again after rebuilding her army, but I was on the path to victory at that point and just defended.
Victory came on the back of hotels, Internet, Freedom broadcast towers, full Aesthetics, victory in the IG, and two faith GMs to close it out. I also ended up needing Rationalism at the end to keep up, even though I tried to avoid it and took everything else first (not a strategy I intend to repeat.)
Random Observations:
- I enjoy slower science with seemingly more production (more bonus tiles) available.
- My cities were more specialized; only the national wonder requirements had me building a lot of stuff everywhere.
- I had a military focused city, and used my Civ 4 approach of always having a city producing military units. I used a big chunk of my gold on maintaining and upgrading my military.
- I had two gold focused cities, and planted my merchants rather than run them around.
- I used all of my high food cities to groom specialists of some sort.
- India got smoked by Rome, and Russia and Poland teamed up against Rome to put the rabid dog down. It seemed like rational behavior.
- Poland was really wide, Russia was really tall even with 11 cities. Both seemed to be stalemated against each other in their late war and in general.
- International competitions are trivial to win for the human, unless losing a war.
- 4-5 city empires, AI or human, can sprint ahead in the mid-game, but really struggle late game. I lost an army capable of a late vanilla BNW domination run in my Inca game, without really denting the endless Egyptian carpet of doom.
- Is it just me, or on the balance are air units less relatively powerful? I ended using my oil for tanks after a while.
- After reading some other stories, it seems more critical than ever to be super fast. Finding the right balance of military and progress will take some more experimentation.
- Liberty/wide feels very smooth in this mod, while Tradition/tall felt nerfed. The faith GE's are less important with more natural spawns coming around.
- I'm going to try Tradition again with more of a focus of buying settlers with the extra gold on the map, to see if that helps me expand enough while still doing other things with my capital early (army, wonders, etc). Focusing on military early seems to be the strongest play.