Louis XXIV
Le Roi Soleil
I'd like to pretend that this is a suggestion for Brave New World, but, given the release date, they're almost certainly beyond the idea stage and into the implementation and polishing stage. However, it's still an idea worth bringing up and maybe I'll inspire a patch or DLC. Think of this as a sequel to my overhaul of air units topic, but it also works as a standalone. Some of these have been mentioned before, but I'll mention them again.
I miss Airfields from Civ2 and Civ3. Even the option of using forts for this purpose (Civ4) could work, but I prefer something separate. For those who didn't play those games, you could build an airfield as an improvement. This improvement let you rebase planes even when you had no city around. You could even build them in neutral territory or enemy territory, which would allow you to extend your range of operation for air units.
As an addition or, at least, an alternative to this suggestion, allow the re-basing of air units to allied city-states. I realize city-state influence is ephemeral, but you can always have it so the air units are automatically rebased to the closest city if you lose allied status. Allowing you to base air units fits quite well with modern history (the US, after all, has airbases in territory of allies all over the world). And it would expand strategic options for the game.
Finally, I can't start a topic like this without suggesting Airports. With the new trade mechanic, the ability to open up an additional trade route would make quite a lot of sense. I'm going to pass on that topic for now since I don't have enough information to know how it would work (but I will say having planes constantly flying into cities would look cool). Instead, I'll focus on two other things:
Anyway, I'm not sure all these ideas are feasible for BNW. The simplest would be re-basing to City-States. But I do think they'll add strategic depth for the modern era without being overpowered. Given the focus on the expansion, I think this would fit in quite well.
I miss Airfields from Civ2 and Civ3. Even the option of using forts for this purpose (Civ4) could work, but I prefer something separate. For those who didn't play those games, you could build an airfield as an improvement. This improvement let you rebase planes even when you had no city around. You could even build them in neutral territory or enemy territory, which would allow you to extend your range of operation for air units.
As an addition or, at least, an alternative to this suggestion, allow the re-basing of air units to allied city-states. I realize city-state influence is ephemeral, but you can always have it so the air units are automatically rebased to the closest city if you lose allied status. Allowing you to base air units fits quite well with modern history (the US, after all, has airbases in territory of allies all over the world). And it would expand strategic options for the game.
Finally, I can't start a topic like this without suggesting Airports. With the new trade mechanic, the ability to open up an additional trade route would make quite a lot of sense. I'm going to pass on that topic for now since I don't have enough information to know how it would work (but I will say having planes constantly flying into cities would look cool). Instead, I'll focus on two other things:
- The first is Domestic Trade Routes. Assuming they're still in game, an airport would allow you to connect two cities simply by each having an airport regardless of road or harbor.
- The second is air lifting. It's an old civ staple, so it would be nice to see. The simplest mechanic would be to allow one airlift per turn provided that the target city is empty. I'm borrowing the mechanic from buying units, so that's my justification for needing the other city to be empty. The act of airlifting would end the unit's turn. However, it would allow you to efficiently move a unit great distances without road or viable sea route as long as you have two cities.
Anyway, I'm not sure all these ideas are feasible for BNW. The simplest would be re-basing to City-States. But I do think they'll add strategic depth for the modern era without being overpowered. Given the focus on the expansion, I think this would fit in quite well.