I'm confused. In Vanilla and G&K diplo win involes just having lots of money and buying off city states right before the vote.
Diplo victory in BNW is a long process that rewards long term planning to get extra votes. There's certainly things they can do to adjust it, say, requiring globalization for diplo win to occur, changing globalization bonuses to reward all Civs with diplomats, but giving researcher of tech bonus to delegates, and cutting down city state delgates to 1 for the modern era and making up the vote difference elsewhere - new wonders, allow AI vote splits etc.
The diplo VC is definately better, NOT easier. What's perceive to be easy is the ease in which the AI lets to get that VC. That's an open debate.
Also diety can be easy if you stack the deck in your favour with a non-standard game speed, non-standard map size and settings such as archipelago for example or playing a civ well suited to a map setting while throwing in stand-in AI- variables often not mentioned. And most of its difficulty was basically the AI killing you off early because it was so much larger with so many more units.
If the game mechanics has shifted such that the AI is more tolerant of small weak Civs, then it will naturally be easier because the human player essentially has the rest of the game to catch up and plot to screw the AI and win. But I'm not sure we just want one flavour of diety AI. The problem AFAIK is getting that balance just right so that builders don't feel like they have to always prepare for war, and people who got used to G&K and Vanilla Civ5 doesn't feel like there's a lack of agression. A possible solution is to tie the early warring more closely to the Civs themselves, with a small dose of RNG, so that the signals are clear to players. If you see Attila, prepare for war. Rameses not so much.
As Aristos put it, AI behavior is more variable in BNW. Rather than coming in one flavour.
Diplo victory in BNW is a long process that rewards long term planning to get extra votes. There's certainly things they can do to adjust it, say, requiring globalization for diplo win to occur, changing globalization bonuses to reward all Civs with diplomats, but giving researcher of tech bonus to delegates, and cutting down city state delgates to 1 for the modern era and making up the vote difference elsewhere - new wonders, allow AI vote splits etc.
The diplo VC is definately better, NOT easier. What's perceive to be easy is the ease in which the AI lets to get that VC. That's an open debate.
Also diety can be easy if you stack the deck in your favour with a non-standard game speed, non-standard map size and settings such as archipelago for example or playing a civ well suited to a map setting while throwing in stand-in AI- variables often not mentioned. And most of its difficulty was basically the AI killing you off early because it was so much larger with so many more units.
If the game mechanics has shifted such that the AI is more tolerant of small weak Civs, then it will naturally be easier because the human player essentially has the rest of the game to catch up and plot to screw the AI and win. But I'm not sure we just want one flavour of diety AI. The problem AFAIK is getting that balance just right so that builders don't feel like they have to always prepare for war, and people who got used to G&K and Vanilla Civ5 doesn't feel like there's a lack of agression. A possible solution is to tie the early warring more closely to the Civs themselves, with a small dose of RNG, so that the signals are clear to players. If you see Attila, prepare for war. Rameses not so much.
As Aristos put it, AI behavior is more variable in BNW. Rather than coming in one flavour.